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Old 03-02-2009   #41
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the screen shots look great, but the level design has nothing to do with valentines day... though I dun think it was made for that.
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Old 03-02-2009   #42
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Quote:
Originally Posted by Silver Sonic
Judging by the screenshots it's awesome I will try it out soon.

Quote:
Originally Posted by Sonict
Zelda! AKA "Shuffle's old TML"
I liked that mod but I think integrating it would just screw things up...
How would it screw up anything? It isn't that hard to make a new gamemode and not screw up the others. How do you think SRB2 Golf mode got created? It doesn't screw up any other gameplay mode.
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Old 03-15-2009   #43
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While it's nice to think about, if anything, it's going to be a backburner thing. I don't exactly have all the time in the world to work on the stuff I wanted to work on in the first place now anyway, what with work and other projects.
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Old 03-15-2009   #44
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No problem. I can wait. As it is, I still got to wait at least a month and bit for something that I ordered back in October 2008. :)
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Old 04-20-2009   #45
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How come it only has original levels and the golf and daybreak dash 1 and 2 but it does not have any of the other levels?
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Old 05-09-2009   #46
犬夜叉
aka: Inuyasha
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Updated to X.01.6. This is mainly a bug-fix release, getting rid of a lot of things I somehow missed. But there are a couple new things lying about.

Also, this will be the last 1.09.4 based release. I'm putting more effort in switching over to using the ME code base, so...

Download - Music
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Old 05-15-2009   #47
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lol, I lied, etc.

I needed to fix a stupid exploit, and I decided to make a tiny change to the way CV_CALL is handled (case sensitively, so, for instance, you can change the case in your name without changing to "TEST" or whatnot first).

Same link as before.
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Old 06-04-2009   #48
Retro SS
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Oh my god! I found a bug! If you use a special stage, for instance, find 1 token in the 1st stage act 1.
Clear the level.
Play the special stage.
You'll end up in the boss stage! Please fix that bug!
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Old 06-05-2009   #49
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Kind of hard to tell if that works or not when XSRB2 freezes on the "Chaos Emeralds" screen. <_<
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Old 06-13-2009   #50
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Quote:
Originally Posted by Retro SS
Oh my god! I found a bug! If you use a special stage, for instance, find 1 token in the 1st stage act 1.
Clear the level.
Play the special stage.
You'll end up in the boss stage! Please fix that bug!
That's not a bug, there's no act II. >>;

...yet.

Wait until after ME comes out, then more levels will start to appear.

Also, Ka-- er, Kitsune; your computer is whacked, I swear.
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Old 06-14-2009   #51
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WUTH?! A PERFECT GAME!
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Old 08-07-2009   #52
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[spoiler:273eb47516="Length"]
Code:
[04:25] <@Inuyasha> http://xsrb2.cstrfan.info/images/xsrb0153.png
[04:25] <Someone> I approve of XSRB2
[04:25] <@Inuyasha> My five continuous hours coding this damned boss is starting to pay off.
[04:26] <Blade> what does it do?
[04:26] * Delano (babel@41.174.11.131) has joined #Srb2fun
[04:26] <@Inuyasha> [04:00] <@Inuyasha> it stays high up in the air all the time
[04:26] <@Inuyasha> [04:00] <@Inuyasha> after it does any of its attacks
[04:26] <@Inuyasha> [04:00] <@Inuyasha> the grid under it starts lighting up
[04:26] <@Inuyasha> [04:00] <@Inuyasha> yellow flashing stuff == damage, etc
[04:26] <@Inuyasha> [04:01] <@Inuyasha> red flashing stuff means there's a monitor dropping in from above in that spot
[04:26] <@Inuyasha> [04:01] <@Inuyasha> usually an eggman monitor
[04:26] <@Inuyasha> [04:01] <@Inuyasha> but occasionally, it can be a super ring monitor
[04:26] <@Inuyasha> [04:01] <@Inuyasha> or a whirlwind shield
[04:26] <@Inuyasha> [04:01] <@Inuyasha> rarely, invincibility will show up
[04:26] <@Inuyasha> [04:01] <@Inuyasha> or rarest of all, a 1up
[04:26] <@Inuyasha> [04:01] <@Inuyasha> ^_^
[04:26] <Blade> spawn moniters?
[04:27] <Someone> Heh, 1up crusher.
[04:27] * @Tets (Tets@adsl-99-18-91-160.dsl.lgtpmi.sbcglobal.net) Quit (Ping timeout: 180 seconds)
[04:27] <@Inuyasha> also, some of the grid spaces will start flashing red-green-blue-etc
[04:27] <@Inuyasha> those bounce you up so you can hit the boss
[04:27] <Blade> how do you hit it---oh
[04:27] <@Inuyasha> which is what you would expect from FFZ =P
[04:27] <Blade> Like in your contest level :P
[04:28] <@Inuyasha> yep
[04:28] <@Inuyasha> exactly.
[/spoiler:273eb47516]
I feel like an awesome boss coder right now.

Yes, people, this is getting ported over to ME's codebase. And I'm tossing more stuff in it while I'm at it that I'm sure you'd love. Have fun.
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Old 08-07-2009   #53
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...I REALLY need to learn how to make bosses like that. I am so getting this when it comes out.
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Old 08-12-2009   #54
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Video of previously shown boss, in action.

Am I awesome yet? =P
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Old 08-12-2009   #55
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Quote:
Originally Posted by MattW_CFI View Post
Very. That boss looks awesome!
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Old 08-12-2009   #56
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Quote:
Originally Posted by MattW_CFI View Post
The rail gun thing is too cheap. Can Tails/Knuckles outrun it?
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Old 08-12-2009   #57
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Now, seriously, you don't think I checked that? =P

Everyone can outrun it.
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Old 08-13-2009   #58
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Quote:
Originally Posted by MattW_CFI View Post
I think you were already past awesome with the previous demo. Seriously, you come up with the most brilliant ideas out of all the modifications we have for singleplayer when it comes to bosses! Cannot to see what is next.
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Old 08-13-2009   #59
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Quote:
Originally Posted by MattW_CFI View Post

Am I awesome yet? =P
=P You past it when you put golf mode in.
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Old 08-13-2009   #60
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Too awesome for words!
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