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Pointy Sonic
Version: 2.1, by Chrispy Chrispy is offline
Developer Last Online: Jun 2019

Category: Version: SRB2 Rating: (11 votes - 4.64 average)
Released: 03-19-2019 Last Update: 05-16-2019 Installs: 2
Characters Scripts Re-Useable Content Sprites/Graphics

Spoiler: Chrispy
Pointy Sonic is finally here for everybody to play! I've had a great time working with Lach and AxelMoon on making him possible, and I hope you have a Robo Blast playing him!
We plan to keep him updated with bug fixes and potential changes to features and sprites. Feel free to break him, edit him, reuse him, whatever. This is only the beginning!

Spoiler: Lach
Pointy Sonic's been quite the project for me! It evolved from a simple double jump ability and some extra death frames into an almost complete overhaul to the animation structure most characters use. Features such as the moving head and the spring tricks heads-up display pushed me to use SRB2's Lua resources in ways I had never thought about before, and to say that building it all was fun would be a complete understatement of the enjoyment this project has brought me. Pointy is by far the most complex and stimulating character I've ever worked on and I'm really proud of the results!

For those who are curious, the head tracking feature is done by turning Pointy himself invisible and spawning in three new objects that display his body and two layers of his head individually. This allows me to control the head and body angles independently from each other. A hitbox is spawned every frame to check for objects surrounding Pointy, and then each one is checked against a priority list to determine which object should be looked at. The head angle is then shifted to face that object by a little bit every frame, in a similar fashion to how directionchar works.

I'd say the hardest parts of this project were the super form and, funnily enough, the dab. The dab used to only be usable at a standstill, but towards the end of development we changed it so that it could be used in motion or even in the air, and the system had to be reworked almost entirely, which broke a LOT of the script's stability. The super form falls under this category too; there were just so many things to account for both SRB2-inflicted and Pointy-inflicted that I fully expect for it to break with other addons sometimes.

Despite the mess that crept into those additions, I've done my best to add comments to the script so that anyone reading can at least follow along with what the code is doing. It's completely free to use, just like the sprites are! I really hope you enjoy the work Chrispy and I put into this. We both prioritized making sure Pointy was fun and interactive, pouring emotion and character into his art and features wherever possible. Working with Chrispy is very enjoyable and I'm looking forward to delivering more content with him in the future!

Spoiler: Console Commands
Neck on/off -change between traditional standing frames or head tracking ones
Emotion on/off -toggle emotion blurbs
Curiosity 0/1/2 -change pointy's object tracking level. 2 singleplayer only
Flicker on/off -toggle spin flicker frames
Bass on/off -toggle bass distortion from dabs

Spoiler: Features
  • Fast Boy
  • Aseprite file with all layers and frames
  • Spritesheet with all frames
  • GIF with all frames
  • Neck (Really Works!)
  • Dab on Toss Flag
  • Yeet
  • Shoot Dance on Custom 1
  • Momentum Flip
  • Drop Dash when Spinning in the air
  • A whole Backflip animation with Rotations and Everything
  • Tricks
  • Cool Rankings
  • Confetti
  • Emoji
  • Screenshake
  • Triple Airhorn
  • T-Pose
  • Record Scratch
  • Skid Frame
  • Extra Spin Frames
  • A neat Spin Trail
  • Extra Teeter Frames
  • Randomized Teeter Speeds
  • Extra Death Frames
  • Shoe Buckle
  • Gust Frame
  • Flying Super Sonic
  • Super Idle Frames
  • Animated Signpost
  • Snowball Hands
  • Pivot
  • Easter Eggs
  • Extra Smooth Super Transformation
  • More Custom Frames than Vanilla Frames
  • ~411 Frames Total
  • I don't think I've ever seen every frame in one playthrough
  • Seriously there's a lot of frames
  • Completely Free to Use!

Spoiler: Changelog
added default dance
fix 2D skid
fix death frame bug
added MD2

Download Now

File Type: zip (7.51 MB, 675 views)


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Old 03-19-2019   #2
Worst Ranked 'Kart Player
D00D64's Avatar

Thank you for what was totally a Day-Before-By-Birthday Gift to me.
Welcome to releases!

The least skilled player on the Kart Krew dev team, but I try my best. Maybe someday...

My awful Twitter account

My also awful YouTube channel
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Old 03-19-2019   #3
Prime 2.0
Grape flavored
Prime 2.0's Avatar

It's finally here.
Science tells us that nothing can be proven, only rendered more likely to be true. If we do not question what we already know, how can we know, much less admit, when we're wrong? Such things are vital to progress.
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Old 03-19-2019   #4
likes to assault raccoons
Inazuma's Avatar

Congratulations on the wad release!!

I love how smooth his animations are! Great work Chrispy!!!
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Old 03-19-2019   #5
a mindless art
elvinkonohana's Avatar

Hes finally here and damn it feels good.
Discord : SciuriRal#4764
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Old 03-19-2019   #6
nanananananananananananan a
Lach's Avatar

  • Going into 2D mode yields a Lua warning about S_POINTY_SKID2
  • The dab sound is WAY too loud when any player but yourself dabs
  • Spectating another player applies their bass command settings
  • Super Sonic does not spin in zoom tubes

I will edit this post as more are found, and they should be fixed whenever we decide to drop a new update. If you find something not on this list, please post a report in this thread or shoot me a message about it!

Last edited by Lach; 03-19-2019 at 02:12 PM.
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Old 03-19-2019   #7
Lower-Mid tier pixel artist
Twins'R'Awesome's Avatar

I t ' s b e e n 3 0 0 0 y e a r s

Congrats on the release, and I can't wait to D A B my way through the entirety of SRB2
The most E P I C gamer around~
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Old 03-19-2019   #8
The one and only!
MK.exe's Avatar

Im still suprised my joke suggestion to add tricks was added. Great work, all 3 of you!
Considered Milestones:
Hit a 180 Rail shot
1st person to have a map in releases with Slopes
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Old 03-19-2019   #9
Raze C
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It's finally here. I've followed a good part of Pointy's development when I first saw it I thought it was just a single experimental sprite and now, it's here
Everything is so smooth and well made, the head animations, the emotions, abilities, seriously, good job you all.
Originally Posted by NoNameGuy721
They Didn't put my Homie Pikachu in SRB2MD *BUT THEY PUTED SYLVEON*

Last edited by Raze C; 03-19-2019 at 12:51 PM. Reason: Added a few more things after playing.
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Old 03-19-2019   #10
Sometimes I sprite "things"
-CG7244-'s Avatar

Pointy joins to the SRB2 Adventure. *claps*
"The more detail that I put in the sprite, means the effort that I put into it."
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Old 03-19-2019   #11
Dima064's Avatar

I'm gonna be honest: I LOVE THIS MOD!
I love how this is based on Sonic R model and Chao Garden emotions. The added Double Jump and Drop Dash abilities make this soooo addictive to play! Especially Double Jump, which can be heaven to casual speedrunners, as it is really easy to control. I also like those Dabbing and Hype emotes. For goofy purposes, it's a neat addition (even if dab trend should be dead for like 2 years already).
So much potential in details and animating overall. I can recommend this mod to everybody as I think it's a must-have!

tl;dr It's an amazing mod!
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Old 03-19-2019   #12
VictorLes's Avatar

Congratulations on the release i've been waiting for this, great work!
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Old 03-19-2019   #13

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Old 03-19-2019   #14
No idea what to put
Ezehot52's Avatar

look at him, he is handsome, he is here finally, Happy Birthday Pointy!
"Not sure what is happenin', but i was very excited for it"- Sonic 1998
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Old 03-19-2019   #15
ThatGuy1991's Avatar

Best Sonic Character so far. Pointy Sonic for ever :)
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Old 03-19-2019   #16
Sinny33's Avatar

This Man is pure beauty. Like Pointy Tails next to Sonic meaning that he's coming soon.

2.2 Hype at it's finest.
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Old 03-19-2019   #17
Wandering Protagonist
Goldenhog's Avatar

At first I thought the head-tracking thing was nice but silly and pointless... then I saw Pointy looking up at the swinging spikeballs in CEZ.


Though, I think the neck function needs to be restricted a little more, at least when Pointy is standing still and turning around freely. It just looks really odd when he has his back completely straight, but his head is straight 90 rotated from it. Like the poor thing has his neck broken.
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
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Old 03-19-2019   #18
I like your attitude!
Chengi's Avatar

I played around for a solid hour with this character and I quite honestly didn't want to stop. Everything, from the spritework, animations, easter eggs, and the movement just clicked with me.

I'm not sure if this is intentional, but being able to hold a dropdash out of a whirlwind shield jump and get both the jump boost and extra speed when landing is the most satisfying thing I've ever experienced in this game. I almost want this to be the default Sonic. It feels that good to play.

Outstanding work.
Originally Posted by filio View Post
How stupid will the internet get?
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Old 03-19-2019   #19
Xelork is Happy to see you.
Xelork's Avatar

Everything i have to say in simple words EP#01

Is T-Pose a possible action to do?
Xelork Made this.
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Old 03-19-2019   #20
Well yes, but actually no.
MarioFreak2001's Avatar

Our good pointy boy has finally arrived!
biggest oof
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