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Old 09-01-2008   #21
Ice
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Well, I made the level first, then chose the name. Actually, other people suggested names and then I chose one. Since I'm not changing anything until act 2 is done, do you have any suggestions for a name to fit better? I was considering "Forgotten Sanctuary", but I suppose it doesn't fit according to your review...
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Old 09-01-2008   #22
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Perhaps, Mystic asylum, Celtic Sancuary, or maybe Palace of the Lost...
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Old 10-19-2008   #23
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Default super cool!!!

i like this level, try use bots to have some fun!
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Old 10-19-2008   #24
Jellybones
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I loved this level. Great platforming, great speed, great everything.
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Old 12-02-2008   #25
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I re-uploaded a new version with a couple of things fixed. It also changes the beginning a little so that the player is diverted to the more playable path in my opinion.
Also, should I redo this room? sure, it looks nice, but I fear it plays like crap (according to my new mapping standards):
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Old 12-02-2008   #26
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>_<'

Unfortunately I can't play this map right now to make a review. I'm only able to play SRB2 again after Thursday has passed.

* Ezer wants to play it, badly NAO! *
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Old 12-07-2008   #27
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So should I redo the room? Please reply plz.
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Old 12-07-2008   #28
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Mapping is a personal thing. If you don't like the room yourself, you should definitely change it, but otherwise it's fine as-is.
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Old 12-08-2008   #29
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I just wanted an opinion of the people who played it. Y'know, it's not like I'm gonna be the only one liking/disliking this room.
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Old 12-08-2008   #30
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That room is completely fine. Leave it as is. Having occasional flatness isn't a bad thing.
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Old 12-08-2008   #31
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This level WINS. I wish I could make levels as cool as this.
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Old 12-08-2008   #32
Ezer.Arch
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Quote:
Originally Posted by Ice
So should I redo the room?.
No, you don't need to redo all. Keep the paths and try to uniform this room with others by adding some scenic elements of forest and irregularities. What is looking strange to me is some empty areas and some straight lines in a jungle atmosphere.

I would add some tree stubs and trunks, rough some walls... well, I did a sketch of what I'm thinking:

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Old 12-08-2008   #33
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The feel I was going for is kind of a forest that was once inhabited by some kind of beings, that adapted to the environment without changing much while keeping the "woods" atmosphere. Hence the treehouses, bridges, pathways, etc. Also, some of the ring/enemy placement isn't that great because, after all, this is my first level. I'll work at making it better.

Quote:
That room is completely fine. Leave it as is. Having occasional flatness isn't a bad thing.
It's not the flatness, it's the somewhat cramped platforming that I fear corrupts the flow a bit.
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Old 12-09-2008   #34
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It doesn't hurt the flow much at all. Plus the idea of hollowed out trees to make platforming is super cool; it's definitely worth a bit of flow breaking.
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Old 07-22-2009   #35
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Updated the first post.
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Old 07-22-2009   #36
Ezer.Arch
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Ice, are you sure your wad is working properly?

Why music slots, level names and sky are replaced?

I think you should check your level header.
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Old 07-22-2009   #37
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Hmm, what exactly is wrong with it all?

EDIT: I re-downloaded the file and saved it under a different name, but when I load it into the game everything seems fine. I'm not sure what could've happened.

Does anyone else have these problems?
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Old 07-22-2009   #38
Ezer.Arch
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Forget, I had tested your wad in SRB2DB+XSRB2, then I got this:



Now I tested via addfile in SRB2; worked fine.
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