SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing > Editing Help

Reply
 
Thread Tools Search this Thread
Old 08-20-2010   #1
Virt
Trollerskates
 
Virt's Avatar
Default Would it be possible to SOC the following animation?


What I mean by this is, would it be possible in a SOC to make it so that you basically do a no-spin jump, but inbetween the Springing and Falling animations, it plays the spin animation one/two times?
__________________
I'm most active on Twitter!
Virt is offline   Reply With Quote
Old 08-20-2010   #2
Kim the Fox!!!
What am I doing here?
 
Kim the Fox!!!'s Avatar
Default

Maybe. You know that SOC are for make things or edit things, but for chaning animation I think you could change Sonic in some Char Editor. (Bad answer)
__________________
Quote:
Originally Posted by A Kart Netgame
<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
Kim the Fox!!! is offline   Reply With Quote
Old 08-20-2010   #3
frozenLake
 
frozenLake's Avatar
Default

Not in between, but you could make a few extra frames to go to first, before the falling.
frozenLake is offline   Reply With Quote
Old 08-20-2010   #4
Chimera
Your best friend
 
Chimera's Avatar
Default

Yeah, all you'd need to do is set the first falling frame as the first spinning sprite, set 3 freeslots to be the other 3, set a fourth to be the first falling frame, have that frame go to the 2nd falling frame that's already set, and then have that frame loop to the fourth freeslot. The only problem would be that any SOC you add that uses those 4 freeslots will screw up your character :P

EDIT: I think you can make it that the spring frame can go to the spin frames after a second or two, for a spinning-in-the-air effect to be more improved. It might be a little weird with the animation, though.
__________________
Nice.

Last edited by Chimera; 08-20-2010 at 06:14 PM.
Chimera is offline   Reply With Quote
Old 08-21-2010   #5
Draykon
Part-Time Magical Girl
 
Draykon's Avatar
Default

It's funny because I actually did this back in 1.09.4. It was a bit buggy then though, and I don't particularly care to port it, but if you're interested, it should work something like this:
-PLAY_FALL1 (I don't remember the numbers) should have its NEXT state set to a custom frame. (Freeslots if you don't want to break anything) Change the spritesubnum of this so that it shows the "falling up" frame (I THINK that would be found in PLAY_PLG, but I forget.)
-These custom frames should be a loop of the spin animation (See PLAY_ATK for the spritesubnums you want). The last frame should be a copy of the original PLAY_FALL1, with its NEXT state set to PLAY_FALL2.
-PLAY_FALL2 should have its NEXT state set to that copy.

There might be something horribly wrong in there, but I think that'll get the effect you want when the player is nojumpspinning.
Draykon is offline   Reply With Quote
Old 08-22-2010   #6
Chimera
Your best friend
 
Chimera's Avatar
Default

Quote:
Originally Posted by Draykon View Post
Change the spritesubnum of this so that it shows the "falling up" frame
Correct me if I'm wrong, but I thought spritesubnumber set the attributes of the sprite, like what level of transparency it had and weather or not it was unaffected by brigtnesss. o.o
__________________
Nice.
Chimera is offline   Reply With Quote
Old 08-22-2010   #7
MascaraSnake
aka SpiritCrusher
Moderator
 
MascaraSnake's Avatar
Default

Quote:
Originally Posted by Hyper Shadic X View Post
Correct me if I'm wrong, but I thought spritesubnumber set the attributes of the sprite, like what level of transparency it had and weather or not it was unaffected by brigtnesss. o.o
It does both, AFAIK. But its main purpose is to select the frame to use.
MascaraSnake is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Can you extend the running animation in SRB2? Goldenhog SRB2 Discussion 4 01-03-2010 04:08 PM
How do I give quicksand an animation? DrTapeworm Editing Help 5 07-29-2009 08:34 AM
how do i make animation sprites? Sonic Destiny Editing Help 6 03-06-2008 12:43 AM
The coolest flash animation I have ever seen in my life. Bigboi General Discussion 21 10-03-2005 02:04 AM


All times are GMT. The time now is 01:10 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.