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My WIP Race level. (EternalCity.wad)

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Guitarplaya

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This is my second race level, and it's still beta/alpha/whatever. Here are some screenies:

Start area
http://www.imagehuge.com/out.php?i=11998_srb20179.png

Falling after a series of springs (Hint: don't hold down)
http://www.imagehuge.com/out.php?i=12000_srb20181.png

Hi-tech building
http://www.imagehuge.com/out.php?i=12001_srb20183.png

Weird GFX error that looked cool, so I kept it.
http://www.imagehuge.com/out.php?i=12002_srb20185.png

More screenies soon.

DL Link:
http://www.2shared.com/file/3034449/c87b1d41/EternalCity.html

Constructive criticism plz.
 
DLing. Will review in a bit.

EDIT:

Okay, first of all, Enemies =/= Race. In other words, Enemies do not work for Race levels at all. Secondly, elevators to get to certain parts of the level are bad, since not everybody can use them at the same time. Third, the area below if you fall off the building should more appropriatly be a death pit, so people don't have to go scrambling for a lift to get back in the race. Fourth, the glitch you havy may look cool in Software mode, but it OpenGL, it shows sky textures that don't fit in with the rest of the level.
 
This level's OK, but here are some points that I dislike:

*There are enemies in here, and you need to remove them;

*How about making the pit a death pit, please;

*Is this level supposed to be complete? It very well isn't, as the last blue arrow on the track doesn't go anywhere...

*Make each of the lifts seperate, so that they don't go up together.

The best bit was that part that you thought was cool. When I first saw it, I wanted to stay there, but eventually moved on. I think I might want to suggest something like that for SRB2 Version 1.1...
 
Monster Iestyn said:
This level's OK, but here are some points that I dislike:
*Is this level supposed to be complete? It very well isn't, as the last blue arrow on the track doesn't go anywhere...

.

He said in the top its an Alpha/Beta/Whatever. =/

'Sides, this level has potential. Just remove the robots and make the pit a death pit, and quite well done.
 
I have noticed that your levels are pretty damn good, but kinda flat. Your maps need a lot more detail.
 
Ice said:
I have noticed that your levels are pretty damn good, but kinda flat. Your maps need a lot more detail.

I try my best, and I'm still working on beauty in sector design. But thanks.
 
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