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SRB2Cineblast
Version: 1.0, by Cinefast (32 kilowords of core!) Cinefast is offline
Developer Last Online: Aug 2015

Version: SRB2Cineblast Rating: (19 votes - 3.95 average)
Released: 04-02-2010 Last Update: 01-01-2011 Installs: 26
Re-Useable Content Code Changes

SRB2CINEBLAST IS OFFICIALLY DISCONTINUED. SEE KALARON'S SRB2CB INSTEAD. BELOW IS AN ARCHIVE:


SRB2Cineblast is my source-code mod. It's main feature is bots, using code based on the old JTEBots from SRB2JTE. There are also miscellaneous other features. Please note that this release is a beta.

CURRENT RELEASE:
v1.0, codebase SRB2 2.0.6

Get Cineblast: HERE. Alternatively, via the attachment.

Version History:
0.2.3 - New versioning, bots work.
0.22 - Stable bots
0.21 - First release, with unstable bots

TEAM MEMBERS:
Cinefast - Primary Programmer
SpiritCrusher - Beta Tester, Bugfixer

Source code is available at the SRB2MODS public SVN. Feel free to reuse the code - but I'd appreciate a mention of Cineblast and myself in your product.



If SRB2Cineblast runs in windowed mode, type fullscreen on in the console and press enter.

Screenshot featuring bots:

Download Now

File Type: zip Release.zip (1.03 MB, 8762 views)

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  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 01-09-2011   #242
Kingaison98
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Okay, I admit my last question was a stupid one. But now when I try to open the .exe file, it says WAD not found or not valid. Is there some special WAD I need to download or do I need to include my extra WADs in another folder?
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Old 01-09-2011   #243
SEGA.exe
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Quote:
Originally Posted by Kingaison98 View Post
Okay, I admit my last question was a stupid one. But now when I try to open the .exe file, it says WAD not found or not valid. Is there some special WAD I need to download or do I need to include my extra WADs in another folder?
Make sure all files are in your SRB2 folder.

Same with Cineblast files.
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Old 01-09-2011   #244
Kingaison98
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All of them are in the same folder. Could it be that some of them aren't 'valid'? If so, I need to be able to determine which ones and get rid of them.
Edit:
Actually, I found the one I need, it's the srb2.wad file. Would that be found within the src zip file?

Last edited by Kingaison98; 01-09-2011 at 01:13 AM.
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Old 01-09-2011   #245
SEGA.exe
SEGAholic The EXEcutable
 
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Quote:
Originally Posted by Kingaison98 View Post
All of them are in the same folder. Could it be that some of them aren't 'valid'? If so, I need to be able to determine which ones and get rid of them.
You can try download Cineblast again.
(Preserves file "r_opengl.dll", rename to "r_opengl2.dll")

Well, that's how I have it in my folder.
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Old 01-09-2011   #246
Kingaison98
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Doesn't make a difference. I believe it's the fact that I don't have the srb2.wad file.
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Old 01-09-2011   #247
SEGA.exe
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Quote:
Originally Posted by Kingaison98 View Post
Doesn't make a difference. I believe it's the fact that I don't have the srb2.wad file.
What if you install SRB2win.exe again?
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Old 01-09-2011   #248
Kingaison98
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Well I just installed the whole thing over again, I don't think I have the newest version, so I'll go get that and install it.
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Old 01-09-2011   #249
SEGA.exe
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Quote:
Originally Posted by Kingaison98 View Post
Well I just installed the whole thing over again, I don't think I have the newest version, so I'll go get that and install it.
Ah, yes, work correctly in version v2.0.6 and up.
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Old 01-09-2011   #250
Callum
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Quote:
Originally Posted by Kingaison98 View Post
srb2.wad
srb2.wad = srb2.srb
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Old 01-09-2011   #251
Kingaison98
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Well then that brings me to my original problem, there's some WAD or something that I don't have or there are wads that I can't have.
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Old 01-09-2011   #252
SEGA.exe
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Quote:
Originally Posted by Kingaison98 View Post
Well then that brings me to my original problem, there's some WAD or something that I don't have or there are wads that I can't have.

Make a screenshot of your files, with a visual reference, maybe we can help.
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Old 02-06-2011   #253
Ezer.Arch
ArchPack developer
 
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Cinefast, "gr_filtermode 5" doesn't work in OpenGL mode.

Code:
gr_filtermode 5
"5" is not a possible value for "gr_filtermode"
What makes me wonder is that, vanilla SRB2 and XSRB2 support it.
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Last edited by Ezer.Arch; 02-06-2011 at 09:35 PM.
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Old 02-06-2011   #254
Sky The Destroyer
 
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Quote:
Originally Posted by Ezer.Arch View Post
Cinefast, "gr_filtermode 5" doesn't work in OpenGL mode.
Code:
gr_filtermode 5
"5" is not a possible value for "gr_filtermode"
What makes me wonder is that, vanilla SRB2 and XSRB2 support it.
Well, the reason for this is that SRB2Cinefast doesn't have SHUFFLE defined. If "#define SHUFFLE" was uncommented "gr_filtermode 5" could be used in OpenGL mode. That's the reason why "gr_filtermode 5" doesn't work in SRB2Cinefast. Is there any reason why SHUFFLE isn't defined in SRB2Cinefast?
Personally, I like "NEAREST_MIPMAPPED" (I think that's "gr_filtermode 5"). Also, if it's uncommented, SRB2 doesn't remember your texture filter.
What good is it to not define SHUFFLE?
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Old 02-07-2011   #255
Cinefast
32 kilowords of core!
 
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Quote:
Originally Posted by Sky The Destroyer View Post
Well, the reason for this is that SRB2Cinefast doesn't have SHUFFLE defined. If "#define SHUFFLE" was uncommented "gr_filtermode 5" could be used in OpenGL mode. That's the reason why "gr_filtermode 5" doesn't work in SRB2Cinefast. Is there any reason why SHUFFLE isn't defined in SRB2Cinefast?
Personally, I like "NEAREST_MIPMAPPED" (I think that's "gr_filtermode 5"). Also, if it's uncommented, SRB2 doesn't remember your texture filter.
What good is it to not define SHUFFLE?
SHUFFLE causes massive slowdown. I may try to identify the specific problem. I could re-allow the filtering though, that doesn't cause too much slowdown.
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Old 02-10-2011   #256
Kingaison98
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Excuse me but I'm still getting the same error saying "A WAD file was not found or not valid." Help?
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Old 02-11-2011   #257
Jorklenis2
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I hope the bot when they are no rings, no running to the wall.

(Jorklenis2 received an infraction for this post: Use correct grammar and spelling.)
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Old 03-13-2011   #258
Caitlin The HedgeFox
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I just love watching the bots cause havoc in the levels. They're too busy attacking each other to attack me!
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Old 04-09-2011   #259
742mph
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EDIT: Never mind.

Last edited by 742mph; 04-09-2011 at 10:19 PM.
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Old 04-20-2011   #260
VelocitOni
KartKrew Dev
 
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SRB2 Cineblast Wiki
Quote:
While not a high priority, SRB2Cineblast has made some inroads on achieving slopes. The ZDoom plane alignment code was successfully ported, and rendering them is possible with the hardware renderer. Slope physics can also be achieved with a special triangle formation of invisible things.
I lol'd.
Is this supposed to be a late April Fool's joke or something?
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Old 04-20-2011   #261
MascaraSnake
aka SpiritCrusher
Moderator
 
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Since that was written last year, no, it's not a late April Fools joke. But the chances that it's gonna get made and released are, let's be honest, exactly zero.
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