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Old 10-19-2014   #61
Fawfulfan
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Originally Posted by BlasterGuy View Post
Here's something cool that I added to my Match Level, a kitchen.
Gotta do something about the wall and ceiling textures, but otherwise great.
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Old 10-25-2014   #62
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Just a reminder guys, there is only one week left until OLDC voting starts now. All submissions should be entered by 7PM (Eastern US Time, or GMT-4) on October 31st.
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Old 10-25-2014   #63
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Don't worry, I just started with a level!
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Old 10-25-2014   #64
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snip
Well paint me blue and call me Chiss, that looks pretty incredible. Any specifics you'd want to share?
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Old 10-26-2014   #65
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Please tell me that moon is just a bunch of midtextures floating in the skybox
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Old 10-26-2014   #66
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It looks like. And I really don't wanna see an ugly round FOF Moon floating in the sky :S
Also, I wish you luck to finish your level, Spherallic.
You guys are gonna blame me again in the voting section, but my entry is a NewHorizons related level. Tough, it's not as boring as FRZ1!

Spoiler: Big Images... and spoiler.

Obvious path split and... Oh look top right of the image :O

OMFG LAT' YOU'VE PUT VERTICAL PLATFORMING. HOW IS THIS POSSIBLE!?

What if I tell you this red thing is bouncy mud?
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Old 10-26-2014   #67
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Originally Posted by Neo Chaotikal View Post
Please tell me that moon is just a bunch of midtextures floating in the skybox
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It looks like. And I really don't wanna see an ugly round FOF Moon floating in the sky :S
You're both wrong, no midtextures or FOFs at all! It is situated in the skybox though, so Neo's half-right I guess?



I smoothed it out some more, by the way!
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Old 10-26-2014   #68
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Well, I have to say from both screenshots that the shadows look pretty damn realistic compared to where the Moon is in the sky. Tough, the water seems a big too big, you should manage to put a smaller texture because it looks weird to have a water texture so big compared of the eventual water that could be used in the level.
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Old 10-26-2014   #69
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You're both wrong, no midtextures or FOFs at all! It is situated in the skybox though, so Neo's half-right I guess?
I was asking you to tell me that they're midtextures because that would be the proper lightweight way to do it. FOFs are overkill, and you don't need planes, so you don't need sectors either. The only other options I can think of are midtextures and mobjs, and you're not using mobjs.

My conclusion? You're either a liar, using an unoptimal method, or a magician.
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Old 10-26-2014   #70
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I point out that Sphere's entry is for a multiplayer level, which kinda prevents him from using midtextures themselves in a sane way (since custom textures aren't allowed in Match/CTF divisions).
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Old 10-26-2014   #71
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Originally Posted by monster iestyn View Post
i point out that sphere's entry is for a multiplayer level, which kinda prevents him from using midtextures themselves in a sane way (since custom textures aren't allowed in match/ctf divisions).
*snip deleted comment*
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Last edited by "Lat'"; 10-26-2014 at 04:05 PM.
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Old 10-26-2014   #72
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So you mean the moon is actually made out of... Floating blocks...? :S
Nope, the moon is made out of a floating circle. SRB2DB/DB2 has a tool which you can use to make a circle.

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This is rather a custom texture for me, which would mean it is once again a single player level.
It's a multiplayer entry, you can see a bounce ring panel in the circle of flowers.
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Old 10-26-2014   #73
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Okay, blame me for this awful misstake ><
Anyways, here is more veritical platforming in a unfinished section I started like 30 minutes ago.

Spoiler: Don't open if you think unfinished sections are ugly. (It is)
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Old 10-27-2014   #74
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I point out that Sphere's entry is for a multiplayer level, which kinda prevents him from using midtextures themselves in a sane way (since custom textures aren't allowed in Match/CTF divisions).
64x64 snow texture
"Tile midtextures X times" linedef flag trick
Y offsets
Profit
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Old 10-27-2014   #75
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That still limits you to multiples of 64 or whatever texture's height for heights of various parts of the structure. Using offset sectors (as he does in the level, according to a DB screenshot he shared) may be less efficient, but the difference is negligible and allows for greater flexibility in the situations where it works. The difference in performance will hardly affect framerate unless a similar effect is used for many things that are visible at once.
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Old 10-27-2014   #76
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Originally Posted by RedEnchilada View Post
That still limits you to multiples of 64 or whatever texture's height for heights of various parts of the structure.
Well the original picture had it much blockier, so it was definitely doable there!

I'm not discrediting the way it looks now or how it's implemented -- it looks great -- but I'm just saying, if I had the first one as the target image to reproduce, I would've used the repeating midtexture trick.
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Old 10-27-2014   #77
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Looking at the screenshot, I am pretty sure that is a cannon ball colored white....



I am guessing he used a super thick color map to change it from black to white though.

EDIT: And if it's not that, then it could also be the disco ball.

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Old 10-27-2014   #78
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Originally Posted by Spherallic View Post
You're both wrong, no midtextures or FOFs at all! It is situated in the skybox though, so Neo's half-right I guess?



I smoothed it out some more, by the way!
Wow Spherallic! The skybox you made is very cool. I love it! :)
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Old 12-31-2014   #79
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So... we only have one submission for this OLDC contest voting coming up tomorrow.

Shouldn't be too hard to figure out whether we'll have a contest this time or not, don't you think?
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Old 12-31-2014   #80
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That's probably because literally nobody has been discussing their ideas for the December OLDC, which makes it seem like there's nothing to do. I'm just saying, if there would've been more discussion, map screenshots, whatever, perhaps more people would've been inspired to make a map in time for the OLDC themselves.

Then again, there's also a good possibility that people just didn't finish their maps in time, so I could be wrong.
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