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Jims' Saturn Inspired MD2 Pack-V2 (now with 40% more Jam!) Details »»
Jims' Saturn Inspired MD2 Pack-V2 (now with 40% more Jam!)
Version: 2.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (3 votes - 4.20 average)
Released: 09-07-2017 Last Update: 09-25-2017 Installs: 4
Re-Useable Content Models

V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

Another Low-poly Model pack For SRB2



Background
With the recent release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 600x480 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!


Future Plans?
Spoiler:
As of this moment this is the "final" version of this pack. I covered what I believe are the relevant character wads of SRB2, and don't have plans to make more unless new wads get released that get used.

I think I'm going to use these models for SRB2Kart, as that game needs the lowest amount of shit on screen at all times.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.
-For some reason the Large Score Monitor is broken even though it uses the exact same assets of the lower score monitor.(?)

Download Now

File Type: rar Jeck Jims' Saturn MD2-V2.0 .rar (3.95 MB, 51 views)

Screenshots

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Comments
Old 2 Weeks Ago   #22
Murilo
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Sorry for the Nothing To Do question, but, what does Limit Draw means?
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Old 2 Weeks Ago   #23
h0is
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The list of included things includes one of the custom enemies that comes with Proto, but not Proto himself.
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Old 2 Weeks Ago   #24
Puppyfaic
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Quote:
Originally Posted by Murilo View Post
Sorry for the Nothing To Do question, but, what does Limit Draw means?
limit draw/draw distance means that if something is far enough away, the game flat-out won't display it.
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Old 2 Weeks Ago   #25
Murilo
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Quote:
Originally Posted by Puppyfaic View Post
limit draw/draw distance means that if something is far enough away, the game flat-out won't display it.
Thanks for telling me. I asked because i didn't understand what that meant. It's like a new word to my brain.
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Old 2 Weeks Ago   #26
GreenKnight9000
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THIS IS AMAZING!
Your work has truly paid off!
And it also gives us a look at what other characters might've looked like in Sonic Jam/R/3D Blast's Special Stages!
I love you!

Can we have Mighty and Blaze?

Last edited by GreenKnight9000; 2 Weeks Ago at 09:52 PM.
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Old 3 Days Ago   #27
U L T R A
 
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Amazing just simply amazing
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Old 1 Day Ago   #28
Jeck Jims
Oh, THAT guy...
 
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V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

Sonic's Run, falling, and TailsGrab animations got huge polish
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Easy MD2 set-up
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Old 1 Day Ago   #29
Latius
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This got me to try OpenGL to see if it would work on my laptop, and... I can gladly say that it does, and it works... Although the start of the Special Stages could do with some work, as the animation there... Doesn't really seem to exist.
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