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Old 08-10-2010   #1
A Cat
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Default example text for maincfg?

Is there a example wad for a maincfg?
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Old 08-10-2010   #2
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Just look at any big level pack, such as Tortured Planet, Acid Missile, Emerald Isles etc.
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Old 08-10-2010   #3
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Why are there #???
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Old 08-10-2010   #4
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http://wiki.srb2.org/wiki/MAINCFG#Implementation

"It's also common practice to provide comments (lines prefixed with a "#" symbol for easier reference and structuring)."
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Old 08-10-2010   #5
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I'm still confused. For first level do you use 1 or 01 or map01?
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Old 08-10-2010   #6
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http://wiki.srb2.org/wiki/Level_Header

Why didn't you look here?
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Old 08-10-2010   #7
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I placed a emblem and it is not there!
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Old 08-10-2010   #8
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Are you sure you placed it at the right spot and looked at the right spot? In any case, post your emblem block.
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Old 08-10-2010   #9
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Emblem block?
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Old 08-10-2010   #10
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Well, the lines you wrote in the MAINCFG to make the emblem appear.
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Old 08-10-2010   #11
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OK.

X 5493
Y 4946
Z How???
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Old 08-10-2010   #12
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That can't be everything. Also, Z is the height.
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Old 08-10-2010   #13
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I set it to 0.
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Old 08-10-2010   #14
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Well, the Z position should of course be set so that the emblem will actually show up. If you put it in a place where the floor is higher than zero and set the Z position to 0, it will be somewhere below the floor.

Also, please just copy all the lines that you wrote in the MAINCFG (for the emblem). It should look something like this:

EMBLEM 1
X = 5000
Y = -2000
Z = 1024
PLAYERNUM = 0
MAPNUM = 1
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Old 08-17-2010   #15
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The Z position is say, If you make a floor have a height of 0, then put Z = 0, the emblem will show up above the floor because the floor height is 0 and the z position is 0. Setting the Z position to 200 would make the emblem be at 200 fracunits.
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