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Old 2 Days Ago   #5621
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Originally Posted by Rob View Post
Have you tried STRETCH ON in the console?

We have an upper limit to what we can actually support, and what shows up in the menu is usually what the game can handle on your screen. STRETCH does exactly what you'd expect it to do, stretch the visual of the game to match the screen size, but it's literally a horizontal stretch so expect some distortion.
That command isn't working, my screen is 1024x600 (It's a netbook). It doesn't stretch.
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Old 2 Days Ago   #5622
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Are you using windowed mode or fullscreen mode? According to the wiki it only does anything for the latter, and it only works when graphics are initialised on game startup.
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Old 2 Days Ago   #5623
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Are you using windowed mode or fullscreen mode? According to the wiki it only does anything for the latter, and it only works when graphics are initialised on game startup.
Yes, I'm using fullscreen, then, if It works at startup, I need to use an autoexec.cfg for It?
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Old 2 Days Ago   #5624
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No, the value is automatically saved to your config.cfg.
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Old 2 Days Ago   #5625
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Mmmm well, isn't working on game restart, nvm, I don't want to make this long, I'll stay with 640x400.

EDIT: Also, tested in another computer (non-widescreen, but tested with another resolution that makes black borders), and still, I think that I need a driver or something to make the command work.
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Old 2 Days Ago   #5626
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What the stretch command does is, if you have the game set to a resolution that isn't a supported 16:10 resolution (such as 640x480), instead of letterboxing (rendering black bars) on the top and bottom, it will increase the vertical aspect ratio of the screen to fill the target resolution. The increase is purely vertical, so on a 16:9 or wider resolution it will actually decrease your viewing area. It has no effect if you're using a 16:10 resolution, and it doesn't change how SDL2 fullscreen displays the image.
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Old 2 Days Ago   #5627
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Originally Posted by RedEnchilada View Post
What the stretch command does is, if you have the game set to a resolution that isn't a supported 16:10 resolution (such as 640x480), instead of letterboxing (rendering black bars) on the top and bottom, it will increase the vertical aspect ratio of the screen to fill the target resolution. The increase is purely vertical, so on a 16:9 or wider resolution it will actually decrease your viewing area. It has no effect if you're using a 16:10 resolution, and it doesn't change how SDL2 fullscreen displays the image.
Then, the stretch command stretchs the game screen vertically?
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Old 2 Days Ago   #5628
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Basically, he means that the stretch command only stretches our default view (8:5 widescreen) to a non-widescreen resolution, not to a wider widescreen.
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Old 16 Hours Ago   #5629
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There should be a flag for floating objects that adjusts their height relative to the floor height of the sector they're in, so we can have rings and stuff on moving platforms.
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