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Old 09-16-2009   #101
Simsmagic
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http://www.youtube.com/watch?v=hQT2d9VNy6M

Should've posted it in this thread first, but this is a short video showing off Twilight City Act 1, or part of it anyways. The rest of it doesn't exist yet, but production is going well on it.
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Old 09-16-2009   #102
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And I've just got to fix a certain Sigsevg that happens at a certain point in Battle Fleet Zone 2, or start afresh.

Edit: I'm going to have to cancel my entry, my dog's pregnant...

Last edited by VX501; 09-17-2009 at 08:40 PM.
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Old 09-18-2009   #103
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Quote:
Originally Posted by Simsmagic View Post
http://www.youtube.com/watch?v=hQT2d9VNy6M

Should've posted it in this thread first, but this is a short video showing off Twilight City Act 1, or part of it anyways. The rest of it doesn't exist yet, but production is going well on it.

At 0:51 of the video the manhole is too big, but I guess the camera would mess up right?
Could you make it so there is only 2 holes? (one for Sonic, 1 for the camera.)
So it seems Sonic is coming out for one hole.
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Old 09-18-2009   #104
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Quote:
Originally Posted by srb2kirbyo View Post
At 0:51 of the video the manhole is too big, but I guess the camera would mess up right?
Could you make it so there is only 2 holes? (one for Sonic, 1 for the camera.)
So it seems Sonic is coming out for one hole.
If you don't get what I am says pm me and I will draw a picture.
I tried making exactly that the first time I made this area, and it still messed up the camera to a large extent, even if the hole was placed exactly where the camera was.
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Old 09-19-2009   #105
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Maybe if you put an Intangible Opaque FOF over the manhole (other then the part Sonic comes out of, of course) the camera would phase through? I believe it worked that way in 1.09.4, so it should work in 2.0.
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Old 09-19-2009   #106
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I will do my best to submit a map of mine! I have it in my head... Now the rest is to add somethings to the plans and start building! I hope I can make it to the contest. I consider contests as a way to get better in mapping!
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Old 09-20-2009   #107
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I've changed plans and begun a CTF map, which already has pretty much the basics laid down - all that remains is Thing Placement and the fine polish. Also, I've got screenshots of Fortified Library Zone to prove it isn't a fluke:





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[20:27] <Errol> NOTHING IS ACCIDENTIAL IN THE EGGMAN EMPIRE
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Old 09-21-2009   #108
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It needs texture variation. The brick textures don't look nice on large walls and flats.
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Old 09-21-2009   #109
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Things are now in place


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Old 09-21-2009   #110
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Why are you putting all weapons together in a group? This is pointless.
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Old 09-21-2009   #111
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Well, yeah, it could use better placement of those, but keep in mind that's ammo and not weapon panels. Even if it were all weapon panels, that wouldn't be nearly as bad as 1.09's World of Pain.
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Old 09-21-2009   #112
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In THZ2, Knuckles can climb the conveyer belt near the end of the level:



With this, he quickly gets carried to the top and gets a mega boost which he can take advantage of and ''fly'' really high:



Maybe someone should try something with that!
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Old 09-22-2009   #113
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Quote:
Originally Posted by Kyasarin View Post
It needs texture variation. The brick textures don't look nice on large walls and flats.
Well, duh. Noticed it already, but there's not much I can change there, as castles more or less require bricks. I can try to add some other structures for variation, tho.
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[20:27] <Errol> NOTHING IS ACCIDENTIAL IN THE EGGMAN EMPIRE
[20:27] <Digiku> There are NO ABORTIONS in the EGGMAN EMPIRE
[20:27] <BlazingPhoenix> ALL HAIL THE EGGMAN EMPIRE
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Old 09-22-2009   #114
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Yeah, as long as you have some sector variation along the edges of the stage, your castles shouldn't look like giant dull walls of doom. Even a couple horizontal strips spanning all across the borders would make them look a bit better. And you can also try lowering the ceiling height too, if you must.
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Old 09-23-2009   #115
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Quote:
Originally Posted by Errol View Post
Well, duh. Noticed it already, but there's not much I can change there, as castles more or less require bricks.
You need an architect. LOL

Add fake columns, pillars and towers on walls. Mill Citadel Zone has big bricks walls with some fake-structures; this helped me a lot.

http://i245.photobucket.com/albums/g...2/srb21390.png

http://i245.photobucket.com/albums/g...2/srb21414.png
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Old 09-23-2009   #116
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I can already see myself giving you ops for this one, Errol. But, yeah, some texture variation, and hopefully the gameplay is to my liking.
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Old 09-23-2009   #117
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Decreasing the height is NOT an option. I have a good reason for making it as high (height variation for tower and main part) and low (for the death pit feeling), so yeah.

Thanks for the heads-up everyone, I'll see what I can do. More towers probably. The indoors areas do look better tho.

I also selected some pretty awesome music for it, simply feels right to honor my inspiration, heh. ;)
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Quote:
Originally Posted by #srb2fun
[20:27] <Errol> NOTHING IS ACCIDENTIAL IN THE EGGMAN EMPIRE
[20:27] <Digiku> There are NO ABORTIONS in the EGGMAN EMPIRE
[20:27] <BlazingPhoenix> ALL HAIL THE EGGMAN EMPIRE

Last edited by Errol; 09-23-2009 at 12:55 PM.
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Old 09-23-2009   #118
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Quote:
Originally Posted by Errol View Post
Decreasing the height is NOT an option. I have a good reason for making it as high (height variation for tower and main part) and low (for the death pit feeling), so yeah.

Thanks for the heads-up everyone, I'll see what I can do. More towers probably. The indoors areas do look better tho.

I also selected some pretty awesome music for it, simply feels right to honor my inspiration, heh. ;)
That's all well and good, but isn't there a rule against custom music (And other non-map or header lumps) for the multiplayer maps?
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Old 09-23-2009   #119
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Just saw it now - well, custom music will be in the non-OLDC-gold version if I get around to that. Nice catch.
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Originally Posted by #srb2fun
[20:27] <Errol> NOTHING IS ACCIDENTIAL IN THE EGGMAN EMPIRE
[20:27] <Digiku> There are NO ABORTIONS in the EGGMAN EMPIRE
[20:27] <BlazingPhoenix> ALL HAIL THE EGGMAN EMPIRE
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Old 09-23-2009   #120
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I don't get it, why are custom textures and music resricted from MP maps and not SP maps?
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