Eh.
That's really all I could say about it. There's a LOT of problems with this level that needs addressing before you go on repeating the same mistakes in your next level. For one, I was already having problems with long, tiny tunnels near the beginning of the level. If you're going to make a tunnel, please make them wide enough so that the camera/Sonic isn't constantly bumping into the walls. I bet that if you though about it, you could have turned it into something really interesting at the start. Personally, I would just completely reshape it and think of something else to make there, if I were you.
Next, came the non-existant thok barrier. You're going to need one in every level you make. This article should easily show you how to properly make one, but feel free to ask me questions if you aren't sure how to set it up:
http://wiki.srb2.org/wiki/Thok_barrier
Thirdly, the level itself. I don't know what you were thinking when you made Lava-textured block sectors, but it didn't really help the level theme at ALL. I thought you said you were going to put details in your level? I saw NONE. You lied to me. It was a total bland-fest, running forward to long stretches of "nothing" for a long time. Then there were the crawlas on every platform I sprang to. Then came the button hunt. Then you finished it off with even more springs and FOFs over a deathpit. Although I can see that you put a bit of effort into this, I really didn't have fun playing at all.
For a first level, it actually isn't too bad. If you like, I could point many of them out and tell you why they just don't work in a good level. But that's only if you feel this would be informative. I'm not going to waste my time explaining otherwise.
That's really all I could say about it. There's a LOT of problems with this level that needs addressing before you go on repeating the same mistakes in your next level. For one, I was already having problems with long, tiny tunnels near the beginning of the level. If you're going to make a tunnel, please make them wide enough so that the camera/Sonic isn't constantly bumping into the walls. I bet that if you though about it, you could have turned it into something really interesting at the start. Personally, I would just completely reshape it and think of something else to make there, if I were you.
Next, came the non-existant thok barrier. You're going to need one in every level you make. This article should easily show you how to properly make one, but feel free to ask me questions if you aren't sure how to set it up:
http://wiki.srb2.org/wiki/Thok_barrier
Thirdly, the level itself. I don't know what you were thinking when you made Lava-textured block sectors, but it didn't really help the level theme at ALL. I thought you said you were going to put details in your level? I saw NONE. You lied to me. It was a total bland-fest, running forward to long stretches of "nothing" for a long time. Then there were the crawlas on every platform I sprang to. Then came the button hunt. Then you finished it off with even more springs and FOFs over a deathpit. Although I can see that you put a bit of effort into this, I really didn't have fun playing at all.
For a first level, it actually isn't too bad. If you like, I could point many of them out and tell you why they just don't work in a good level. But that's only if you feel this would be informative. I'm not going to waste my time explaining otherwise.