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Old 09-17-2016   #1
MK.exe
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Default Tossed Weapon rings at slopes

I don't know if this is a Bug or just intended but when a ring is tossed at a slope it seems to ignore collision and slides up/down the Slope,

This seems to occur at certain angles

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Last edited by toaster; 05-26-2017 at 11:18 PM.
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Old 10-04-2016   #2
Kitoko
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Now there is stuff here that dates back to ZDoom...

I'm not sure where these slopes were implemented from, but "slopes" are really not actual floors internally but extra geometry to make it look like a floor is there... A sector still exists there and its still flat. That may be why the rings are grinding along this surface. The slope's effect passes its own physics to them because it inherently doesn't have any like normal sector floors.
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Last edited by Kitoko; 10-04-2016 at 12:02 AM.
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Old 10-04-2016   #3
Monster Iestyn
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I think it more likely that the x/y momentum code simply doesn't account for objects with MF_MISSILE hitting sloped sectors yet. After all, up until slopes were introduced you really only could hit a floor or ceiling vertically. =V
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Old 10-04-2016   #4
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Quote:
Originally Posted by Monster Iestyn View Post
I think it more likely that the x/y momentum code simply doesn't account for objects with MF_MISSILE hitting sloped sectors yet. After all, up until slopes were introduced you really only could hit a floor or ceiling vertically. =V
I can say bounce rings work like the should do, by bouncing off slopes and not grinding
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