So I added some combo text to the combo counter. Now, this gif represents a lot about the limitations of HUD modding. I tried caching actual sprites for the text, but they were too big and there was too many of them, so I just got rid of them. They were kinda big and bloated anyways. Then, I added this text here. I tried coloring it, and the game just outright crashed instead. I then tried adding an icon for the combo itself, but apparently, 5 images total is too much for the HUD to cache, so I had to get rid of it and just use the score icon. Then, I tried moving the text over behind the icon, but I couldn't because when I did, the game would crash seconds after I stomped on anything.
Because of the HUD issues, I actually had to cut some things, like swappable Badges to change your spin combo abilities (like swapping your quake hammer or double jump), or the Inventory system where you can hold certain powerups for use at anytime. Having to cut this and that, it feels really crappy to have to trim things out of your own project that you COULD do, but something stupid says "nope" and you're out of luck.
In addition, to even do this, or anything else for the matter, I had to give up going to the OLDC, because of C Overflow errors involving Lua scripting. The very same thing that killed my BOOLET project. As a result, this one wad is now two wads, meaning I can't enter it into the OLDC, even if it is one map. Because of that, I've been feeling pretty down. It's always fun to get feedback and compete in the OLDC, but with that out of the way, I'm not feeling so motivated to finish so soon...
In more positive news, I decided to make the 1up the Life Shroom. Works like.. well, a 1up does. Should I stick with it, or go with the green shroom?