SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Mods

Reply
 
Thread Tools
[SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July Details »»
[SUGOI 2] Oh My God! It's Joseph Joestar In SUBARASHII: X-Mas Mode In July
Version: v1.2, by TehRealSalt (Ya Gal Sal Here (σᴥσ)) TehRealSalt is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (10 votes - 5.00 average)
Released: 07-27-2017 Last Update: Never Installs: 6
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

SUBARASHII will assume you have already gotten the ~True Ending~ in SUGOI. If you haven't done so, and wish not to be spoiled, you should go do that now.



Sonic Uncovers Banning And Realizes Anime Spoilers Hurt Intricate Ideas is... a mouthful. I mean, it's the sequel to SUGOI, a community project that ended up way more successful than I had ever anticipated! So I thought, why not make a sequel? Turns out, this also became more successful than I had ever anticipated! If you missed out last time, here's what went down: I gave everyone a month to make a level, tied them together with a hub level and a final boss, and released it! It's the result's a mod by the community, for the community! None of this would've been possible without the massive contributions I recieved. While the basic format is the same as last time, I tried to do some extra stuff to make this one unique in its own ways.

Let's see what the back of the box says:
  • 48 fully featured levels, with 7 being unique Emerald Stages!
  • A shop system to give you helpful items in tough levels!
  • An all new Marathon Mode for speed runs!
  • Features work from over 60 different contributors!
  • The exciting continuation of the plot!
  • More gosh dang anime.


Spoiler: The Manual (WARNING: Minor spoilers)
STARTING UP:
Before you can play SUBARASHII, you will need the parent game, Sonic Robo Blast 2. You can find the download over at www.srb2.org. It is highly recommended you have an understanding of the original game before trying SUBARASHII. Afterwards, you can boot up SUBARASHII like any other SRB2 add-on.
  • Opening the included .bat file, labeled "Play SUBARASHII". This method is the most recommended. If you have SRB2PlusC, then you may use "Play SUBARASHII (PlusC)" for IO save file support.
  • Using the addfile console command. Open up the console, and enter in "addfile scr_subarashii_v1.wad". It is highly recommended you do so at the title screen, and not in-game.
  • Using the command line. Running the game with the parameter "-file scr_subarashii_v1.wad" will load SUBARASHII.
  • Using a third-party launcher program. Instructions and support on using these programs should be provided by creator of the program used.
PROLOGUE:
here we last left off in SUGOI, Sonic the Hedgehog found all of the hidden Chaos Emeralds, and got through the treacherous Garanz Site Act 16. However, after doing so he ran into Dr. Eggman, and his latest invention: Anime Eyes Sonic. Sonic was merged with Anime Eyes Sonic, becoming an all-knowing weeaboo of infinite power, as Knuckles the Echidna makes a last second escape before he too was claimed.

Now, Eggman has befriended his previous arch-nemesis, hanging out and discussing anime and manga with Anime Eyes Sonic all day long. However, this newfound friendship doesn't last for very long, when Eggman asks him who is the best girl. Anime Eyes Sonic answers poorly, which sends the doctor into a fit of rage! Proclaiming that Anime Eyes Sonic had failed him, Eggman knocks the anime out of Sonic and sends him into the Shadow Realm.

In the Shadow Realm, Sonic meets up with a gang of hundreds of Shadow the Hedgehogs in their house. They team up to find Hypermysteriousshadonic123311, the only being that is powerful enough to stop Eggman's fiendish plan to destroy Pueblo City!
HOW TO PLAY:
SUBARASHII shares most of the controls and its mechanics from its parent game that will not be covered here. However, there are a few key differences.
  • EMERALD TOKENS:
    The emerald tokens have changed from normal SRB2. Instead of being sent to the next special stage at the end of a level, they will be added to your Emerald Token counter. You can spend these in the hub level, either in the shop or to enter Emerald Stages.
  • HUB:
    Starting a new game will bring you to Joestar Manor, the hub level of the game. Here, you can select a level, buy items, or enter an emerald stage.
    • SELECTING A LEVEL:
      Simply hop into a painting representing the desired level in the hub, and you'll be met with the voting screen. Here, the level name and author will be displayed. Simply press the Jump key to accept, or Spin to decline. If accepted, then you'll warp to the selected level. Otherwise, you'll be brought back to the entrance of the hub. In multiplayer, the majority's vote determines if it is successful or not. If the level is an emerald stage, the token cost will also be displayed.
    • PROGRESSION:
      Each gate in the hub is blocked by a certain number of Emblems. There are various ways to get emblems. You will naturally get an Emblem by completing a level. You can also find Emblems hidden in most levels, and earn Emblems in Record Attack mode by achieving certain goals. Going for as many Emblems as you can in levels you enjoy will unlock gates quicker, while only completing stages can be much slower and more tedious. The ultimate goal is to unlock and complete the single level behind the Final Tower gate, but collecting as many Emblems as you can may net you extra unlockables and extra content. Due to the lack of emblems in multiplayer, progression is based on number of maps beaten instead.
    • BUYING ITEMS:
      On the second floor in the right wing of the hub level is the shop. Step on the platform, and the shop interface will be brought up. This menu shows the currently available items, the Emerald Token cost and the description of the selected item, your currently held item, and your current number of collected Emerald Tokens. The Strafe Left/Right keys change which item for sale is selected, the Jump key buys the selected item, and Spin exits this menu.
  • EMERALD STAGES:
    Emerald Stages work differently from the normal levels. In addition to the normal level completion emblem, they also give out a Chaos Emerald! However, it costs an Emerald Token to enter one each time. Losing any Emerald Stage will bring you back to the hub level. If you find that an Emerald Stage is giving you too much trouble, you can buy out Chaos Emeralds from the shop, but at a much more expensive price. Most Emerald Stages have a special gimmick or alternate control scheme, as well, which are documented here.
    • GREEN EMERALD: Greenflower Grove Zone 1
      In this emerald stage, you play a recreation of Sonic 3D Blast. Defeat the enemies, collect all of the Flickies and bring them to the exit ring to get the Chaos Emerald.
    • PURPLE EMERALD: Tropical Island
      A simple 2D level, but instead of rings protecting you from hits, you have a dedicated Energy meter. It depletes over time and when you get hit. Get to the end of the stage without draining your Energy to get this stage's Chaos Emerald.
    • BLUE EMERALD: A Minesweeper Field
      The goal of Minesweeper is to uncover every safe tile and to place flags on all of the mine tiles. Pressing Spin uncovers the tile you're standing on, while Jump places a flag on the tile. On an uncovered tile, the number indicates how many mines are in the 8 tiles around it. By using the process of deduction, you can figure out which tiles to flag and which to dig.
    • CYAN EMERALD: Unknown Temple 1
      Controls and plays like a normal level, but it has a timer. Press all of the switches and reach the end before time runs out to get the Chaos Emerald.
    • ORANGE EMERALD: Shade Mountain Zone
      To complete this stage, you must fly a hang glider through the dark cavern. You can press up or down to fly in that direction, and hold Jump to accelerate. Every second, you will lose 2 rings. Fly through the Giant Rings to replenish your ring supply until you can reach the Chaos Emerald.
    • RED EMERALD: Songuri
      Take to the skies in this shoot-em-up for the Chaos Emerald! Pressing Jump shoots a laser, while pressing Spin will shoot a rocket; lasers are weaker but faster, while rockets are stronger but slower. The colored target reticule shows what you'll shoot. Press and hold Custom Button 1 to dash, increasing your speed and canceling out your firing animation. Dashing through lasers and defeating enemies will fill up your Hyper meter. Once the Hyper meter has been filled, you can press Custom Button 2 to fire a hyper beam at the targeted enemy and gain a few seconds of invulnerability. Defeat the boss to get the Chaos Emerald.
    • WHITE EMERALD: Highly Responsive to Hedgehogs
      The long awaited SRB2 adaptation of Touhou. You can move left and right, and press Jump to shoot. Tapping Spin when standing still waves your wand around to destroy bullets, while pressing it when moving does a slide. The goal is to knock the Yin-Yang Orb around the stage to flip all of the cards on the screen. You can knock the orb around by shooting it, hitting it with your wand, or sliding into it. Be careful, as touching the ball without hitting it back will kill you! Each screen has a timer; let it run out, and bullets will continuously rain down until you die or flip the remaining cards. Clear all of the screens to get the Chaos Emerald.
EXTRAS:
  • There is a path split that determines the ending of the game. A secret path will open in the final level when all 7 Chaos Emeralds are collected.
  • Emerald Practice unlocks after beating the game. You can attempt any Emerald Stage here freely without any consequences.
  • Marathon Mode unlocks after getting the secret ending. This lets you test how fast you can get through all of the levels in order. Displayed in the bottom-right of the screen is how long you've spent in Marathon Mode. After the credits, your final time will be displayed. Marathon Mode will persist, even if you return to the title screen, until you return to the hub level or quit the game.
  • Once Marathon Mode is unlocked, you can find the Music Test (as well as the rest of the secret levels) in the Gallery, on the second floor of the hub level. The Music Test menu shows the currently playing song, and information on the song you have selected. The Strafe Left/Right keys select a song, the Jump key plays it, and the Spin key leaves the menu.


Spoiler: The Credits
MAP01, MAP02, MAP09, MAP10: Green Flowers Zone (Hedgefox)
  • Music (Act 1): "Green Hills Zone" from Sonic the Hedgehog 2 (8-Bit)
  • Music (Act 2): "Aqua Lake Zone" from Sonic the Hedgehog 2 (8-Bit)
  • Music (Act 3): "Rainy Savannah" from Sonic Drift 2
  • Music (Act 4): "Boss (Game Gear)" and "Boss (Master System)" from Sonic the Hedgehog 2 (8-Bit)
  • Boss (Act 4): ManimiFire
  • Additional assistance: White T.U

MAP03: Holiday House Zone (TexDreemurr/PSI Pikachu)
  • Music: "Snow Mountain" from Super Mario 64
  • Additional assistance: Sapheros

MAP05: Frozen Valley Zone (Tonic ze Hedgefox)
MAP07: Holiday Hill Zone (SeventhSentinel)
  • Sprites: VAdaPEGA

MAP08: Bubble Tides Zone (TehRealSalt)
  • Music: "Pacific Paradise Zone Act 2" by SeventhSentinel (https://clyp.it/kslhroko)
  • Additional assistance: SeventhSentinel

MAP11: Plastic Factory Zone (Steel Titanium)
MAP12: Funky Headquarters Zone (Puppyluvv)
MAP13: Sapphire Frost Zone (Glaber)
  • Sprites: From SRB2 Christmas
  • Lua Script: Larztard
  • Music: "Diamond Dust Zone Act 1" from Sonic 3D Blast (Genesis)

MAP15: Night Temple Zone (ManimiFire)
MAP16: Crimson Castle Zone (Elvin)
  • Music: "The Portals of Chaos" from Heretic
  • Textures: Ripped from Heretic and Hexen

MAP17: Ice Cap Zone (Chicmunk & SSG3)
  • Music: "Ice Cap Zone Act 1" from Sonic the Hedgehog 3

MAP18: Dusty Desert Zone 1 (Lilac)
MAP20: Magma Peaks Zone (Inferno Drag)
  • Additional assistance: Boinciel & Chicmunk

MAP21: Atlantis (DarkTechno)
MAP22: Snow Summit Zone (SAMMY SWAG)
  • Music: "Diamond Dust Zone Act 1" from Sonic 3D Blast (Saturn)

MAP23: Twilight Grove Zone (Knux576)
MAP24, MAP25: Mount Torval Zone (Boo)
  • Music (Act 1): "Torval - Hoverbike or Bust" from Ratchet: Deadlocked
  • Music (Act 2): "Mount Vesuvius" from Ducktales: Remastered

MAP27: Mix It All Together ! Zone 1 (RomioTheBadass)
  • Music: "High and Broken (Levitated Ruin)" from Sonic and the Secret Rings

MAP28: Steaming Towers Zone (DirkTheHusky)
MAP29: Sundial Veld Zone (Wind Takadiyami)
  • Music: "Plant Kingdom Act 1" from Sonic Rush Adventure, .it version by Steel Titanium
  • Additional assistance: Boinciel and GamingReloaded
  • Testing from Enodesix/PIRY and Danieldad2244

MAP30: Leaps of Faith Zone (MK.exe)
  • Music: "Stage 2 Boss - Strike Ants" from Dangerous Seed

MAP31: Palace Peaks Zone (GamingReloaded)
  • Music: "Sealed Ground (Gigan Rocks)" from Sonic Riders: Zero Gravity

MAP32, MAP37: Roasted Ravine Zone (Lat' & SAMMY SWAG)
  • Music (Act 1): "Great Canyon" from Pokémon Mystery Dungeon Red/Blue Rescue Team
  • Music (Boss): "Versus Boss" from Pokémon Mystery Dungeon Red/Blue Rescue Team
  • Music (Pinch): "Boss Battle" from Learn With Pokémon: Typing Adventure

MAP33: Propulsion Peaks Zone (Inferno Drag)
  • Music: "Mysticism" by Necros/PM
  • Additional assistance: Boinciel & Chicmunk
  • Theme: Based off Skytop Zone by Glaber

MAP35: Empty Sanctum Zone (Chaobrother)
  • Music: "Corridors of Time" from Chrono Trigger

MAP36: Illumination Aerie Zone (JMRante)
MAPA0: Joestar Manor (TehRealSalt)
  • Music: "The Magic House" from Final Fantasy VI
  • Additional assistance: SeventhSentinel

MAPS1: Greenflower Grove Zone 1 (Maximus Universal & Tripel the fox)
  • Music: "Green Grove Zone Act 2" from Sonic 3D Blast
  • Textures: Modified from 2.2 Xmas Textures

MAPS2: Tropical Island (Monster psychic cat)
  • Lua Script: Axis2D by RedEnchilada & chi.miru
  • Music: "Unused Theme (SK Collection)" from Sonic 3 Complete
  • Music (Boss): "Competition Menu (SK Collection)" from Sonic 3 Complete
  • Music (Results): "Level Complete" from Time Dominator 1st

MAPS3: A Minesweeper Field (Rapidgame7)
  • Inspiration: Uh, Minesweeper, dude

MAPS4: Unknown Temple 1 (Sapheros)
  • Lua Script: TehRealSalt
  • Music: "Memories" from Puyo Puyo, "Fang the Sniper's Theme" from Sonic the Hedgehog Triple Trouble

MAPS5: Shade Mountain Zone (Badz)
MAPS6: Soniguri (Yacker & Root)
  • Sprites: Edit of MotorRoach's FSonic, Egg Robo and boss ripped from Sonic & Knuckles
  • Sound Effects: From SUGURI
  • Music: "Azure Lake Zone" from Sonic the Hedgehog 3
  • Music (Boss): "Doomsday Zone" from Sonic & Knuckles
  • Made OpenGL compatible by frozenLake

MAPS7: Highly Responsive to Hedgehogs (LunarDestroyer)
Credits for end-game & hidden levels are included within the game.

Additional Credits:
  • SRB2 Asset Pack released by Sphere
    • Assets from Blade, Monster Iestyn, & Scizor300
  • FreeDoom textures by the FreeDoom team
    • Ported to SRB2 by ShadowHog
    • FreeDoom full credits and license is included in FCOPYING.txt and FCREDITS.txt
  • 2.2 Xmas Textures provided by Boinciel
    • Snowman hat and scarf by CoatRack
    • Hanging star and lamppost by MotorRoach
    • "SUPBRITE" donated by Ritz
    • Present bow by TehRealSalt
    • Snowman, candy cane, pole, bushes, and brick texture base by VAdaPEGA
    • "XMAS21" texture base by Sphere & Nev3r
  • S3K Shields: Sapheros
  • Audio Help, 1-Up SFX: SeventhSentinel
  • Writing and Cutscenes: Boinciel
    • Music (Intro, Happy): "Misato's Theme" from Neon Genesis Evangelion
    • Music (Intro, Dark): "The Attack On Dogma" from Neon Genesis Evangelion
  • Music (Title Screen): "Game Over" from JoJo's Bizarre Adventure (SNES)
  • Music (Player Select): "Choose Your Weapon" from Kirby Super Star
  • Music (Record Attack): "Going after Dynablade" from Kirby Super Star
  • Music (Continue): "Dynablade Overworld" from Kirby Super Star
  • Music (Credits): "Floating Away" from Kirby Super Star


Spoiler: The Changelog

v1.2:
  • IO save/load errors were being bypassed with sugoi_autosave on in v1.1, which caused Lua errors if anything at all wasn't just right. This has been fixed.
  • sugoi_shieldswap is now always disabled in Marathon Mode, like the rest of the gameplay-altering console variables.
  • A Lua warning about using sugoi_shieldswap in PlusC has been fixed.
  • The shop now has a very small input delay when you open it that lingers until you let go of buttons, to prevent people from buying things on accident.
  • A few new lines of Shadow dialogue were added, and a couple of existing ones were modified.
  • Access to the post-exit secret in Palace Peaks is prevented in Record Attack mode, and you can now beat the level when you go to it.
  • Roasted Ravine Zone 1 & 3's scripts have been more optimized. Hopefully this will make the lag less unbearable for some players.
  • The Cactus Shield should properly protect from a hit without spilling your rings now.
  • A C stack overflow that occured when getting hit by the Roasted Ravine 3's boss with a shield was fixed.
  • Other players' crosshairs in the secret boss have been made hidden.
  • The player health bars for the secret boss in splitscreen mode no longer overlap.
  • Some credits entries were updated to be more accurate.
  • Improved credits rendering in non-green OpenGL resolutions slightly; it now Sonic Forces rendering as if it were 320x200, regardless of actual resolution. Not perfect, there's still cutoff, but its less severe.
  • Replaced one of the title screen demos.
  • Removed HMS123311.

v1.1:
  • Added sugoi_autosave for PlusC users. This makes the game save/load your IO save automatically in the hub. Enabled by default; if you prefer the old method of manually saving with sugoi_save and sugoi_load, you can turn this off.
  • Added support for saving bought items in IO saves.
  • Steaming Towers Zone's fifth emblem hint was made more helpful, at the request of the author.
  • Tropical Island's sound effects are now restricted to only being heard by the player it comes from, preventing ear-bleed in multiplayer.
  • Fixed Tropical Island having issues over occasionally failing to give you the emerald if you were playing as Sonic & Tails.
  • Fixed the issue where the HUD message in Shade Mountain Zone that tells the player to hold Jump to go faster not appearing. I apologize profusely for whatever player experiences I might have ruined by messing that up.
  • The secret path was missing a few bug fixes that were supposed to be included in v1.0. This has been corrected.
  • Attempted to fix the infamous credits bug. I couldn't recreate this one no matter how hard I tried, so if it's still happens then WELP.
  • Fixed a few issues related to playing Marathon Mode online.
  • Fixed some minor shop item description typos.
  • Fixed IO saves incorrectly loading your saved Chaos Emeralds.
  • Added title screen demos.

v1.0:
  • Initial release.


Just like last time, please be considerate and refrain from posting end-game content outside of spoiler boxes. Thank you.

Google Drive Mirror: https://drive.google.com/file/d/0BwP...ew?usp=sharing

Download Now

File Type: zip subarashii_v1-2.zip (56.00 MB, 557 views)

Screenshots

Click image for larger version

Name:	MAP07 - Holiday Hill Zone by SeventhSentinel.png
Views:	714
Size:	203.2 KB
ID:	11022   Click image for larger version

Name:	MAP16 - Crimson Castle Zone by Elvin.png
Views:	671
Size:	305.4 KB
ID:	11023   Click image for larger version

Name:	MAP23 - Twilight Grove Zone by Knux576.png
Views:	691
Size:	230.2 KB
ID:	11024   Click image for larger version

Name:	MAP25 - Mount Torval Zone 2 by Boo.png
Views:	617
Size:	198.6 KB
ID:	11025   Click image for larger version

Name:	MAP36 - Illumination Aerie Zone by JMRante.png
Views:	676
Size:	139.9 KB
ID:	11026  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 07-27-2017   #22
Tonic ze Hedgefox
A.K.A. VentureSonic
 
Tonic ze Hedgefox's Avatar
Default

Oh god... my level is so bad... I should've really revised it before I actually left SRB2.
__________________
it's that gut who does the thing
Tonic ze Hedgefox is offline   Reply With Quote
Old 07-27-2017   #23
MarioFreak2001
The Cyan Knux
 
MarioFreak2001's Avatar
Default

This basically sums up my reaction when I saw this.
__________________
Set your volume at full, then click this.
MarioFreak2001 is offline   Reply With Quote
Old 07-27-2017   #24
Larztard
Yeah...
 
Larztard's Avatar
Default

If anyone is having trouble with saving emerald tokens, I found out that there are some console commands that I guess Salt forgot to mention in the original post.

Spoiler:
sugoi_save and sugoi_load saves your emerald token progress as well as other things that I forgot to mention. This only works when using SRB2PlusC.

sugoi_nolives basically removes the use of lives.

sugoi_clearallprogress clears your multiplayer progress.


That's all I know so far with the console commands.
__________________
YouTube

Last edited by Larztard; 07-27-2017 at 08:05 PM.
Larztard is offline   Reply With Quote
Old 07-27-2017   #25
Fres
BOI IF YOU DON'T-
 
Fres's Avatar
Default

It's finally here let's fucking goooo

Boy am I gonna have lots of fun with this one. Can't wait to see all the maps!
__________________
Quote:
Originally Posted by GreenKnight9000 View Post
HOLY MCCHICKEN FLAVOURED TITTY SPRINKLES
Fres is offline   Reply With Quote
Old 07-27-2017   #26
Yoshirocks90
The Lua Scripting Hedgehog
 
Yoshirocks90's Avatar
Default

Sweet! Haven't gotten to play this yet, but it looks great!
Yoshirocks90 is offline   Reply With Quote
Old 07-27-2017   #27
Larztard
Yeah...
 
Larztard's Avatar
Default

Found a bug where if you...

Spoiler: Bug
Sugoi_Save with an emerald and load up the save file with Sugoi Load, it gives you all the emeralds.
__________________
YouTube

Last edited by Larztard; 07-28-2017 at 03:06 AM.
Larztard is offline   Reply With Quote
Old 07-27-2017   #28
Badnik
Local stage hazard
 
Badnik's Avatar
Default

Welp, turns out I messed up the lua for Shade Mountain and that made the message telling the player to press jump not display. Apologies to anyone whose day was ruined!! I've attached a fixed version of the script.

Also, Tropical Island seems to spawn its emerald on Tailsbot if he is present, which means the player can be booted out of the level without their reward if they don't manually go and grab it.
Attached Files
File Type: lua LUA_LVS5.lua (8.4 KB, 54 views)
__________________
Quote:
<Zipper> but badz you've been here for a few days
<Gnabot> Zipper: Sorry to hear about that.
Badnik is offline   Reply With Quote
Old 07-27-2017   #29
Capper
Local Arle lover
 
Capper's Avatar
Default

So I've played this like 4 or 5 times on netgames and once alone in singleplayer already...
I will say that most levels are really fun and unique e̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ ̶t̶h̶e̶ ̶3̶D̶ ̶F̶l̶i̶c̶k̶i̶e̶s̶ ̶I̶s̶l̶a̶n̶d̶ ̶n̶o̶d̶
and I was heavily surprised and amazed by the true final battle. However I did encounter a weird bug that caused my game to crash every time the secret ending loaded up. is there any reason and/or solution to this? I would love to know!
Other than that, I take my hat off to everyone involved!

Last edited by Capper; 07-27-2017 at 09:32 PM.
Capper is offline   Reply With Quote
Old 07-27-2017   #30
TehRealSalt
Ya Gal Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

@Capper: Could you please provide a crash log?

Just a reminder to everyone: please provide all bug reports in this thread. Yes, I know, Discord's the hip thing to use, but I'm not in or paying attention to most Discord servers out there, and even if I do see it I'll likely forget later. This is a v1.0 release, so there will be a couple wacky bugs that I didn't find in testing!
__________________
THZ Discord | Twitter | Avatar Source
TehRealSalt is offline   Reply With Quote
Old 07-27-2017   #31
PixelGamer64
that guy
 
PixelGamer64's Avatar
Default

Just got round to finishing the whole thing (aside from getting all the emblems), and I must say, it was a fucking blast to play through, bravo to everybody who helped contribute to this.
__________________
something goes here
PixelGamer64 is offline   Reply With Quote
Old 07-27-2017   #32
*icefox*avp*
Or call me Revan
 
*icefox*avp*'s Avatar
Default

Amazing effort! Really, if a sugoi 3 will ever happen, then at this rate this series will be like Doom Community Chest.
Spoiler:
You wanted so bad to open this spoiler to see some entertaining bugs at the end of this level :^)

__________________
Want dedicated Graphics for a low price?

Click this link!

THE RICE FIELDS!

Last edited by *icefox*avp*; 07-27-2017 at 10:41 PM.
*icefox*avp* is offline   Reply With Quote
Old 07-28-2017   #33
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Except with better communication and your level doesn't get dropped because of inactivity in the project topic and lack of communication.

I tried to submit a level to the community chest once.
glaber is offline   Reply With Quote
Old 07-28-2017   #34
STHE123O
Little Monster
 
STHE123O's Avatar
Default

I just finished playing the main campaign and I must say you guys did a wonderful job! So many levels, a lot of variety, and an amazing hub world to connect all of them. I hope I can submit something to SUGOI 3 if it ever happens! :)
STHE123O is offline   Reply With Quote
Old 07-28-2017   #35
Dumi
 
Dumi's Avatar
Default

Quote:
Originally Posted by Tonic ze Hedgefox View Post
Oh god... my level is so bad... I should've really revised it before I actually left SRB2.
It burns.
It really burns.
__________________
"Yes, sirree, this war must be won!"
-Neil Cicierega
Dumi is offline   Reply With Quote
Old 07-28-2017   #36
Larztard
Yeah...
 
Larztard's Avatar
Default

I'm sorry I haven't said anything about SUGOI 2 yet. I'm actually still playing it! I did however find another bug.

Spoiler: Bug
If you purchase something in the shop and use sugoi_load, you'll be refunded your token but you'll still have your shield or whatever you bought upon load.
__________________
YouTube
Larztard is offline   Reply With Quote
Old 07-28-2017   #37
Ice
Pretty chill guy
 
Ice's Avatar
Default

My Internet is too slow to download this, much less experience it online with you guys :'(

And hey! I don't see my level in the credits post! Is it in the pack? :0
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline   Reply With Quote
Old 07-28-2017   #38
Steel Titanium
 
Steel Titanium's Avatar
Default

It is in the pack, I guess Salt forgot to add it to the credits list.
Steel Titanium is online now   Reply With Quote
Old 07-28-2017   #39
Gemini the Roleplayer
 
Gemini the Roleplayer's Avatar
Default

I love this. The writing, the little nods to other things, the fact that Shadow says different things depending on who you play as, different types of Shadow, the title screen, the fact that HMS123311 is referenced in the intro, the BR-EN translator joke... I guess you could say it's... 素晴らしい?
__________________
I really want a name change. My current one is the kind of thing I hate myself for coming up with.
Gemini the Roleplayer is offline   Reply With Quote
Old 07-28-2017   #40
TehRealSalt
Ya Gal Sal Here (σᴥσ)
Developer
 
TehRealSalt's Avatar
Default

@Larztard: Purely an issue because I didn't save your currently held shop item, which I debated if I should've done or not. Guess I should now! Though it might break some IO saves(?)

@Ice: The credits in the opening post work under SUGOI 1's credits rules; i.e: if it didn't have any custom resources I didn't list it. I should probably change that. However, you are definitely in the in-game credits.
__________________
THZ Discord | Twitter | Avatar Source

Last edited by TehRealSalt; 07-28-2017 at 04:59 AM.
TehRealSalt is offline   Reply With Quote
Old 07-28-2017   #41
Zero_the_artificial
A Weavile Enthusiast
 
Zero_the_artificial's Avatar
Default

I've been waiting.

Day after day, waiting for SUBARASHII to release.

And now that it's out... Nothing explains my reaction more than the freakin' menu. "OH MY GOD IT'S joseph joestar IN SUBARASHII"

This is perfect, I'm gonna spend hours and days replaying this over and over until I get all those damn emeralds. Speaking of which, thanks for not hiding them around and having to find them, I like having to play a cool minigame to get them.

Though really...
Spoiler: EMERALD SPOILERS
The minesweeper is the death of me, as well as that Super Sonic shoot 'em up. I find myself having less than 25% hp when the boss comes up. Any tips?
__________________
Weavile slayed Dragons before it was cool. ᕙ(⌐■ᨎ■)ᕗ
http://steamcommunity.com/groups/TemmieIsGod
Zero_the_artificial is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.