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Blecch Bouncer V2.1 (blecchbouncer_v2.1.wad) Details »»
Blecch Bouncer V2.1 (blecchbouncer_v2.1.wad)
Version: 2.1, by Fawfulfan (The Tortured Planet guy) Fawfulfan is offline
Developer Last Online: Jul 2017

Version: SRB2 Rating: (3 votes - 3.60 average)
Released: 05-31-2010 Last Update: 07-11-2010 Installs: 4
SOCs Re-Useable Content Sprites/Graphics

For the first time ever, I've decided to try my hand at SOCmaking. Here's the result of my experiments: the Blecch Bouncer!



This is an all-new, custom enemy that would be at home in any factory or polluted hellscape. It's going to appear in Tortured Planet, but I also give the SRB2 community my permission to use it freely in any project. You don't have to ask me, but I do insist that you give me credit, either as a supporter/coauthor, an acknowledgement in the MAINCFG lump of your WAD, or, ideally, both.

As Morph suggested, here's some general information about the Blecch Bouncer for those who want to use it in their own levels:
  • used sprite slot: F001
  • used freestates: 1792-1796, 2000-2003
  • used thing type: 318
  • MAPTHINGNUM = 122
Oh, I almost forgot! I need to tell you what it does...

When the Blecch Bouncer catches sight of the player, it bounces towards them. Every time it hits the ground, it smears slime in the place where it landed, similar to the Egg Slimer. Although it only drops one slimeball, as opposed to the circular spray dropped by the Egg Slimer, slime dropped by the Blecch Bouncer takes twice as long to disappear. You have to hit the Blecch Bouncer twice to destroy it.

In my opinion, this would be a good enemy to use in levels intended for Coop mode...the faster you can destroy it, the less slimeballs will be dropped, and the easier it'll be for players following behind you. Or, you could just lead it all over the room to annoy the other players. Your choice.

The attached WAD includes the SOC, the frames, and a tiny test level. Enjoy!

Download Now

File Type: zip blecchbouncer_v2.1.zip (10.9 KB, 431 views)

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Comments
Old 06-04-2010   #2
BlazeFan1
 
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That's a neat little enemy. Maybe my Toxic Warehouse Zone could do with a few of these...

Anyway, good job, I suppose its not bad for a first SOC, but I wouldn't know, having never designed any either.
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Old 06-05-2010   #3
Chaotic Chao
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Sounds awesome. The fact that the slime doesn't disappear will make you wanna destroy it faster.
Quote:
In my opinion, this would be a good enemy to use in levels intended for Coop mode...the faster you can destroy it, the less slimeballs will be dropped, and the easier it'll be for players following behind you. Or, you could just lead it all over the room to annoy the other players. Your choice.
Like that idea.
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Old 06-15-2010   #4
Scizor300
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Cuz I was bored...

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Old 06-15-2010   #5
SonicX8000
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Quote:
Originally Posted by Fawfulfan
Slime dropped by the Blecch Bouncer never disappears!
Inb4 lag if too many appear and are left alone by reasons unknown.

Unless the slime does disappear at some point, maybe if there's too many?
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Old 06-15-2010   #6
Fawfulfan
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I don't know of any way to vanish the slime. Can you think of one?
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Old 06-15-2010   #7
D00D64
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Quote:
Originally Posted by Fawfulfan View Post
I don't know of any way to vanish the slime. Can you think of one?
IIRC, the slime's final frame is either -1 tics (as in, forever), or is just a long tic. Try setting that to a shorter number. Or you can just pull that out of Cloud Cradle G, since it has a small bit of SOC information that makes slimeballs disappear after a small bit of time.
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Old 06-19-2010   #8
Kim the Fox!!!
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Right. A new enemy to kill us. Good idea. Useful.
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Old 06-19-2010   #9
Fawfulfan
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Quote:
Originally Posted by Scizor300 View Post
Cuz I was bored...

Looks nice, but the slime the Blecch Bouncer drops is purple, not green. And the head is a tad pillowed. As I said, otherwise cool, though.
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Old 06-20-2010   #10
Scizor300
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Yeah, i'd think it would be nicer to have it drop bubbling acid (SOC'd), along with some extra frames for pumping the acid to the bottom. As for the pillow shading, I'll work on that.
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Old 06-20-2010   #11
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Originally Posted by Scizor300 View Post
Cuz I was bored...

Holy crap that is good!
Looks like an improvement to the one used currently.
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Old 06-20-2010   #12
Fawfulfan
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Quote:
Originally Posted by Scizor300 View Post
Yeah, i'd think it would be nicer to have it drop bubbling acid (SOC'd), along with some extra frames for pumping the acid to the bottom. As for the pillow shading, I'll work on that.
Well, maybe...but let's just work on it as pumping slime for now. Perhaps a later version can pump acid.
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Old 06-22-2010   #13
Prime 2.0
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Quote:
Originally Posted by Fawfulfan View Post
Well, maybe...but let's just work on it as pumping slime for now. Perhaps a later version can pump acid.
Or you can change the color to purple. *shrug*

You'd have to figure out a way to animate that sloshing stuff in there, though.
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Old 06-22-2010   #14
Fawfulfan
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Quote:
Originally Posted by Prime 2.0 View Post
Or you can change the color to purple. *shrug*
That's exactly what I was saying.

Oh, one other thing, Scizor...in your sprite, you forgot the little red alarm light on the Blecch Bouncer's head. But that's easily added in.

Are you planning to create all the sprites? Because then I might consider using them and adding you in as a coauthor.
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Old 06-29-2010   #15
Scizor300
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Why sure, i'd love to.

EDIT: First Rotation complete.


Well, the diagonal frames' middle section's rotation are a bit overdone, but that's the best I have for the time being.
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Last edited by Scizor300; 06-29-2010 at 09:47 PM.
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Old 07-02-2010   #16
SonicX8000
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Normal


Pain


GIF'ed (So it looks like it's bouncing.)


The area where the slime is held in is made out of glass, which is why some of it is see through.
-----
Gave this a shot, since it only drops slime, the turret thingy on it I though it wasn't needed.

It's edited from the file that contained the sprites, so it shouldn't be that big.

I figure I should change the way they should bounce, because a tiny little spring bounce won't work much.

You know... look closely at it, I need to put a small pipe with a small gap in it so it's connected and so the slime can be flushed out.
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Last edited by SonicX8000; 07-02-2010 at 07:53 AM.
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Old 07-02-2010   #17
Fawfulfan
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Ooh, I like those a lot, SonicX8000. Just finish up the stretched-out rotations and I'll use those.

Also, I kinda preferred the eyes in mine. You know, how they looked angry.
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Old 07-02-2010   #18
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Just a little edit with the eyes you wanted...


Just need the OK from you then I can get started.
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Old 07-02-2010   #19
Fawfulfan
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Absolutely. Make all the sprites and send them to me, and I'll update Blecch Bouncer and put you in as coauthor.
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Old 07-02-2010   #20
SonicX8000
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Alright, I'll send the file as a WAD with the edited sprites, just give me a few minutes...

Some screenshots, just to show that it works just as it should be.




Check you PMs, Fawfulfan, labeled as Blecchbouncerv2.wad, should appear there soon.
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Last edited by SonicX8000; 07-02-2010 at 12:46 PM.
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