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Old 3 Weeks Ago   #61
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Originally Posted by smoothmoon77 View Post
i can't believe this is from the same guy who made 2.0's knux
it looks so great
Yeah I'll admit that 2.0 knux was very rushed and sloppy, but hey, it was better than uglyknux
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Old 3 Weeks Ago   #62
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Sorry for the double post here but I just wanted to catalogue this somewhere besides the SRB2 discord server
So how PointySonic's compatibility with NiGHTs stages was gonna go has been hanging in the back of my mind for a while as I work on this. Rotating and polishing so many frames is rough, tedious work and frankly I simply don't want to do it, so if I didn't have any way to work around it I was simply not going to have special stage compatibility for Pointy. MPC's image rotation code is interesting, but still a long ways from being usable.
But I came up with an idea. In SRB2, the sprites get upscaled once they're in the game, and upscaled sprites are much easier to rotate with no polishing or detail loss in the process.

So what if I just upscaled the sprites, rotated them, then put them in the game pre-upscaled, rather than letting the game itself upscale them?
Spoiler:

It came out looking pretty good! However, since the sprites in the wad would now be 4x scale, that also means greater wad filesize. For comparison, that test sprite upscaled is 9.65kb. The side standing frame at the regular 70x70 size is 894bytes. That's a pretty dramatic size difference, which could stack up quick when working with multiple frames. We'll have to see how the filesize looks once I actually have the NiGHTs frames finished, but for now this is a much easier way to add NiGHTs compatibility. If I have to, I could just separate the NiGHTs frames into a second wad, so you would have to add pointysonic.wad and pointysonicnights.wad if you wanted special stage compatibility while playing.
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Old 3 Weeks Ago   #63
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Smooth criminal. Man i wish we had Rot Sprite, it would make it so much easier for spriters
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Old 2 Weeks Ago   #64
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Yeah, I have to say, after seeing Mania's animation shorts, Toon Sonic, and Chrispy's running animation, I'm pretty much sold on the idea of erect spikes being canon.

What really fascinates me is how different this looks from Motor Roach's FSonic, and yet how both of them are equally as stylish and fun to look at. I'm honestly torn between the two.
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Old 2 Weeks Ago   #65
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I changed the white palette to be shaded with Steel Blue rather than Gray and it really improved the sprites overall
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Old 2 Weeks Ago   #66
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Yeah, off-grays in general are under-appreciated. They're probably a little harder to utilize in SRB2 due to the whole issue of palette swapping -- in particular, a certain off-gray may look good on a certain skincolor and less appealing on others... but I don't think that would be much of an issue here. For what it's worth, steel blue definitely matches Sonic's default color better than standard gray.
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Old 2 Weeks Ago   #67
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Yeah it would probably be nice if I could use the greens to shade the whites so they change color with the skins, but the blue will probably work well regardless. Even when he's not blue, the blue helps convey a sense of coolness with the shadows.
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