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Did you set the sector you step on to "Linedef Executor"? I mean the sector special, not the linedef special.
 
Mebbe it's because your sector is all messed up and OPEN.
Sectors have to be polygons to work.


*sigh*

Control sector must have 3 sides, 1 linedef is linedef 72 or around there, and is tagged to the sector you teleport FROM. another side IN THE SAME control sector must say (teleport player to tagged sector) and is tagged to the sector you want to teleport TO. both sectors must be tagged to themselves. (THEMSELVES. Not eachother!) and the sector you teleport FROM must have effect 972 or around that. (Linedef executor, trigger linedef (each time))

And that has the solution to your problem in it. I covered every step.
 
Uhh, he already figured it out, his map in SS64 is living, breathing proof of it.

Control sectors DO NOT require 3 sides. If you could make a sector with two sides, it would still work fine. Same with 4. In fact, I could even make a Floor over Floor WITHOUT a control sector.

Also, know which linedef type you need exactlty before you start spouting off numbers.

And please, you just missed the whole concept of linedef executors.
 
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