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General project screenshot/video thread

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I'm down with this.
 
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Porting this over from 2.0 and also improving it to make it less obvious that I made it back in 2011.
 
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NOTE: I just used GFZTGF for testing, so of course the tiny TGF Crawlas are almost impossible to see behind the tall edge grass and such, but that won't be a problem for what this will REALLY be used for! Oh, and big thanks to RedEnchilada for helping me get a custom object to be the camera, as well as the pushing and crushing invisible walls.

...Oh, and as a bonus, here's something that happened in testing before it was fixed.

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I have not touch this project in a while.

But I was creating a theme base off Marble Zone from Sonic The Hedgehog. It is my favorite zone in the whole game to be honest. (Mostly for the song)

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It was originally gonna be a Match level. But people are telling me that it should be a Single player map. I've not decided yet on what to do with it at the moment. But that what I've done so far, and its only a single room. And the room is completed as well.
 
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A simple enemy but it works the same way my Bubble Shooter did way back when: an object, this time invisible, is the target for the cannon at all times. It'll always shoot right there, meaning as long as its not too far away, I can make it shoot wherever, from wherever. This will lead to some interesting challenges here and there. (and yes, I know of the lighting bug in the second gif)

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I have not touch this project in a while.

But I was creating a theme base off Marble Zone from Sonic The Hedgehog. It is my favorite zone in the whole game to be honest. (Mostly for the song)

Image

It was originally gonna be a Match level. But people are telling me that it should be a Single player map. I've not decided yet on what to do with it at the moment. But that what I've done so far, and its only a single room. And the room is completed as well.

If it's a match level, you'll end up competing with Coatrack's already complete Marble Zone:

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Adding some more camera manipulation options to the 2D axis stuff. I think Pac has a different implementation, though.
 
Chaotic Chao: You should really make some thing types for object-based bumpers. You could make some sweet Spring Yard style level segments that way.
 

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