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Jims' Saturn Inspired MD2 Pack-V2 (now with 40% more Jam!) Details »»
Jims' Saturn Inspired MD2 Pack-V2 (now with 40% more Jam!)
Version: 2.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (3 votes - 4.20 average)
Released: 09-07-2017 Last Update: 09-25-2017 Installs: 4
Re-Useable Content Models

V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

Another Low-poly Model pack For SRB2



Background
With the recent release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 600x480 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
ˇReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!


Future Plans?
Spoiler:
As of this moment this is the "final" version of this pack. I covered what I believe are the relevant character wads of SRB2, and don't have plans to make more unless new wads get released that get used.

I think I'm going to use these models for SRB2Kart, as that game needs the lowest amount of shit on screen at all times.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.
-For some reason the Large Score Monitor is broken even though it uses the exact same assets of the lower score monitor.(?)

Download Now

File Type: rar Jeck Jims' Saturn MD2-V2.0 .rar (3.95 MB, 45 views)

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Comments
Old 2 Weeks Ago   #2
TehRealSalt
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Welcome to releases!!
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Old 2 Weeks Ago   #3
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These models will provide almost perfect frame-rate even with all enemies loaded, the poly and file sizes are drastically reduced compared to the other models, so keeping them all on (minus maybe Crawlas and rings due to their nature) is highly recommended for the best experience.

It sure as hell makes it easier to hit those Spring Turtles and Green Snappers without any bullshit
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Old 2 Weeks Ago   #4
Murilo
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This is Top Notch! This pack fits more the rest of the game unlike your normal MD2 Pack since this game looks more like a Saturn game rather than a Dreamcast game. I still like your original MD2's.

Last edited by Murilo; 2 Weeks Ago at 06:55 PM. Reason: The TailsCD issue is fixed now. Removed reporting.
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Old 2 Weeks Ago   #5
Flare957
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I'm at a loss for words...

I just wanna know why no one thought to do this sooner?
It's perfect for this game and just looking at it makes me want to play more SRB2.
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Old 2 Weeks Ago   #6
toaster
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Behold, the add-on that singlehandedly saved player md2s in 2.2. Good work, dude - even if I don't actually play with GL I'm much happier these exist now.
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Old 2 Weeks Ago   #7
RomioTheBadass
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These low poly MD2s fit much better with the style and graphics of SRB2, Great work.
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Old 2 Weeks Ago   #8
Logan McCloud
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Well, I did not see this coming. Been working on a low-poly pack myself, I hope that doesn't cause any issue.
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Old 2 Weeks Ago   #9
Lach
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Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
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Old 2 Weeks Ago   #10
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Quote:
Originally Posted by Lach View Post
Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.
No wonder why the characters are so expressive!
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Old 2 Weeks Ago   #11
davee0
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Too bad, I have to focus on school... you won... God.... 11/10 would do this again ''Saturn Models Contest''.
Also Btw. I was bad in this, because I always save it as MD2, but I always forgot to save it in Bone-joint included format.... then...
Have everybody nice day... see ya in next summer or maybe sooner...

Edit: rating stur fur yu 64/64 bannanas

Last edited by davee0; 2 Weeks Ago at 03:41 PM.
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Old 2 Weeks Ago   #12
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I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
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Old 2 Weeks Ago   #13
Jeck Jims
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Quote:
Originally Posted by "Lat'" View Post
I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
Thanks! I LOVE how Silver turned out too!
Also Tailcd's swim animation should be fixed now.
Redownload if need-be
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Last edited by Jeck Jims; 2 Weeks Ago at 06:02 PM.
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Old 2 Weeks Ago   #14
SeventhSentinel
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These look incredibly good. I'll give these a try the next time I use OpenGL.
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Old 2 Weeks Ago   #15
Murilo
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Quote:
Originally Posted by "Lat'" View Post
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.
I just noticed it before you, sincerely.
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Old 2 Weeks Ago   #16
Potatosack
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Quote:
Originally Posted by Murilo View Post
I just noticed it before you, sincerely.
Not really much of a useful post my dood

WOW IS IT FINALLY FINISHED SO MUCH FOR MY GRADES IT'S TIME TO PLAY SOME SRB2
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Old 2 Weeks Ago   #17
Jeck Jims
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Thank you guys very much for the support! I'm trying to get updates/fixes out quick. I've whipped up some better chaos emeralds today to better fit the aesthetic.

I've also removed rings from being rendered as models as most games at the time would have devoted sprites to something that was that much spammed.
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Old 2 Weeks Ago   #18
CobaltBW
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Awesome! These are really a perfect match for SRB2's aesthetic; think I'm gonna have to play like this from now on, haha.
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Old 2 Weeks Ago   #19
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Now this is what are WAITING for , those models consume few resources in the pc/laptop , I like so much Sonic Jam models, that retro moments, and in my favorite game, SRB2? wow. I'll use these models forever!, anyway, with this you make it seem easy to do MD2 models, specially with starters.
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Old 2 Weeks Ago   #20
NeoLucario87
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Oh wow, the MD2s look cute as heck, i wish i could try them, but OGL just shows an entire black screen for me, does anyone know how to fix that? it would be really appreciated if someone tells me how.
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