Was wondering if there was a good PSP port of this around

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Lupo Aro

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Hey guys, haven't posted here in ages. I come to humbly ask if there's a good PSP port of SRB2 at all. If there is, could someone link it to me/upload?
 
I seriously doubt it. A list of reasons why a NDS port wouldn't work can be found here, so a PSP port probably wouldn't work either.
 
fawfulfan said:
I seriously doubt it. A list of reasons why a NDS port wouldn't work can be found here, so a PSP port probably wouldn't work either.
Half of those things are only related to the Nintendo ds and not the psp like ram for example
 
Well, the other half was related mostly to how bad it would be even if it was possible. Playing SRB2 on a PSP can't possibly capture the original experience.
 
The PSP would work great! It is powerful enough to play SRB2 wonderfully! (Don't sue me if I'm wrong.)

But, nobody really cares about SRB2PSP, so nobody works on it. So, it's a crappy port. It could be a cool thing to try and get working, if you don't care about playability, though.
 
I have the best idea of all. Why don't we play SRB2 on...THE COMPUTER? TRA-LA-LAAAAAAAA FANFARE FANFARE FANFARE!!!
 
FoxBlitzz said:
Screw PSP, I want to play the game on my Pandora. ;P

Me too :D The pre-orders for it should be starting tomorrow.

Anyways... Yes. There is a PSP port, but it does run slowly. Over a year ago, I helped Alam get it working by sending him crash logs and such when it happened.
 
SRB2WikiSonicMaster said:
A new handheld system coming out. Costs $330. Way more powerful than the PSP in graphics.

Really??? I just bought a PSP, and I Love it!!! Pandora. Looks like another gaming cell phone, only BULKIER!!!
 
Pandora supports OpenGL.
Pandora could run SRB2JTE stably.
Pandora won a fight against Chuck Norris.

Need I continue?
 
Chaos Knux said:
Pandora supports OpenGL.
Pandora could run SRB2JTE stably.
Pandora won a fight against Chuck Norris.

Need I continue?

Yet another topic, turned into a "Pandora FTW" topic.
 
Ok back on topic >_>

I would see no reason why srb2 should lag on a psp if ported correctly, the psp's specs should easily be able to run software mode without problems but the console part my be an issue.
 
Silent_Snipe said:
Ok back on topic >_>

I would see no reason why srb2 should lag on a psp if ported correctly, the psp's specs should easily be able to run software mode without problems but the console part my be an issue.

SRB2 requirements:
Intel Pentium II 300mhz or better;
64mb RAM;
50mb free disk space (2mb free during play);
Direct X 3 or better compliant video (90 megapixels/sec or better for OpenGL);
Direct X 3 compliant sound

PSP specs:
333 MHz MIPS R4000 (32-bit) CPU
GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM and 4 MB embedded DRAM.
480 x 272 pixel video playback with 16.77 million colors
 
Chaos Knux said:
Pandora supports OpenGL.
Pandora could run SRB2JTE stably.
Pandora won a fight against Chuck Norris.

Need I continue?


Why chuck Norris? Nobody wants to fight him!!! He's like 50 or something!!
 
Chisuun said:
SRB2 requirements:
Intel Pentium II 300mhz or better;
64mb RAM;
50mb free disk space (2mb free during play);
Direct X 3 or better compliant video (90 megapixels/sec or better for OpenGL);
Direct X 3 compliant sound

PSP specs:
333 MHz MIPS R4000 (32-bit) CPU
GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM and 4 MB embedded DRAM.
480 x 272 pixel video playback with 16.77 million colors
Ok so it just meets the requirements >_>, but it should still be fine if it gets ported over correctly
 
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