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Old 3 Weeks Ago   #21
Yoshirocks90
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Spoiler: Special Stage 1
















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Old 2 Weeks Ago   #22
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Another two maps!









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Old 2 Weeks Ago   #23
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There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
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Old 2 Weeks Ago   #24
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Quote:
Originally Posted by Mystic View Post
There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
I have to agree with Mystic here on this. Quality is better when it comes to map making.
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Old 2 Weeks Ago   #25
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Quote:
Originally Posted by Mystic View Post
There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
Alright... but can you be more specific as to which one's need the most work and where they need it?
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Old 2 Weeks Ago   #26
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What Mystic means is that it's up to you to decide which level you want to SERIOUSLY work on, once you've made your choice, you can focus on making said level good by putting time into it. It takes time to get something decent both gameplay-wise and visual-wise, but it's much better than a bunch of pretty rushed maps :P
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Old 2 Weeks Ago   #27
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Quote:
Originally Posted by Yoshirocks90 View Post
Alright... but can you be more specific as to which one's need the most work and where they need it?
All of these look severely under the minimum effort threshold you should be putting in. This thread is three weeks old, yet you seem to have shown five or more maps that don't appear to have any real time put into them. Hell, you're even going overboard on screenshots, just spamming the thread with pictures of absolutely everything. I'd wager you've already posted more pictures of these maps in this thread than we posted of 2.1 for the entire dev cycle.

What you need to do is stop thinking with the number of maps (and screenshots) and start thinking about quality. Make one good map, not twenty bad ones. Spend at least a month on a single stage, polish it, test it, get friends to test it, revise it to fix the problems you found, add even more details and polish, and then submit and release it. Then after release, see what feedback you get and polish it some more to fix the problems you didn't anticipate.

There is no quick way to make quality levels, and even the levels that you spend real effort on at the start will often turn out badly and you'll learn lessons and improve. Simply making tons of crap and not caring about the result isn't going to get you anywhere, though.
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