SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing

Reply
 
Thread Tools Search this Thread
Old 08-27-2017   #21
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

Spoiler: Special Stage 1
















Yoshirocks90 is offline   Reply With Quote
Old 08-31-2017   #22
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

Another two maps!









Attached Thumbnails
Click image for larger version

Name:	srb20543.jpg
Views:	468
Size:	102.4 KB
ID:	11330   Click image for larger version

Name:	srb20545.jpg
Views:	850
Size:	105.0 KB
ID:	11332   Click image for larger version

Name:	srb20546.jpg
Views:	458
Size:	86.4 KB
ID:	11333   Click image for larger version

Name:	srb20549.jpg
Views:	459
Size:	98.3 KB
ID:	11335   Click image for larger version

Name:	srb20551.jpg
Views:	456
Size:	131.9 KB
ID:	11336  

Click image for larger version

Name:	srb20554.jpg
Views:	63
Size:	142.3 KB
ID:	11337   Click image for larger version

Name:	srb20557.jpg
Views:	462
Size:	140.2 KB
ID:	11338   Click image for larger version

Name:	srb20559.jpg
Views:	463
Size:	141.6 KB
ID:	11339  
Yoshirocks90 is offline   Reply With Quote
Old 09-03-2017   #23
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
Mystic is offline   Reply With Quote
Old 09-03-2017   #24
Latius
Previously known as "ah2190"
 
Latius's Avatar
Default

Quote:
Originally Posted by Mystic View Post
There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
I have to agree with Mystic here on this. Quality is better when it comes to map making.
__________________
You're giving me a little MANIA.

Originally known as Ah2190
Latius is offline   Reply With Quote
Old 09-03-2017   #25
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

Quote:
Originally Posted by Mystic View Post
There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
Alright... but can you be more specific as to which one's need the most work and where they need it?
Yoshirocks90 is offline   Reply With Quote
Old 09-03-2017   #26
"Lat'"
AAAAAAAAAAAAAAAAAAA
 
"Lat'"'s Avatar
Default

What Mystic means is that it's up to you to decide which level you want to SERIOUSLY work on, once you've made your choice, you can focus on making said level good by putting time into it. It takes time to get something decent both gameplay-wise and visual-wise, but it's much better than a bunch of pretty rushed maps :P
__________________
Quote:
Originally Posted by Bronydude2k5 View Post
If you make me a Sash Lilac wad, I'll make you a sonic sprite hack of any choice.
"Lat'" is offline   Reply With Quote
Old 09-04-2017   #27
Mystic
チェン!
Administrator
 
Mystic's Avatar
Default

Quote:
Originally Posted by Yoshirocks90 View Post
Alright... but can you be more specific as to which one's need the most work and where they need it?
All of these look severely under the minimum effort threshold you should be putting in. This thread is three weeks old, yet you seem to have shown five or more maps that don't appear to have any real time put into them. Hell, you're even going overboard on screenshots, just spamming the thread with pictures of absolutely everything. I'd wager you've already posted more pictures of these maps in this thread than we posted of 2.1 for the entire dev cycle.

What you need to do is stop thinking with the number of maps (and screenshots) and start thinking about quality. Make one good map, not twenty bad ones. Spend at least a month on a single stage, polish it, test it, get friends to test it, revise it to fix the problems you found, add even more details and polish, and then submit and release it. Then after release, see what feedback you get and polish it some more to fix the problems you didn't anticipate.

There is no quick way to make quality levels, and even the levels that you spend real effort on at the start will often turn out badly and you'll learn lessons and improve. Simply making tons of crap and not caring about the result isn't going to get you anywhere, though.
Mystic is offline   Reply With Quote
Old 09-23-2017   #28
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

A new zone I've been working on.

Grassy Temple Zone


Spoiler: Initial Tunnel





Spoiler: Main Path





Spoiler: Alt. Path 1



Spoiler: Alt. Path 2


Attached Thumbnails
Click image for larger version

Name:	srb20568.jpg
Views:	304
Size:	180.2 KB
ID:	11564   Click image for larger version

Name:	srb20569.jpg
Views:	306
Size:	69.8 KB
ID:	11565   Click image for larger version

Name:	srb20570.jpg
Views:	304
Size:	78.8 KB
ID:	11566   Click image for larger version

Name:	srb20571.jpg
Views:	302
Size:	115.9 KB
ID:	11567   Click image for larger version

Name:	srb20572.jpg
Views:	307
Size:	75.3 KB
ID:	11568  

Click image for larger version

Name:	srb20575.jpg
Views:	303
Size:	86.4 KB
ID:	11569   Click image for larger version

Name:	srb20576.jpg
Views:	307
Size:	91.8 KB
ID:	11570   Click image for larger version

Name:	srb20577.jpg
Views:	302
Size:	74.8 KB
ID:	11571   Click image for larger version

Name:	srb20578.jpg
Views:	297
Size:	83.7 KB
ID:	11572   Click image for larger version

Name:	srb20579.jpg
Views:	294
Size:	74.8 KB
ID:	11573  


Last edited by Yoshirocks90; 10-13-2017 at 07:46 PM.
Yoshirocks90 is offline   Reply With Quote
Old 10-13-2017   #29
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

UPDATE: Grassy Temple Zone Act 1 is nearly complete! I don't have any screenshots right now, but all I've got left is some decoration, and then it'll be submissions time! I'll probably post some screenshots when I get the chance later. It'll probably be a few days until it's finished.
Yoshirocks90 is offline   Reply With Quote
Old 10-13-2017   #30
Smith The Icefox
Smith "Seal" Kitsune
 
Smith The Icefox's Avatar
Default

Quote:
Originally Posted by Yoshirocks90 View Post
[SPOILER="Main Path"]


Wow, the map is very simple! This encourages me to work more on my maps!
__________________
My Discord: Seal#2962|Netgames Name: SSK or MEGA
Current working in: SSK Pack (Script and Map Pack)
Smith The Icefox is offline   Reply With Quote
Old 10-14-2017   #31
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

So, I've been doing some things with lighting to make it more smooth. IMO the levels look better without the abrupt lighting changes, so I'm extending the amount of time it takes to make this map by doing some lighting experiments. Here's some examples:


Attached Thumbnails
Click image for larger version

Name:	srb20010.jpg
Views:	211
Size:	125.9 KB
ID:	11720   Click image for larger version

Name:	srb20011.jpg
Views:	210
Size:	76.6 KB
ID:	11721  
Yoshirocks90 is offline   Reply With Quote
Old 10-14-2017   #32
MK.exe
Lazy, Lazy and lazy?
 
MK.exe's Avatar
Default

Well OpenGL isn't the best example to help show lighting so its sort of hard to tell
__________________
Done:
Hit a 180 Rail shot
First person to have a map in releases with Slopes
MK.exe is offline   Reply With Quote
Old 10-15-2017   #33
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

Quote:
Originally Posted by MK.exe View Post
Well OpenGL isn't the best example to help show lighting so its sort of hard to tell
I just tested it in software, and it doesn't look too bad. Of course, OpenGL still looks better, but software's fine. I did notice a colormap problem, and the wiki's colormap page's colormap list (where I get the water colormap from) still looks like shit in software.
Yoshirocks90 is offline   Reply With Quote
Old 10-15-2017   #34
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

Software mode still gets colormaps alot better than OpenGL.
__________________
Quote:
He came in like a Wrecking ball.
RomioTheBadass is offline   Reply With Quote
Old 10-15-2017   #35
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

The colormap looks rather grey in software, but is blue in OpenGL.
Yoshirocks90 is offline   Reply With Quote
Old 10-15-2017   #36
RomioTheBadass
PK3 Fetishist
 
RomioTheBadass's Avatar
Default

It depends on how you set it up, you can still get Blue colormap in Software mode, OpenGL colormaps look washed-out in some cases.
__________________
Quote:
He came in like a Wrecking ball.
RomioTheBadass is offline   Reply With Quote
Old 10-15-2017   #37
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

But I'm referring to the colormap on the wiki #40A0FFJ it's grey in software. Yes, it's not too visible in OpenGL, but software is still grey. Kinda like the ACZ water in Technic Jungle, which made it nearly impossible to see in software.
Yoshirocks90 is offline   Reply With Quote
Old 10-15-2017   #38
742mph
I make Sonic look like me
 
742mph's Avatar
Default

DSZ's water uses #40A0FFJ. Does it look grey to you?
__________________
Quote:
<Evilgasm> the opposite of egoraptor is Toa Tahu
742mph is offline   Reply With Quote
Old 10-15-2017   #39
Yoshirocks90
Eh, maybe later.
 
Yoshirocks90's Avatar
Default

At the start, I can see the blue, but, yes, it seems too grey. Especially compared to the water surface, which seems more blue than the colormap.
Yoshirocks90 is offline   Reply With Quote
Old 10-15-2017   #40
742mph
I make Sonic look like me
 
742mph's Avatar
Default

You probably just have an unusual monitor, then.
__________________
Quote:
<Evilgasm> the opposite of egoraptor is Toa Tahu
742mph is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.