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Old 03-04-2014   #1
Mystic
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Default OLDC Resuming for May/June 2014

As the thread title implies, the official level design contest is resuming for the May/June 2014 time period. The rules are still as they were for the last completed OLDC, with the new voting system intact.
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Old 03-08-2014   #2
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Once 2.1 is out we can send in entries, right? My level has been finished for 6 months now, waiting for the next contest.
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Old 03-08-2014   #3
Iceman404
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Maybe I'll start mapping when 2.1 is out and join these things.
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Old 03-08-2014   #4
glaber
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I'll probably make a level for this depending on how stable SRB2 doom builder is with 2.1.
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Old 03-09-2014   #5
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oh cool an actual reason to map again
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Old 03-10-2014   #6
Knux576
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I might actually map for this for once.
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Old 03-10-2014   #7
kyllian1212
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Like about 90% of the people who posted here right now, im probably going to map again.
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Old 03-11-2014   #8
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I already started mapping with no planning at all lol.

Spoiler:


I might actually plan out the level before I start making the rest. =P
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Old 03-15-2014   #9
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Now the good question is, what will the rewards be if the person who entered the contest? If it remains the simple gold name. I guess that good enough for an OLDC. But I feel a better reward would be fantastic. This would bring in more mappers into the community if we have a chance to win something "Good" out of it.
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Old 03-15-2014   #10
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I accept nothing less than a cash prize and my name tattooed on one of the devs' left thigh.
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Old 03-15-2014   #11
CobaltBW
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I'll have a reason to write walls of text again~
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Old 03-18-2014   #12
Kuba11
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Srb2 wiki says that you can now add two WADs with custom textures to the game at the same time without them canceling each other out. Does that mean custom textures (and maybe other things like music?) will be usable in multiplayer divisions?
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Old 03-19-2014   #13
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So, um, how do we convert our levels from 2.0 to 2.1? Is there a mystical process or will they work straight up?
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Old 03-19-2014   #14
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They should work for the most part. You'll probably have to tweak a few strings in the header or set a linedef executor back up (because a few of those have changed how they get their arguments), but it's nothing like the 1.09-2.0 changes and most things should work.
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Old 03-21-2014   #15
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Quote:
Originally Posted by Kuba11 View Post
Srb2 wiki says that you can now add two WADs with custom textures to the game at the same time without them canceling each other out. Does that mean custom textures (and maybe other things like music?) will be usable in multiplayer divisions?
As much as I want to say yes, no. Certainly not this go around, at any rate.
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Old 03-21-2014   #16
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Well, already started to map I did have some experiments with skyboxes.
Can't actually tell it's as good as official srb2 ones but...
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Old 03-23-2014   #17
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Yes... I might make something for this.
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Old 03-23-2014   #18
Hyperknux
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Finally, I've missed participating in these. They we're good fun and now I have a reason to map again. Not sure if I'll do this one, but I'll most likely take part when I'm back from my South Africa trip which is coming up quite soon. Gonna have to find out about the new voting system as it's been quite a while.
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Old 03-23-2014   #19
kyllian1212
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Actually might make something for July/August, instead.

EDIT: Except if I really have the time to do something for May/June.
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Last edited by kyllian1212; 03-23-2014 at 08:48 PM.
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Old 03-24-2014   #20
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Quote:
Originally Posted by kyllian1212 View Post
Actually might make something for July/August, instead.

EDIT: Except if I really have the time to do something for May/June.
The end of June is pretty far off. You should be good.
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