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Mystic Realm v.4.6 (scr_mysticrealm.wad) Details »»
Mystic Realm v.4.6 (scr_mysticrealm.wad)
Version: 4.6, by Mystic (チェン!) Mystic is offline
Developer Last Online: Sep 2017

Category: Version: SRB2 Rating: (7 votes - 4.29 average)
Released: 08-03-2014 Last Update: Never Installs: 10
Single Player Levels SOCs Scripts Sprites/Graphics

Mystic Realm is a level mod for SRB2 with over 30 stages, a bunch of secrets, and a lot of stuff to do. Being originally created in 2003 and last significantly updated in 2006, Mystic Realm is one of the oldest SRB2 modifications. As such, many of the levels here will likely feel dated nowadays after the vanilla game updates included far more interesting single player stages with far more depth. On the other hand, an insane amount of love and devotion was put into this, and while the stages lack in modern size and depth, they do still have it where it counts. If you're looking for a bunch of moderately decent single player content or have a nostalgia for older versions of SRB2, Mystic Realm should last you quite a while.

For those that haven't played this before, emerald collection in Mystic Realm is vastly different from SRB2. Each of the seven main zones has a Mystic Temple hidden in Act 2. Activating the Mystic Temple changes the next stage to a hidden single-act zone of higher difficulty level than the normal zone. At the end of the hidden zone is a chaos emerald and the end level sign, taking the player back to Act 3.

Spoiler: Version History
Version 4.6
  • Ported to SRB2 v.2.1. Thanks to Prime for porting his SOC as usual.
  • Changed the unlockable structure to finally handle the secret stages. You can now access Prismatic Angel and Mystic Realm Zones from the Secrets menu after completing them.
  • Fixed a few minor bugs.
Version 4.5
  • Ported to SRB2 v.2.0 thanks to Ezer.Arch, Kaysakado, Prime 2.0, and SpiritCrusher.
  • Small modifications to the bosses to make them less unfair.
  • Knuckles can climb walls in SPZ and AGZ to prevent unwinnable situations due to his lower jump height in 2.0.
Version 4.4
  • Added unlockables and upped emblem count to 75.
  • Fixed a bunch of random stuff, and made tweaks where I felt it was appropriate.
  • Removed multiplayer stages.
Version 4.3
  • Revamped Jade Coast 1 so that it's no longer as cramped.
  • Added textures to make it possible to see breakable walls. (Thanks, Blaze!)
  • Added Golden Sands Zone for Race mode.
  • Added two CTF stages, one old and one new.
  • Modified several parts of the game to be a little more forgiving and/or because they were unfair to the player.
Version 4.2
  • Revamped Aerial Garden's emerald stage.
  • Levels no longer reset upon dying. Mystic Temples, falling platforms, and switches stay active after the player has died.
  • Various bugfixes and little tweaks. A certain hidden stage will not crash out the game on level load anymore, among other things.
  • Added something a little special ^_~
Version 4.1
  • Added little modifcations to make characters than cannot spin, such as Amy, capable of completing the game with all emeralds.
  • Added some match stages to the pack.
  • Lots of bugfixes and little tweaks. Hopefully Sunken Plant 2 won't SIGSEGV all the time now.
Version 4.0
  • Added two new three-act zones: Tempest Valley Zone and Sunken Plant Zone.
  • Added seven one-act zones to house each of the chaos emeralds.
  • Added a section for when Sonic has all emeralds on Normal or higher.
  • Added emblems to the stages. Try to get all fifty!
  • Retextured Flame Rift Zone and changed the enemies.
  • Added snow pack to Midnight Freeze and changed the enemies.
  • Revamped Aerial Garden Zone completely.
  • Renamed Crawla Isle Zone to Jade Coast Zone.
  • Removed the original SRB2 levels from the rotation.
  • Added a title screen logo by Blaze. Thanks to a441 for fixing the red stars, as well.
  • Added an original soundtrack by RedXVI and Arrow. Thank you both a ton.
  • Generally altered levels to do various things, from game balance to adding scenery.
Version 3.0
  • Added Midnight Freeze Zone.
  • Retextured Verdant Forest Zone and changed the enemies.
  • Retextured Final Zone, and renamed it.
  • Optimized the levels using DoomBuilder.
  • Fixed a lot of texture problems.
  • Changed the powerups a bit around the levels, mostly adding extra lives.
  • Changed the music, and added custom music for Verdant Forest and Aerial Garden, thanks to Arrow.
  • Renamed the pack AGAIN to "Mystic Realm", where it should stay.
Version 2.0
  • Added Flame Rift Zone.
  • Renamed the pack to "Mystic Way".
Version 1.0
  • Initial Release.

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File Type: zip scr_mysticrealm.zip (4.56 MB, 7347 views)

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Comments
Old 01-26-2015   #62
Ezer.Arch
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I believe someone else has also done this trick to get *that* Sonic emblem in JCZ1: video

I'm starting to think that 1-UP is there for that purpose. :x

Oh, that lava rising in Vulcan Forge Zone was removed, I liked that (specially in servers). I remember one of its "floors" was broken and used to cause some glitches with players. No hope it could be brought back?
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Last edited by Ezer.Arch; 01-26-2015 at 12:04 AM.
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Old 08-22-2015   #63
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Quote:
Originally Posted by Mystic View Post
There is a proper update in progress that does that, Lat. Here's the teaser screenshot I posted in #srb2fun a few days ago:

Spoiler: Neo Mystic Realm teaser


I considered putting in emblem hints for this one that were just a direct location (essentially, like looking it up) but decided against it because I don't think most people really care to find the emblems in MR to begin with. MR demonstrates the reason why the old 1.X emblem system doesn't scale well.
So there's gonna be a sequel? Wow.
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Old 08-22-2015   #64
Monster Iestyn
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...How is it a "sequel" rather than just a massive update?
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Old 08-22-2015   #65
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Well it has new levels... OK so I guess it must be an update. Oops.

---------- Post added at 01:27 PM ---------- Previous post was at 01:26 PM ----------

Quote:
Originally Posted by NeonSonik15 View Post
Well it has new levels... OK so I guess it must be an update. Oops.
Is Prismatic Angel gonna be harder, or the same?
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Old 08-22-2015   #66
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In my build, PAZ was the hard version, to which Mystic immediately complained because he's an old geezer. My opinion is, if it's an extra stage, outside the main set of levels, then it's okay to torture the player, since it's a voluntary challenge. The MRZ boss was actually toned down from Prime 2.0's original version, but he's still criminally insane.
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Old 08-22-2015   #67
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Is this thing happening anytime soon, though?
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Old 08-23-2015   #68
Fred
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Please forward all your concerns to one Mr. Benedict Geyer at Booyah Base, Inkopolis.

To me, Neo Mystic Realm is done and complete, and I'd love for everyone to see what I worked on and off over the course of four years. (Yikes!) Mystic, however, decided that he wanted to go the extra mile and actually sand off the pointy bits properly, and so we've arrived at the current stance. The last I've heard any of it was over a year ago, though.
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Old 08-23-2015   #69
Mystic
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I've been busy and/or slacking for the last year, so other than a few art assets and some tinkering, not a whole lot has been fixed.
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Old 08-23-2015   #70
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Quote:
Originally Posted by Mystic View Post
I've been busy and/or slacking for the last year, so other than a few art assets and some tinkering, not a whole lot has been fixed.
May we expect the update to come out soon?

Spoiler:
and by soon I mean before 2016
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Old 12-19-2016   #71
KnuxIsAwesome
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Why are there no Match/CTF/Race exclusive stages
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Old 12-19-2016   #72
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Mystic Realm is used mainly for Co-op and Single Player, as that is the main purpose of this large mod.
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Old 12-19-2016   #73
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Quote:
Originally Posted by KnuxIsAwesome View Post
Why are there no Match/CTF/Race exclusive stages
They were never adapted for 2.0, as they were all symmetrical and Mystic figured that the singleplayer game was the main draw anyways.
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Old 12-19-2016   #74
Mystic
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In fact, those were cut before 4.4, the final version for 1.09.4, even. They sucked.
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Old 12-20-2016   #75
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Too bad I'd like to play match/CTF JXZ, TVZ, VFZ, FRZ, MFZ, SPZ, AGZ, PAZ and MRZ
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Old 12-20-2016   #76
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If you feel really inspired towards having Mystic Realm themed match/ctf stages, nothing is stopping you from making it yourself. :D
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Old 12-20-2016   #77
Mystic
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The old match stages weren't themed after the single player stages anyways, they were just old match stages I had made that didn't make the official rotation. There's totally an AGZ-themed match stage in the official rotation, too.
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Old 12-20-2016   #78
Fiona Fortuna
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then u should go and make the match stages into version 4.7 lol mystic

(Fiona Fortuna received an infraction for this post: Use correct grammar and spelling.)
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Old 01-17-2017   #79
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Alrighty, with 2.1.17's release, the spring issue with Prismatic Angel Zone should be fixed. If any new issues specific to Mystic Realm are discovered, please report them here.
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Old 01-18-2017   #80
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Needs skyboxes and slopes. ._.
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Old 03-31-2017   #81
GreenKnight9000
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I've noticed a bug that has made me pull my hair out
when you to the last mystic temple level (starlight palace) it doesn't save from that point on. i got a game over on Mystic Realm Zone and was horrified to find that not only was i back to Starlight Palace, but had gone back to 6 Chaos Emeralds. Please,PLEASE fix this!!
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