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Old 11-28-2008   #61
riku8124
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If it's not showing up for anyone, like me, here's the walking gif.
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Old 11-28-2008   #62
A-star
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you used the wrong link. Use the Direct link.

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Old 12-19-2008   #63
EMPEROR METALLIX
 
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Hmm... After you do tails, are you going to do metal sonic by any chance?
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Old 12-19-2008   #64
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There's a Super Sonic and a Shadow on Gmod too. You should do those when you get the time.

Heck, you should do them all eventually.
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Old 12-19-2008   #65
Zion Crayson
 
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Better idea: If it's possible, combine Super Sonic with your normal model. That way it won't look wierd when using the Sonic model and using Super.
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Old 12-19-2008   #66
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Quote:
Originally Posted by astar
you used the wrong link. Use the Direct link.

7 words:

Awesome
Work
Extremely
Superior
Outstanding
Model
Excerpt
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Old 12-20-2008   #67
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Quote:
Originally Posted by Clay
There's a Super Sonic and a Shadow on Gmod too. You should do those when you get the time.

Heck, you should do them all eventually.
Already thought about that. Amy and 0_o Super Amy are in there too.
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Old 12-22-2008   #68
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There are 10 character models

Sonic
Shadow
Tails
Knuckles
Amy
Rouge
Super Sonic
Super Shadow
Super Amy
Somari

So you could use all but Somari to make a multimodel
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Old 12-22-2008   #69
Prime 2.0
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Quote:
Originally Posted by Nomekop
There are 10 character models

Sonic
Shadow
Tails
Knuckles
Amy
Rouge
Super Sonic
Super Shadow
Super Amy
Somari

So you could use all but Somari to make a multimodel
No, he couldn't. SRB2 has a sprite size limit, and the MD2 format has a polygon/vertex limit. At best he could fit in 3 models, and some extra parts for supersonic and tails, which was the original plan anyways. So naturally the 3 models would be of Sonic, Tails, and Knuckles.

I'm not saying that you couldn't do the same for the other models, but you would have to leave out the original 3, so there you go.
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Old 12-23-2008   #70
frozenLake
 
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Couldn't you edit the source code to make it allow more polygons?
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Old 12-24-2008   #71
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Quote:
Originally Posted by Nomekop
Couldn't you edit the source code to make it allow more polygons?
Nope, not possible.
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Old 12-25-2008   #72
frozenLake
 
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LIES (I found the code)
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Old 01-05-2009   #73
Ashnal
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double the poly count limit!

Or else I may have to reduce the polycounts to even get a 3 model MD2
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Old 01-05-2009   #74
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I'll say it again. This is not a limitation of SRB2, this is a limitation of the MD2 format. There is no way to get around it.
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Old 01-05-2009   #75
Zion Crayson
 
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Quote:
Originally Posted by Prime 2.0
I'll say it again. This is not a limitation of SRB2, this is a limitation of the MD2 format. There is no way to get around it.
I think he's right. If it WAS a limitation of the EXE, then a simple source hack would have been able to fix it. This is not the case, however, and I don't know how to work with the limitations other than going back to the choppy Wizard models. And even then there might be problems.
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Old 01-06-2009   #76
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I hope whoever made these makes more of them. It would be sweet to see MD2 versions of Vector, Amy, Cream, etc.
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Old 01-21-2009   #77
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Both this and sonic is epic. Are you makeing tails? If so, when will it be done?
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Old 01-24-2009   #78
Ashnal
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It'll be done when I feel like working on it. I've lost interest in srb2 for the time being, but I may pick it back up in the summer.
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Old 02-15-2009   #79
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Look's pretty good, I am not that active in SRB2 Anymore, but this gets the approval of Csmgiw
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Old 02-16-2009   #80
I'll Begin
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You're not active, so you never knew that imagemacros were "banned", eh? :P hehe
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