Match:
Battle Forest Zone: 9/10
Incredibly detailed and expansive. The only problem I have with it is the lack of Emerald Spawns.
Misty Mesa Zone: 8/10
Arid Canyon, win.
I played this for the full 5 minutes, and my only thoughts were "This place is huge" and "WHERE ARE THE RINGS?" The level's only rings are placed in the tunnels underground. If you get your rings stolen, you're dead in the inexistant water. And again with the lack of Emerald spawns!
Acid Comet Zone: 6/10
This place is fairly detailed and well-placed with the items, but... I'm struggling with the fact that the Emeralds only spawn in the acid area, where you CAN'T recover them if you fall. At least you can get out of the acid, so you thought it through a bit.
Icicle Warehouse Zone: 6/10
Um, this is just... strange. With the random Mario textures, the batches of rings and weapon rings, and the general layout of the level (I've never seen a warehouse with so many paths), it feels like a joke area. Although there are weapon rings EVERYWHERE, there's only one or two cards per weapon, so you're likely to have the maximum stocked up before you actually can use them. Think the plan thoroughly before making it next time. Also, raise your Emerald spawns up a few units.
Volcanic Desolation Zone: 7/10
Funnily enough, Scizor300 and I were on the #wadbase chatroom while I reviewed his level, and I was teasing him about it. The first problem I had was with a certain sector of lava. Since I was a ledge below it, I thought it was just a platform, and jumped on a pool of fire at top speed. Yeah, I yelled at him for a bit. The rest of the level was decent, wide open, and (here we go again) Emerald-less. Overall, not too shabby. Just, no cheap-shotting, please?
Azure Lake Zone: 10/10
First off, very nice effect, with the arena surrounded by background scenery... This level is pretty, expansive, and definitely worth the 10. Two things: One, I was so impressed, I disabled the time limit just because I was curious as to where the Emeralds were spawning, because I had found two by the 5-minute mark. Two, the Azure Lake quick-sand-water is epic. I'll go as far to say that it looks like an official level, and I can't give much higher praise.
30 Minute Zone: X/10
lolol best hear but warez teh evil 1337 lavuh
30 Minute Zone: 5/10
Uh, yeah, let's ignore the joke factor and rate it.
Actually, it's not too bad. It's like an experienced person decided to do a joke level, but accidentially made it too good. It's still bad, though. It's randomly elevated ledges around a pit, with a ring around it that serves no purpose other than to give you ring monitors and weapons, which you can do in the main area. It's really, really boring.
Race:
Frostbite Peak Zone: 7/10
Lots of dying. Lots of it. The level is very nice-looking, but there's only one real path through it, except for the awesome shortcut past the second checkpoint, I won't spoil it. But if you screw up getting there, sometimes you get respawned in a place where you can't save yourself from death. Cool, having a shortcut that can completely kill you if you don't do it exactly right. Other than that, fairly excellent. Would be 9, but I docked points because of said fatal flaw.
Egg Flower Zone: 7/10
First off, I have to say that Mach actually got me to betatest this one before submitting it. And he definitely improved a bit. There are a few problems, though. The GFZ/ERZ scenery, one of the things that was definitely a stretch to accept, actually sort of flows, or at least doesn't look like they were slapped together. There are also a lot of Eggman statues, but most of them aren't too hard to avoid. He followed through on my main complaint of the space countdown part being too hard, and the platforms were made bigger. But, I noticed that by the fourth lap, some of the crushers that were easier to get past in the earlier laps, were now de-synced, so it was much harder. Also, it's way too easy to do a long thok right before the finish line, and pass the first part easily. Overall, not too bad. It's definitely an average of difficulty between ERZ and GFZ.
...what do you know, a tie.
CTF:
Canyon CTF Zone: 2/10
First off, when I joined the Blue Team, my spawn point was in the middle of a rockslide. Scared the hell out of me. Next, I went to the quicksand, which KILLED ME BEFORE I COULD PRESS JUMP. Then, the pulleys that were missing a waypoint, therefore not working, therefore killing me in a pit. When I finally got THAT to work, I encountered a rockslide covering the entire tiny path. I barely escaped. Then, a tiny little path with slippery sludge, which I almost died on. A short path later, a part where I was SURE something stupid would happen which didn't, and MORE QUICKSAND. I died there, and I quit there. Ugh.
Ancient Arboretum Zone: 9/10
Very detailed. Could use a few more monitors, though. That's all I can say. It's also been a long time since I performed a stupid death and LAUGHED at myself. My pick for the CTF mode.
Red River Zone: 7/10
Textures are slightly boring and overused, and level is too linear, but otherwise, good. (Running out of voting time...)
Sunshower Canyon Zone: 8/10
Much more interesting than RRZ. And, epic music ftw.
Techno Laser Zone: 7/10
The moment I loaded the map, my first reaction was "Oh no, ERZ music, I'm doomed." But this thing isn't too bad, it's just confusing to be suddenly shrunk by the panels and not know since you're in first-person. Note: FirstPerson and scale do not mix well unless you make sure the player KNOWS they've been scaled.
Iron Turret Returns Zone: 7/10
Very accurate remake. I think I'll give it the same thing I give the original Iron Turret.
La Villa Strangiato Zone: 8/10
Congratulations, Not Penopat, you succesfully tricked me into thinking there was a secret off the side of a cliff, only to discover it to be a texture illusion. Way to go! :D
There's my spiel.
EDIT: Crap, took a little too long testing and typing. Will my votes still count?