We sent this update to Sal in a Discord server a couple days ago, but she doesn't check those when updating preview wads and I forgot to post this on the MB :shrug:
- fixed OGL having super-long load times with gr_solvetjoin on due to flagrant disregard for Euclidean correctness
- removed attempted workaround for the above
- hid one Unidus in the map since they're all the craze this KAWAIII
- removed an ugly border from a beautiful lesbian message
known bug: the final door doesn't open in debug builds of SRB2 due to an issue altering monitor death behavior. idk how to fix it so just use a non-debug build
also known bug: you can collide with sharps through thin walls. We could fix this by doubling up borders in problematic areas but I cba lol
changed lumps are the map lumps, CBFSIGN1, and LUA_LABO
- fixed OGL having super-long load times with gr_solvetjoin on due to flagrant disregard for Euclidean correctness
- removed attempted workaround for the above
- hid one Unidus in the map since they're all the craze this KAWAIII
- removed an ugly border from a beautiful lesbian message
known bug: the final door doesn't open in debug builds of SRB2 due to an issue altering monitor death behavior. idk how to fix it so just use a non-debug build
also known bug: you can collide with sharps through thin walls. We could fix this by doubling up borders in problematic areas but I cba lol
changed lumps are the map lumps, CBFSIGN1, and LUA_LABO
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