However this emblem can go screw itself. I've been at this one for far too long and it seems like any attempt at getting this emblem is complete luck and chance. The level gimmick is a neat idea and it's not fun to play at all, and it's even less fun when an emblem is locked behind this broken mechanic that doesn't work right in a room that does not facilitate any means of getting this emblem easily. Using spindash to knock the bomb up there should be reward enough in locating it but that's not what happens here.
It expects you to somehow time it just right with hitting the BACKSIDE (because heaven forbid it could just break the bars from any side to make it a little easier) so you have to rely on luck to hope that the physics engine of srb2 will allow it to bounce in just the right way to destroy this thing. I am exclusively at the mercy of the physics engine for this to actually decide it wants to bounce in just the right way to hit the backside of this cage. It just feels like something threw this in without actually playtesting this at all just like "eh it will work, I think"
And you know, maybe I'll eventually get this thing, and yes, I know not all Emblems are *really* required, but this is just not fun. While it would be unreasonable to expect the map maker to go out of their way to adjust the difficulty of getting this emblem, I can say I'd really appreciate it if they did.