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Sunny Coast v3
Version: v2, by RomioTheBadass (Right there, Criminal Scum!) RomioTheBadass is offline
Developer Last Online: Nov 2017

Category: Version: SRB2 Rating: (3 votes - 2.80 average)
Released: 12-19-2015 Last Update: Never Installs: 0
Single Player Levels

A SinglePlayer Level i made, Don't have any good words to describe it , though i might describe it with 2 words "Beginner Level" .

Update 12/20/2015
  • Few changes and bugfixes

Update 12/21/2015
  • Removed "Player leaves sector" effect from some sectors

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File Type: zip s_sunnycoastv3.zip (145.3 KB, 464 views)

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Old 12-19-2015   #2
Zipper
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-The city textures at the start are VERY unfitting. Don't really try to "force" a theme if it lasts for 2 seconds. Just use more sand instead.

-Both spring clusters KILL you if you don't hold forward like crazy. The first one even sends you in the wrong direction. That's stupid.

-Opaque water as a death pit is a no-no. Make it transparent or something.

-The level is extremely linear, it's literally a straight line. Try to make it more organic.

-Your thok barrier doesn't seem to be working properly, it looks corrupted on the edges. Are you sure you set it up correctly?

Anyway with all that, welcome to Releases.
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Old 12-19-2015   #3
RomioTheBadass
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Thanks for the review, i'll try to fix all of these later .
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Old 12-20-2015   #4
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So, er, since all of my points were gonna loop to what Zipper said, here's just one thing

-Tails and Knuckles are forced to fly / glide instead of taking the springs; they're not fast enough and outright get killed. Also, don't check Ambush on springs like you check it to make Rings float, it has a strange tendency of always turning the spring a little for some reasons. Also you can add grass ledges using unpeggeds, it makes everything looks a lot nicier.
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Old 12-20-2015   #5
Zipper
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Originally Posted by "Lat'" View Post
Also, don't check Ambush on springs like you check it to make Rings float, it has a strange tendency of always turning the spring a little for some reasons.
That's because it's the purpose of the flag for springs. It rotates the spring counterclockwise by 22.5 degrees, for fine tuning.

But yeah, in this case the springs would've worked "fine" if the flag was disabled.(assuming Tails and Knuckles would still die?)
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Old 12-20-2015   #6
RomioTheBadass
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Level updated, although it's still somewhat linear it's much better with the new section (It fits) , Also Knuckles and tails should be able to reach the checkpoint After the springs from now on .
EDIT :

Last edited by RomioTheBadass; 12-20-2015 at 05:11 PM.
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Old 12-21-2015   #7
Solid Snivy
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Okay so this apparently can happen at the beginning of the level (I'm assuming by going too fast, but I could be wrong).
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Old 12-21-2015   #8
RomioTheBadass
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Didn't happen to me, how did it happen to you ?
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Old 12-21-2015   #9
Zipper
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Originally Posted by RomioTheBadass View Post
Didn't happen to me, how did it happen to you ?
The sectors where you put the ""leaves" for the trees at the beach area have the "Exit" sector effect.



Presumably all of them are like this.
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Old 12-21-2015   #10
RomioTheBadass
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Quote:
Originally Posted by Zipper View Post
The sectors where you put the ""leaves" for the trees at the beach area have the "Exit" sector effect.

Presumably all of them are like this.
That's wierd, i don't even remember giving them that effect , i'll fix it .
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Old 07-28-2017   #11
Simon_T
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This level reminds me of Emerald Coast from Sonic Adventure owo
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