SRB2 Christmas 2008

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glaber

Emblem Radar Ready
As per every year since 2006, it's time to once again release an update to SRB2 Christmas.

Download links: Single wad http://www.mediafire.com/file/afniyzze1yg/scr_SRB2Christmas2008.zip
Split wad with bat files http://www.mediafire.com/file/zjdjm2jwc2e/SRB2 Christmas split wads.zip
Both files have been updated to have the fix.

This year's updates include:
Working Drillas
the badnik Motobug
a new unlockable 2009 preview
Emerald Coast Megamix and Megamix Mirrored
Green Christmas actually is green for Christmas this time. (Made sure of it too.)
Missing music restored
Unused music from Christmas demo 0.96 is now in use with Rudolf the Red Nosed Reindeer taking the place of the credits music.
Classic mode now uses the music last heard in demo 0.96 except for in the mod's credits (on purpose)


And since I know you want screens here they are:
srb20655.png

srb20656.png

srb20827.png

srb20814.png


Download links: Single wad http://www.mediafire.com/file/afniyzze1yg/scr_SRB2Christmas2008.zip
Split wad with bat files http://www.mediafire.com/file/zjdjm2jwc2e/SRB2 Christmas split wads.zip
Both files have been updated to have the fix.
 
Great mod..

There is a few things I would like to know about this port though.

How where you able to remake the midi tracks as ogg as they sound really similar.

Also how is the demo version of GFZ Act 1 that was in a old version of SRB2 Xmas in this mod.
 
How I converted the midi to Ogg was by use of HamieNET.com's midi to mp3 comverter, from that I used Audacity to convert the mp3 into a smaller size ogg.

And I didn't put in an old version of Green Flower Zone. But since you said I did, may I have a picture of the area you're calling the demo version of GFZ? Or are you talking about 2009 preview? either way I didn't include GFZ. the 2009 preview is a preview of next year's edition of this mod.
 
The word "How" was not meant to be in the sentence. It was meant to e this "Also is the demo version of GFZ Act 1 that was in a old version of SRB2 Xmas in this mod."

Also since all you did was convert the midi's then it is quite surprising that the ogg's sound different and better. (Esspically Sonic's Nightmare.. Holy cow that song is awesome in ogg)
 
I'm not really a large fan of tiny and cramped levels. But hey, it was tolerable, and it did have its moments on my way through. One thing I would like to point out, though-if you die in the 2nd part of Emerald Coast, the music resets to its initial song.
 
It says the wad file is corrupted. Do I have to download the split wad?
But it looks good from the screen shots
 
glaber said:
I know. The block monster flag didn't work.

Did you try creating an invisible, intangible sector around every succeeding starpost, and using the linedef executor to change the music that way?
 
TrueTenguMan said:
It says the wad file is corrupted. Do I have to download the split wad?
But it looks good from the screen shots

It is? Try the split wad then. *Checks single wad download*

Hmm. I don't know how your copy got corrupted, I just downloaded it and it works fine.
 
Yeah but Egg Base Remix is a hard level, I come to the part with the crushers in a checkered pattern and then it's total pwnage for me.
 
Here is a better hint. watch the crushers pattern. you should notice that one time gap is longer than the other. Charge a spindash aim for the farthest corner and let go.
 
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