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Xkower's NPC (More than SF94-Serv)
![]() Developer Last Online: Apr 2018
Hi It's me again aka Xkower and today I think it's time to finally to release my greatest creation ever... THE NPCs and yes I got this idea from SF94-Serv but it's more than it's base and I build it from scratch.
Also by the way it map number is 1416 (1417 for pushable and match ones) and it's SOC Object name is MT_NPC (MT_PNPC for pushable ones and MT_MATCHNPC for match ones) and there is test map included in first zip file. Spoiler: Changelog (Standard NPCs) Spoiler: Changelog (Match NPCs) Features So now let's list the unique features (since everything that SF94-Serv NPCs had is here)
Match NPC Exclusive Functions
Spoiler: Known issues Everything in the spoiler down below should not be reported as bugs as they either a side effect of how NPCs work or it's purely how it's supposed to be. Spoiler: Not Malfunction There well some plans to upgrade the list of NPCs to play with and update those that are already out! Planned Features
Notes I have permission for all the Lua scripts used in the wad also if you like to edit the wad please give credit to me and all people who helped me with wad also there no comments in wad but I'm going to add them soon Download Now
Screenshots Supporters / CoAuthors Show Your Support
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#2 | |
Soulja boy I tell 'em
Judge
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Oh right I should say welcome to releases or something it's been like 6 hours
Welcome to Releases!
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#3 |
btw do not touch the sonic
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Early update for some minor bugs! (please check changelog in the first post)
EDIT: I fixed the bug that don't allowed NPCs to end the level if they had to.
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Spoiler: Last edited by Xkower8181; 07-12-2015 at 07:33 PM. |
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#4 |
¡ʇxǝʇ pǝddᴉlɟ ɹɐoɯ ɥʇᴉʍ ʍoN
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As of now, they end the level if they touch a player/another NPC.
They also bleed working end signs if they get hit.
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Intel i7-4770K - ASUS GTX970 4GB OC - 2x8GB Dominator Platinum @1866 CL10 - Samsung 840PRO 256GB Last edited by gregory_house; 07-12-2015 at 08:22 PM. |
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#5 |
btw do not touch the sonic
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Okay so I'm forced to remove feature....
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Spoiler: |
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#6 |
Fool or Clown?
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I know it is weird to have NPCs turning people and each other into signs... But i do have to say that i see potential in that feature, and i also find it slightly amusing.
...But the map does have very sticky walls. Last edited by NotablyPrettyCrazy; 07-13-2015 at 02:48 AM. |
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#7 |
Graphic & Sprite Modder.
Judge
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NPCs can clone rings. This was tested on THZ3 which has only 8 rings and as you can see... there are more than 8 rings. *8 NPCs, 1 ring for each.*
Spoiler: The rings that they drop also don't disappear which could lag the game if there's too many of them.
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GraphicX8000 will return... when I'm actually not lazy with finishing it. |
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#8 |
In-progress mod maker
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Umm i got a question how do i add in the npc after i addfile it. Like which command do i need to use.
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Let's rock & roll! Last edited by PerfectSeelkadoom; 07-13-2015 at 04:44 AM. |
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#9 |
Soubrette aux yeux jaunes?
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Type in "objectplace" and cycle through Mobjs types using the turn camera commands until the RINGS HUD that tells the Thing Number in object place says "1416", which is, by the Main post, the NPC's ThingNumber. (I guess you'll reach it faster by cycling the objects backwards, if you see what I mean.)
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#10 |
btw do not touch the sonic
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I knew this problem and for disappering i just need to add MF2_BOUNCERING to make them disappear but I have no idea how to add that flag to fling rings for just NPCs also I just no idea why the hell those rings clone since when they get hurt they ring number is suposted to go zero not 8 or whatever that number of rings is....
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#11 | |
In-progress mod maker
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Let's rock & roll! |
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#12 | |
Soubrette aux yeux jaunes?
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#13 |
Iron Claws
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It would be nice if you guys brought back the "addbot" command from JTE, Cineblast, and CB. Also, would seeing NPCs for custom characters like Rosy, Metal Sonic, and Shadow be a possibility in the future?
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#14 |
That guy that ports
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If you think about it, the Addbot command could be a better replacement than using objectplace in terminal or SP (And because I love bots in SRB2)
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Hiyo all! Underground Website |
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#15 | |
Fool or Clown?
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Personally, i think the command name "addnpc" would be better for this wad,
Especially if there are gonna be actual bots that are gonna follow/shoot you in the future, for which the "addbot" command would be used.
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#16 | |
btw do not touch the sonic
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Also here's list of planned NPC types:
EDIT: News! Sorry for being kinda mute but I work on NPCs hard but I fixed two major bugs
Spoiler: Yay bug fixes Also for these who are interested in other types of NPCs here's a little preview on Match NPCs Spoiler: New stuff is good I think the update was great and see you next time! EDIT2: Yes i'm going to fix the bug where NPC jump backwards after being hit by anything (FIXED) and of course any other bugs like NPC's "death jump" has low gravity in water. (FIXED) EDIT3: Actually I added new feature that is the npc splash when they go to water and maybe i'm going to add teleporting suport too. edit4: Well that's alot of edits and I removed an feature once again (the splashing by the way) also I had a ban from computers so I could work that much :P
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Spoiler: Last edited by Xkower8181; 10-01-2015 at 12:01 PM. |
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#17 |
btw do not touch the sonic
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I knew that it took to long to make here it is NPC_RV1.8!
Stuff that changed you must check in changelog. Well of things that coming soon well Match NPCs are nearly ready for first release and pretty soon normal NPCs wont stick to walls with superglue! Actually let's list things I want to do for next version
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Spoiler: Last edited by Xkower8181; 11-14-2015 at 08:50 PM. |
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#18 |
Now simplified to "Nin"
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This is great so far!
I can't wait for the Match NPCs, will they use ring weapons? |
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#19 |
btw do not touch the sonic
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The current version only has red rings but soon they will shoot other rings
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#20 |
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Yeah, that's a good idea as we don't need to have Terminal v1.1's "spawnobject" or SRB2's debug "objectplace" command to spawn it for us. This is just to use this separately.
Last edited by golteam; 11-19-2015 at 11:56 PM. |
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