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Skyward City (Match level)

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I tried this out, and it was actually very pretty and detailed, I couldn't find any screenshots in this topic, but this wad certainly needs some:

r2nw4w.png


Only thing I have to say is you could get stuck inside a tree with no spring out, it needs a bit more rings, some wider island platforms, and weapons. Good overall.
 
What you could do with the clouds is make them sink when you step on them. Not alot, but enough so you can tell where someone is. Then have them rise up when you get off.
 
I found the problem.

MAINCFG said:
CUTSCENE 2
NUMSCENES 1
Scene 1
NumberOfPics = 1
Pic1Name =
Pic1Duration = 512
Pic1XCoord = 14
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
MusicSlot = 1049
SceneText = Welcome to the SkyHigh
Gardens, Area 1. Enjoy your
Stay and remember, if you would like
to edit this place, please get permission
from SuperTH. Thanks alot for helping Donovan!
Follow the MS rules while playing this map please.
# If you dont imma shoot you -pulls out shotgun-
#
That second # causes a sigsegv.

You can only have one per scene text.

EDIT: This is how it should look:
Code:
CUTSCENE 2
NUMSCENES 1
Scene 1
NumberOfPics = 1
Pic1Name = 
Pic1Duration = 512
Pic1XCoord = 14
Pic1YCoord = 14
TextXPos = 8
TextYPos = 92
MusicSlot = 1049
SceneText = Welcome to the SkyHigh
Gardens, Area 1. Enjoy your
Stay and remember, if you would like
to edit this place, please get permission
from SuperTH. Thanks alot for helping
Donovan! Follow the MS rules while
playing this map please.
If you dont imma shoot you
-pulls out shotgun-
      #

I changed the TextYPos to 92 and fixed the scene text so it would fit on one page. (And not sigsegv for that matter.)
 
thanks, ive been using another coding program for other things and usually i have to put the # marks like that. So i got a bit mixed up XD. anyways, ill get it uploaded again and fix those errors.
 
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