Change previous level depending on levels already completed

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Latius

Hybrid Kart Mapper/Porter
I was wondering if there was anyway to change a level depending on the levels already completed. This is because the HUB in my mod has to open doors as levels are completed. Also, one of the exits has to lead to two diffrent maps - one when you first reach it, and another once you've cleared that level.
 
You could make a bunch of redundant copies of the maps in question to simulate that effect. I don't think you can actually do that though.
 
Well, with the first idea, I could use that in some way... but it would be hard to do.

And, the emblems are NOT like the crystals in Crash 2. They are NOT required at all.
 
There is a problem with the second idea. there is no emblem check linedef trigger.
 
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