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Old 05-13-2012   #1
Knux576
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Default lvlconv.exe problem

I decided to use lvlconv.exe, but when I start the conversion process, it says 'lumpmod is not an internal or external command' in every paragraph, and the level remains the same. Can someone please help?
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Old 05-13-2012   #2
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You need lumpmod.exe in the same directory, it should have came packaged with lvlconv.exe, but if you don't have it then you can get it here.

Last edited by Katmint; 05-13-2012 at 05:56 PM.
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Old 05-13-2012   #3
Knux576
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Thank you so much! Im gonna port blade's Death Egg zone now.

Last edited by Knux576; 05-13-2012 at 06:01 PM.
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Old 05-13-2012   #4
Blade
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Quote:
Originally Posted by Knux576 View Post
Thank you so much! Im gonna port blade's Death Egg zone now.
No you're not.
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MERRY EGGS-MAS 2012 EVERYONE!

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Originally Posted by Fawfulfan
Linedef Type 451 - Linedef Executor: Make Level 20% Cooler!
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Blade was hit by Inuyasha.
<Blade> osuwari
Inuyasha is no longer super.
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Old 05-13-2012   #5
MascaraSnake
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Just because you're the creator, that doesn't mean he can't port it. It means he can't release the port.
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Old 05-14-2012   #6
TysonTH1532
 
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The lvlconv.exe doesn't port everything. You're going to have to fix the textures and add the things manually. That means re-adding Player Starts, badniks, fixing sector effects.
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Old 05-14-2012   #7
Knux576
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It ports sector effects, things, linedefs, sidedefs, and so on. pretty much the only things it didn't port was the custom textures (they're awesome, btw)! But the prob is that I cannot run SLADE3. I said why in my above post.
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Old 05-14-2012   #8
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The sector effects are ported but not correctly. I tried porting Sonic Circuit once and it changed all Star Post Activator sectors to an Ice/Sludge and Wind/Current sector. Same goes for things. Try using Doom Builder for the custom textures. Port the custom textures to the new palette and then open up the map and place the textures where they originally were.
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