SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Miscellaneous

Reply
 
Thread Tools
Jeck Jims' MD2s Playershadows Details »»
Jeck Jims' MD2s Playershadows
Version: 2.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (8 votes - 4.88 average)
Released: 03-27-2014 Last Update: Never Installs: 12
Models

QUICK UPDATED, Added playershadows model due to TD's release. TD's shadow slot is "shad" so, to use for TD add the following to your md2.dat
Spoiler:
SHAD OSHD.md2 3.0 0.0

The model is already in some screen shots, hasn't changed much.

A collection of MD2 models set to replace object sprites in SRB2!
10/2/2016: Nothing completely major, other than a huge touch up to sonic, and texture ones to knuckles. Sonic now has a completely new head model, one that really brings out and blends the games color changing. Knuckles has been giving some texture edits much to the same avail. Rosy has also been 100% remade, to better take advantage of the raised 2.1 polylimit. All super sonic frames, as well as Fsonic super sonic frames have been updated as well!
-team color monitors are now functional
-point monitors are now included
-Espio had some texture work done




New Update Process
Spoiler:
Rather then starve you guys forever waiting for large releases, Imma do so smaller releases here and there, in the downloads you'll find a download for just Silver, you will also find him in the main download. As I release new content, the last update will be found only in the main download, with the new stuff having it's own download for convenience. (for example, my next release will prob be updated blaze, so there will be a new "blaze.rar" but no longer be a "silver.rar."


Changelog
Spoiler:

5/3/16 Update! Silver, just like with shadow, completely redone from the ground up.
4/21/16: Mighty added! Updated look since 2.0. Based on MR sprite.
2/24/16: New Shadow model completely remade, as well as a Chuckleing Knuckles waiting animation (finally.)



SRB2 2.1.5 and up now Full support color changing MD2!

What all does this mean? Well, the simple answer is that when playing modes that allow you to change your playercolor, character models that are setup for it will change to the same color you pick. This also fixes many issues with Super Sonic. Now, he flashes just like the sprites, AND his jumping frames will be colored correctly. (all super forms will flash)

Taking advantage of that and inspiration from other projects, I've revamped and polished almost all of my classic models.

Lets get the big one out of the way first.

Tails

While it might not strike you as obvious at first glance, Tails has been completely rebuilt from the ground up. New model, better animations based on his debut titles. Also included is a version compatible with Tailscd.wad.

Spinning Frames

The next biggest change effects most characters: an overhaul to the spinning animations. While not possible to show in a single screenshot, the animation has been changed to match 2.1 Knuckles' and FuckingSonic's jumping style.

Hands

This change effects a few characters, new hands! I've decided to take advantage of 2x poly limit gifted to us in 2.1, with giving certain characters in need of actual fingers new meshes for them.

New Bosses

Finally stopped being lazy and got the SeaEgg and Eggscalibur proper models, as well as the Fake SeaEggs.
Spoiler:



Miscellaneous



-New Chaos Emeralds
-Spindash Frames (MRSP)

Character List

The main event, here we go!
Spoiler:


Sonic

Tails

Knuckles

MetalSonic

Rosy

Mighty

Espio

Shadow

Silver

Amy

Cream

Blaze

Emerl


*Notes explanation:
Because of the way SRB2 Handles certain custom frames in WADs, separate models are required to replace them accordingly. Characters with custom frames require a SEPERATE MD2 AND MD2.DAT ENTRY TO WORK. All of which are provided in the download.

Setting up!
The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

HOWEVER.
The start setup MD2.dat has ALL of the models (hopefully) activated, that being said, I do NOT recommend using Rings and enemy models, as they are clustered in the levels, be warned that this will cause slowdown and frame issues in game.

Known "Issues"
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Changelog
Spoiler:
With the obvious release of SRB2 2.1 my 2.0 model thread was put rightfully in the outdated released section, with blatant states issues I had to do some of my own fixing up to get my models up to par with what 2.1 has to offer.
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. I want to focus on classic character representations for now.

This release includes most of what still works with 2.1 carried over from 2.0.
-Enemies
-Signpost
-Rings
-A Completely new Eggman+Eggmobile boss model, made to match SRB2's Eggman
Spoiler:

-New shields, for now each shield is a sphere using the sprites as textures, as I get inspiration I may get more creative!
-Super Sonic for NiGHTS Modes!
Spoiler:

-Metal Sonic Boss Fight model

Download Now

File Type: rar KNUCKLES.rar (877.8 KB, 1894 views)
File Type: zip MD2s.zip (29.73 MB, 5689 views)
File Type: rar PlayerShadows.rar (1.3 KB, 1394 views)

Screenshots

Click image for larger version

Name:	srb20012.png
Views:	38236
Size:	236.4 KB
ID:	3968   Click image for larger version

Name:	Super.png
Views:	2525
Size:	90.3 KB
ID:	3972   Click image for larger version

Name:	EGGMA5.jpg
Views:	1794
Size:	39.8 KB
ID:	3973   Click image for larger version

Name:	srb20015.png
Views:	18673
Size:	135.2 KB
ID:	3975   Click image for larger version

Name:	Profile4.png
Views:	41127
Size:	94.2 KB
ID:	3977  

Click image for larger version

Name:	srb20026.png
Views:	35236
Size:	449.7 KB
ID:	5278   Click image for larger version

Name:	Profile3.png
Views:	30353
Size:	104.6 KB
ID:	5284   Click image for larger version

Name:	Profile6.png
Views:	29981
Size:	44.7 KB
ID:	5286   Click image for larger version

Name:	Profile7.png
Views:	30407
Size:	81.0 KB
ID:	5287   Click image for larger version

Name:	Amy.png
Views:	17860
Size:	58.9 KB
ID:	7398  

Click image for larger version

Name:	Blaze.png
Views:	17697
Size:	69.2 KB
ID:	7399   Click image for larger version

Name:	Espio.png
Views:	17755
Size:	46.8 KB
ID:	7400   Click image for larger version

Name:	Hinote.png
Views:	10455
Size:	51.5 KB
ID:	7401   Click image for larger version

Name:	Tails.png
Views:	17974
Size:	52.5 KB
ID:	7405   Click image for larger version

Name:	srb20005.png
Views:	1068
Size:	333.0 KB
ID:	7406  

Click image for larger version

Name:	srb20045.png
Views:	1123
Size:	135.2 KB
ID:	7409   Click image for larger version

Name:	srb20017.png
Views:	1387
Size:	316.2 KB
ID:	7410   Click image for larger version

Name:	srb20018.png
Views:	1419
Size:	232.3 KB
ID:	7411   Click image for larger version

Name:	srb20019.png
Views:	1031
Size:	454.2 KB
ID:	7412   Click image for larger version

Name:	srb20020.png
Views:	17989
Size:	968.5 KB
ID:	7413  

Click image for larger version

Name:	srb20021.png
Views:	783
Size:	191.1 KB
ID:	7414   Click image for larger version

Name:	srb20023.png
Views:	1073
Size:	764.5 KB
ID:	7415   Click image for larger version

Name:	srb20025.png
Views:	1043
Size:	314.7 KB
ID:	7417   Click image for larger version

Name:	srb20046.png
Views:	1028
Size:	449.7 KB
ID:	7418   Click image for larger version

Name:	srb20030.png
Views:	1041
Size:	254.8 KB
ID:	7420  

Click image for larger version

Name:	srb20031.png
Views:	17956
Size:	400.4 KB
ID:	7421   Click image for larger version

Name:	srb20032.png
Views:	18035
Size:	432.6 KB
ID:	7422   Click image for larger version

Name:	EMMY.jpg
Views:	1728
Size:	48.2 KB
ID:	7429   Click image for larger version

Name:	Screenshot 2016-02-09 19.49.18.jpg
Views:	2080
Size:	51.6 KB
ID:	7466   Click image for larger version

Name:	Shadow.png
Views:	16163
Size:	76.4 KB
ID:	7553  

Click image for larger version

Name:	Chuckles.png
Views:	5502
Size:	15.2 KB
ID:	7554   Click image for larger version

Name:	mighty.png
Views:	15967
Size:	47.3 KB
ID:	7898   Click image for larger version

Name:	srb20060.png
Views:	3027
Size:	240.8 KB
ID:	7950   Click image for larger version

Name:	srb20055.png
Views:	2864
Size:	271.0 KB
ID:	7951   Click image for larger version

Name:	srb20051.png
Views:	3053
Size:	221.0 KB
ID:	7952  

Click image for larger version

Name:	Silver.png
Views:	14659
Size:	89.5 KB
ID:	7953   Click image for larger version

Name:	Sonic.png
Views:	8576
Size:	87.9 KB
ID:	9064   Click image for larger version

Name:	Rosy.png
Views:	8396
Size:	47.2 KB
ID:	9065   Click image for larger version

Name:	srb20047.png
Views:	822
Size:	195.5 KB
ID:	9066   Click image for larger version

Name:	srb20050.png
Views:	801
Size:	250.6 KB
ID:	9067  

Click image for larger version

Name:	srb20052.png
Views:	2313
Size:	184.0 KB
ID:	9068  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 03-27-2014   #2
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default

I'm quite happy to see these ported back to 2.1, with some new improvements! I'll probably be using these as my default models for the time being because they fit quite nicely with the rest of the default game too.
__________________
Check me out elsewhere~: -Tumblr- -Youtube- -Steam- -MyAnimeList-
Battlenet tag: Whackjood#2732 (Europe)
"The Creeps" (1941)
Whackjood is offline   Reply With Quote
Old 03-27-2014   #3
x5onik101x
Freelance Voice actor!
 
x5onik101x's Avatar
Default

Thank you Jeck Jims for being there for us *salutes*
__________________
I make fandubs and other content on my Youtube channelhttp://www.youtube.com/5onik101
x5onik101x is offline   Reply With Quote
Old 03-28-2014   #4
Zero_the_artificial
A Weavile Enthusiast
 
Zero_the_artificial's Avatar
Default

I LOVE these models. Especially Sonic, Tails, Knuckles, Metal Sonic... Well EVERYTHING to be presice. Also the Super Sonic model...



11/10
__________________
Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ
http://steamcommunity.com/groups/TemmieIsGod
Zero_the_artificial is offline   Reply With Quote
Old 03-28-2014   #5
Boom Sanic
360NoSpring
 
Boom Sanic's Avatar
Default

VERY nice work Jeck, I LOVE these models. I'm assuming Egg Slimer, Sea Egg, and Eggscalibur will be worked on in the future?
__________________
Sanic is totally MLG.
Boom Sanic is offline   Reply With Quote
Old 03-28-2014   #6
ForgiveThisNewb
Default

Prior to even starting the game up, I noticed a few issues.

The following md2s are referenced in the md2.dat but not present in the zip:
  • ATTV.md2
  • BBUB.md2
  • GSNP.MD2
  • JetB.md2
  • JETG.md2
  • RINV.MD2
  • ROSY.MD2
  • RTEX.MD2
  • SRTV.MD2
  • TION.MD2
  • YLBX.MD2

The following md2s do not have textures, which may be intentional:
  • CEMG.MD2
  • EMER.MD2
  • EMMY.MD2
  • SOBB.MD2
  • SORB.MD2

These were caught with a script I wrote.

A hand comparison between md2 files in the folder and md2.dat showed that the following models were not referenced.
  • METALSONIC.md2
  • SHRP.MD2
  • THOK.MD2
  • TURR.MD2

Aside from these issues, good job. The only problem I have with the models themselves is that the monitor textures are glitchy on the top and sides, looking like the ever-changing static of an old TV, only not 16-bit like the deliberate static on the screen.


In all seriousness, good job.

EDIT: I improved my script. Seems DETN.MD2 is also not referenced.

Last edited by ForgiveThisNewb; 03-28-2014 at 02:48 AM.
ForgiveThisNewb is offline   Reply With Quote
Old 03-28-2014   #7
CasualNick
 
CasualNick's Avatar
Default

Truly magnificent work Jack. I love how Tails resembles his SADX counter part :D
CasualNick is offline   Reply With Quote
Old 03-28-2014   #8
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quote:
Originally Posted by ForgiveThisNewb View Post
Prior to even starting the game up, I noticed a few issues.

The following md2s are referenced in the md2.dat but not present in the zip:
  • ATTV.md2
  • BBUB.md2
  • GSNP.MD2
  • JetB.md2
  • JETG.md2
  • RINV.MD2
  • ROSY.MD2
  • RTEX.MD2
  • SRTV.MD2
  • TION.MD2
  • YLBX.MD2

The following md2s do not have textures, which may be intentional:
  • CEMG.MD2
  • EMER.MD2
  • EMMY.MD2
  • SOBB.MD2
  • SORB.MD2

These were caught with a script I wrote.

A hand comparison between md2 files in the folder and md2.dat showed that the following models were not referenced.
  • METALSONIC.md2
  • SHRP.MD2
  • THOK.MD2
  • TURR.MD2

Aside from these issues, good job. The only problem I have with the models themselves is that the monitor textures are glitchy on the top and sides, looking like the ever-changing static of an old TV, only not 16-bit like the deliberate static on the screen.


In all seriousness, good job.

EDIT: I improved my script. Seems DETN.MD2 is also not referenced.
Most of the extra .dat entries are accidental, I'll remove those, the models without textures are intended.
I have no idea what is causing the monitor issues, they don't appear for me, try running in 16bit if you arent.
Please stand by for fixes
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 03-28-2014 at 08:48 PM.
Jeck Jims is offline   Reply With Quote
Old 03-28-2014   #9
Senku Niola
Drifting Golden Swordsman
 
Senku Niola's Avatar
Default

I still wish there was a way to incorporate the ability to put the material file in a wad so the character can change colors but not be limited to using the material for changing say the eyes or mouth expression.. I wonder if it would be possible to insert just a bunch of lumps of the material for said character but colorized green... this way it doesn't need a new S_SKIN to tell it to use blue, orange, or red... cause then it'll add a new character which'll just be a duplicate of the character cept able to change colors...
Senku Niola is offline   Reply With Quote
Old 03-28-2014   #10
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Update #1
Fixed all issues with monitors, cleaned up MD2.dat to match with the provided MD2 folder. Added "SUGGESTEDMD2.dat" to the main Zip file.
__________________
Easy MD2 set-up
Jeck Jims is offline   Reply With Quote
Old 03-28-2014   #11
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

These new MD2s are simply amazing! If only I knew how to use SRB2CB so that I could play with these online...
GuyWithThePie is offline   Reply With Quote
Old 03-28-2014   #12
Virt
Trollerskates
 
Virt's Avatar
Default

Why would you need SRB2CB to play with them online?
__________________
MD2s are much easier to make than WADs
Virt is offline   Reply With Quote
Old 03-28-2014   #13
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

I just now found out that MD2s work on multiplayer now. Whoops. Now the only thing that could make this better would be if they could change color. Too bad that's not possible. Also, I love that they have a fullscreen openGL now, because I hated that tiny screen.
GuyWithThePie is offline   Reply With Quote
Old 03-28-2014   #14
Terra
Needy child
 
Terra's Avatar
Default

Quote:
Originally Posted by GuywithPie3376 View Post
I just now found out that MD2s work on multiplayer now. Whoops. Now the only thing that could make this better would be if they could change color. Too bad that's not possible. Also, I love that they have a fullscreen openGL now, because I hated that tiny screen.
...
MD2 in multiplayer and fullscreen OpenGL were around since OpenGL and MD2 models were first added.
Terra is offline   Reply With Quote
Old 03-28-2014   #15
Puppyfaic
*panting sounds*
 
Puppyfaic's Avatar
Default

Quote:
Originally Posted by GuywithPie3376 View Post
I just now found out that MD2s work on multiplayer now. Whoops. Now the only thing that could make this better would be if they could change color. Too bad that's not possible. Also, I love that they have a fullscreen openGL now, because I hated that tiny screen.
Actually it's POSSIBLE for them to be able to change color, but that requires an entirely seperate WAD file. All you do is copy the texture for the model into every frame of the skin you want to use it for, then set the startcolor to whatever colors of the model you want to change color. I remember this was done for another model a long time ago.
__________________
Quote:
Originally Posted by Frostay
Yeah fuck you too you insufferable twat.
Puppyfaic is offline   Reply With Quote
Old 03-29-2014   #16
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quote:
Originally Posted by Kirblord23 View Post
Actually it's POSSIBLE for them to be able to change color, but that requires an entirely seperate WAD file. All you do is copy the texture for the model into every frame of the skin you want to use it for, then set the startcolor to whatever colors of the model you want to change color. I remember this was done for another model a long time ago.
While this method is possible, it is by no means practical. It requires that the texture for the model to be restricted to SRB2's palette, so expect a huge drop in quality, also this method will always required a WAD. It will work fine offline and in SP modes (why do color changes matter here?) however, playing online with anyone else who is NOT using the same MD2 setup as you would result in the player(s) appearing as giant texture.

To be blunt, MD2 texture-WADs would only practically work in Single-Computer situations, where color changes don't matter so who cares, they simply have NO place online because software users don't wanna see a big texture running around, There are more flaws than benefits and its a lot of work to do on a whim, so no, color changing models with this method will NOT be made, so please stop bringing them up.

An actual solution to this color problem needs to be (and might be ;p) coming from the programmers.
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 03-29-2014 at 01:32 AM.
Jeck Jims is offline   Reply With Quote
Old 03-29-2014   #17
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

I'm glad that ring MD2s exist now, but what happened to the spring MD2s? And will flickies that pop out of badniks ever get MD2s? Speaking of that, though, thank god for new Crawla models, because the old ones were starting to look really bad.

Last edited by GuyWithThePie; 03-29-2014 at 04:10 PM.
GuyWithThePie is offline   Reply With Quote
Old 03-29-2014   #18
Terra
Needy child
 
Terra's Avatar
Default

Quote:
Originally Posted by GuywithPie3376 View Post
I'm glad that ring MD2s exist now, but what happened to the spring MD2s? And will flickies that pop out of badniks ever get MD2s? Speaking of that, though, thank god for new Crawla models, because the old ones were starting to look really bad.
Ring MD2 models have been around for a LONG time, probably before I even joined the mb. Also, I agree with you on the Crawla models. These ones look so much better, but when they move, the wheels look like they are going back and forth...I don't know if the old one actually looked as if it was rotating the wheels. Also, Virt has made models that replace the flickies and animals that come out of badniks, but some of them are replaced with wisps.
Terra is offline   Reply With Quote
Old 03-29-2014   #19
ForgiveThisNewb
Default

My script is now outputting only two issues:
ERROR: RINV.MD2 referenced but not found.
WARNING: METALSONIC.md2 is not referenced by md2.dat
Two is a whole lot better than 20, so you've improved there.

I'm pleased to report that the monitors are looking a whole lot better. There's still a tiny bit of glitching on top corners and on the bottom of the sides of the monitor, but it's unnoticeable in gameplay.
ForgiveThisNewb is offline   Reply With Quote
Old 03-29-2014   #20
GuyWithThePie
Meowth That's Right!
 
GuyWithThePie's Avatar
Default

What about the springboard MD2s, though? They existed in his classic characters pack, but now they don't...
GuyWithThePie is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.