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SRB2 Doom Builder
Version: 0, by Oogaland Oogaland is offline
Developer Last Online: Aug 2014

Category: Version: SRB2 Rating: (2 votes - 2.60 average)
Released: 01-18-2006 Last Update: Never Installs: 0

EDIT half a year later:
The most recent version of SRB2 Doom Builder can always be obtained from http://workbench.srb2.org/srb2db/.


If you're using Windows Vista or 7, please read this thread at Doomworld.
---

I've spent some idle moments messing about with the Doom Builder source, with a view to implementing some stuff useful to SRB2 mappers. Mostly bug fixes so far -- like the crash in the texture browser -- but some SRB2-specific stuff should follow soon. I'd appreciate any suggestions you have.

Thanks.

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Old 06-21-2006   #242
BlazingPhoenix
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YES! thankyouthankyouthankyou. :D
*praises the programmer*
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Old 06-21-2006   #243
toaster
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Quote:
Runtype Error 53:
Type mismatch
This happened when testing a wad (Clicking on that green button) in the newest version.
Also, this isn't really a glitch, but it should be called SRBBuilder.
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Old 06-21-2006   #244
BlazingPhoenix
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AHHHHHHHHH, the bug isn't fixed! :( :( :(
*flees from mapping until EVERY bug is fixed*
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Old 06-21-2006   #245
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Quote:
Originally Posted by KingofFlames
AHHHHHHHHH, the bug isn't fixed! :( :( :(
*flees from mapping until EVERY bug is fixed*
0_0

In that case, it must've been a different bug I fixed.

Hokay. If you have the time, could you please give me minutely detailed instructions on how to reproduce the problem? A wad where it occurs would be very useful, too, if possbile.

Thank you.

Quote:
Originally Posted by Tapika the fox
Quote:
Runtype Error 53:
Type mismatch
This happened when testing a wad (Clicking on that green button) in the newest version.
Also, this isn't really a glitch, but it should be called SRBBuilder.
You'll need to reset your testing options to point to your SRB2 exe (Tools->Configuration->Testing). That might be the problem.

I decided not to drop "Doom" from the title, since I don't feel that I've changed enough to merit losing the phrase "Doom Builder".
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Old 06-21-2006   #246
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It happens with any wad (I tested all the ones I have) that was created before this build.
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Old 06-21-2006   #247
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Quote:
Originally Posted by Tapika
It happens with any wad (I tested all the ones I have) that was created before this build.
I edited my earlier post while you were posting -- does that fix it?
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Old 06-21-2006   #248
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Nope.
Already points to SRB2WIN.EXE
...I dunno what's wrong.
EDIT: YAY! Works now. Just had to re-direct it.
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Old 06-21-2006   #249
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Oogaland: it's that bug, where if you draw a sector on a part of another sector(by this, I mean connecting sectors), a line of the sector your connecting too will think it's part of the sector that's connecting to it. This can be one or multiple lines, they can even be from different sectors as well. It's a very annoying bug.
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Old 06-21-2006   #250
JJames19119
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Quote:
Originally Posted by Oogaland
Quote:
Originally Posted by JJames19119
EDIT2: Okay, I just tried testing out and no matter what parameters I feed it, it makes SRB2 come up with a weird "P_InitPicAnims: bad cycle from AFALL1 to AFALL2" error, making testing impossible...
Could you set the executable in the Testing options to this EXE, please, and post what it says when you try testing? It'll echo the arguments passed to it on the command line. There're one or two other things wrong with testing, so I'll release a quick patch later today, assuming I can get to the bottom of this one.
I see what's wrong. It's trying to include the "gfx.wad" file I always make DB use so I can see the texture previews and use F_SKY as a texture. (DB can't list the texture pictures from srb2.srb alone and F_SKY is never listed at all) Of course, it shouldn't normally be including gfx.wad...

EDIT: Nevermind, it appears that with a bit of work, it can list the texture pictures quite fine but still makes F_SKY an unknown flat..

And KoF: I've tried so very hard to reproduce the bug the same exact way I did before but to me, the bug has been fixed.
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Old 06-21-2006   #251
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Quote:
Originally Posted by JJames19119
I see what's wrong. It's trying to include the "gfx.wad" file I always make DB use so I can see the texture previews and use F_SKY as a texture. (DB can't list the texture pictures from srb2.srb alone and F_SKY is never listed at all) Of course, it shouldn't normally be including gfx.wad...

EDIT: Nevermind, it appears that with a bit of work, it can list the texture pictures quite fine but still makes F_SKY an unknown flat..

And KoF: I've tried so very hard to reproduce the bug the same exact way I did before but to me, the bug has been fixed.
Ah, okay. I've always just let it get tex previews from the IWAD and been content to have an "Unknown Flat" for F_SKY1, which is why I hadn't picked up on this earlier. I'll add a checkbox to the testing options to determine whether the resources wad should be included. I still plan to get a small update out within the next few hours.

KoF: I just missed you on IRC it seems (after you PMed me earlier); with any luck we'll cross paths some time later. I'm AFK for significant chunks of the time, but I usually remember to /away myself.
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Old 06-21-2006   #252
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Oogaland:Ah, I'll PM you sooner or later, with the WAD that causes the problems.

JJames: looks to me like it's still there.
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Old 06-21-2006   #253
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Don't ask why it bothers me to have F_SKY an "unknown flat", it just makes me think it's an error when it's not. O_o
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Old 06-21-2006   #254
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Default r18

Here's an updated build that fixes various testing problems: http://homepages.inf.ed.ac.uk/s05698...r_srb2-r18.zip. You can choose whether to add the resources wad in the testing options, now. I also added a difficulty combobox.

No progress on your bug yet, KoF, although I'd hope it'll be fairly straightforward to fix once I can reproduce it. (And I notice I missed you on IRC again... Maybe next time...) Expect an r19 once that's been seen to, after which normal proceedings should resume.
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Old 06-22-2006   #255
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Decided to get this suggestion out: MSPaint style copying. If you hold the Ctrl key down while you start dragging a sector, you start dragging a copy of that sector while leaving the original intact. Would make copy-pasting less frequent.
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Old 06-22-2006   #256
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Default Re: r18

Quote:
Originally Posted by Oogaland
No progress on your bug yet, KoF, although I'd hope it'll be fairly straightforward to fix once I can reproduce it. (And I notice I missed you on IRC again... Maybe next time...) Expect an r19 once that's been seen to, after which normal proceedings should resume.
Good to know, I hope you find out what's causing the problem.
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Old 06-22-2006   #257
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I just tried drawing a sector that had a lower sector with F_SKY as the floor flat and a zero difference sector with a grass flat and when the sector properties for it came up, it acted as if I was editing the two previous sectors I mentioned, meaning that the flat and floor height were completely blank...when I clicked okay and looked around none of the sidedef references were incorrect so I assumed it was the earlier bug that was fixed trying to come back again but sort of...limited.
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Old 06-22-2006   #258
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Default NOOOO!

Do-do while trying to put the latest build on my hard drive.
http://www.maj.com/gallery/TTOT/Stuff/nooooooo.png
[color=red]Do not stretch the tables. 'kay? 'kay.[/color]
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Old 06-22-2006   #259
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That would be your computer's fault. Try restarting the computer and see if that fixes your problem.
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Old 06-22-2006   #260
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Default Re: NOOOO!

Quote:
Originally Posted by Tapika the fox
Do-do while trying to put the latest build on my hard drive.
[Excessive Images]
God, please post a thumbnail next time >.<.
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Old 06-23-2006   #261
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I think I found a bug. Testing a game with the Time-only Race gametype selected will have it use the CTF gametype instead. Also, the Full Race gametype will start with Tag instead, so it's selecting the gametype two options above.

And for some very odd reason, Team Match does Race mode.

Forgot to update the list indexes again? :P
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