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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Mar 2019

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Installs: 29
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 10499 views)
File Type: zip MD2.dats.zip (1.2 KB, 11539 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 7633 views)
File Type: zip Archieves.zip (25.88 MB, 10036 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 14117 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 7212 views)

Screenshots

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Comments
Old 09-07-2013   #602
GuyWithThePie
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The chemicals that Eggman drops in Techno Hill 3 are invisible if you have the Classic pack. I'm not sure if it happens in other packs, but can it be fixed?

Last edited by GuyWithThePie; 09-07-2013 at 08:18 PM.
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Old 09-07-2013   #603
CasualNick
 
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Jeck Jims can you make a vector MD2?
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Old 09-15-2013   #604
comodore57
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I don't know if someone have the smae problem but here is...

I don't know what is wrong, but i try to use MD2 on Super SRB2 Kart Z, But that didn't work, and i don't know why?

I try some like rename the file, but that didn't work

anybody can help me?
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Old 09-15-2013   #605
Snu
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Quote:
Originally Posted by comodore57 View Post
I don't know if someone have the smae problem but here is...

I don't know what is wrong, but i try to use MD2 on Super SRB2 Kart Z, But that didn't work, and i don't know why?

I try some like rename the file, but that didn't work

anybody can help me?
IIRC you should not type PLAY in md2.dat you need to type RIDR
example: RIDR Sonickart.md2 3.0 0.0
hope this helps
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Old 09-16-2013   #606
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Quote:
Originally Posted by Snow View Post
IIRC you should not type PLAY in md2.dat you need to type RIDR
example: RIDR Sonickart.md2 3.0 0.0
hope this helps
Thank you very much ^^
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Old 10-27-2013   #607
Sapheros
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So there is a metal tails md2, but no metal tails to be found....
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Old 12-25-2013   #608
GuyWithThePie
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Also, the enemies with spikes on top in Castle Eggman are also invisible.
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Old 12-26-2013   #609
Jeck Jims
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Ok, It's been awhile since my last update, sorry about that, if anyone truly cares, but I'd like to let you all know that I am not dead. I am very much still actively modeling with intentions to release... In the semi-far future. But! to show you guys some of the new stuff, I have a teaser video for you.
https://www.youtube.com/watch?v=J3p4S4wNgXA
Not much to say, but hopefully you will be able to tell that sonic and tails are both much cleaner looking, accurate to SRB2's interpretation of them, and smoothly animated. Look forward to a release, following other OGL surprises...
(P.S. thats not SRB2CB)
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Old 12-30-2013   #610
Terra
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Jeck, there's this one weird problem with most of your MD2 models...
They're gone.
What happened to the Sonic Riders model?
Sonic Unleashed model?
Manic?
All those other models that used to be there?
And also, there's something strange about your modern Sonic model...
I tried to scale the head of it and I wanna know which one you think looks better.
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Old 12-31-2013   #611
Jeck Jims
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The really old models you mentioned are old, outdated, and I do not endorse them anymore, I guess I could put an archives zip together, but there's so much better, maintained content that I do not see the point. Also, Sonic's head is not that wide.. so'd I'd say my original is correct.
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Old 12-31-2013   #612
Terra
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Quote:
Originally Posted by Jeck Jims View Post
The really old models you mentioned are old, outdated, and I do not endorse them anymore, I guess I could put an archives zip together, but there's so much better, maintained content that I do not see the point. Also, Sonic's head is not that wide.. so'd I'd say my original is correct.
Well, ok, you got me there, the original is correct, but maybe I prefer the older models to this new modern Sonic. There's something about it that just doesn't look sonic-like.
You could have added a ton more polygons, too. Even the Sonic Unleashed model works in SRB2 with no errors and no invisible model.
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Old 01-01-2014   #613
Jeck Jims
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The sonic your showing off doesnt even seem to be my most recent released. and I concern myself more with my classic models anyway.
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Last edited by Jeck Jims; 01-01-2014 at 07:31 AM.
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Old 01-01-2014   #614
Terra
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Quote:
Originally Posted by Jeck Jims View Post
The sonic your showing off doesnt even seem to be my most recent released. and I concern myself more with my classic models anyway.
Really? I got it from the Modern Characters pack, called SONICRE.md2. Is that REALLY not the most recent released?
And, if you were being serious, I would very much like an archives pack.

Last edited by Terra; 01-01-2014 at 01:20 PM.
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Old 03-05-2014   #615
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how to make so that classic sonic is in yellow when it is in super form because me it is blue
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Old 03-05-2014   #616
Terra
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Quote:
Originally Posted by pride View Post
how to make so that classic sonic is in yellow when it is in super form because me it is blue
Not possible at the moment, unless you remove the texture of the model and then make a wad with every sprite being the texture, then making the textures that overwrite the super textures yellow.
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Old 03-06-2014   #617
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Quote:
Originally Posted by sonic fan2000 View Post
Not possible at the moment, unless you remove the texture of the model and then make a wad with every sprite being the texture, then making the textures that overwrite the super textures yellow.
Or if the model is low-poly enough, two models can be played in one, and simply make the animations of the super forms only have the second model.
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Old 03-06-2014   #618
Terra
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Quote:
Originally Posted by TheDoctor View Post
Or if the model is low-poly enough, two models can be played in one, and simply make the animations of the super forms only have the second model.
Whoops, forgot about that one. The Sonic Shuffle model that Jeck animated does that.
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Old 03-07-2014   #619
Jeck Jims
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The future is bright gentlemen.
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Last edited by Jeck Jims; 03-07-2014 at 05:09 AM.
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Old 03-07-2014   #620
Terra
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I'm loving the look of that already. Is it gonna be another Sonic+Super Sonic combo like the Sonic Shuffle model?
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Old 03-12-2014   #621
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You forgot to include the Classic characters in your Archives.zip.
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