SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion > Bug Reports

Thread Tools Search this Thread
Old 01-28-2018   #1
Ritz's Avatar
Default Wall scrolling issues

Wall scroll effects like 503 don't account for linedef transfers while climbing. Also, texture scrolling is locked horizontally when the effect is applied to FOFs, no diagonal or vertical.

Last edited by Ritz; 01-28-2018 at 04:05 AM.
Ritz is offline   Reply With Quote
Old 01-28-2018   #2
toaster's Avatar

Your first issue has one simple major cause - you're not constantly detecting the linedef in front of you, just the fact that there's a wall. You hit it when you glide, it's set to your last touched linedef, and then you enter climbing mode. This is something I've wanted to change but never really had the patience to re-engineer, since there's no easy way to constantly detect the linedef in front of you.

The vertical movement thing is much simpler, on the other hand. FOF sides intentionally use the y offsets of their in-map linedefs unless you use transfer line, because the original Doom Legacy designers thought this combination of parameters was more appropriate for DooM mapping. You can work around this by making sure there are no upper or lower textures visible for the same linedef and then applying the vertical scroll effect to the in-map linedef.
<fickle> giant robo-hood that rips the map apart with her bare hands
shameless plug: please check out my sonic mania lego ideas project, it could become a real thing if yalls support it
toaster is offline   Reply With Quote
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 12:13 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.