1) New Trigger - # of hits against the boss
One or more events could be performed when you've hit the boss # times.
Sample: Upon 2nd hit, make slime rise; upon 4th hit, make slime sink; upon 6th hit, make laser blocks appear etc...
2) New Trigger - # of Times
Activates events after an object has triggered this linedef # times. This could be used in new kinds of special stages, or in levels where you don't want the player uses same path # times.
Sample: After a player has stepped on a sector X times, a door closes or level ends.
3) New Trigger - Wait
Like "WAIT #" command, this can give a "delay" between events. This could be used when level designer wants certain events don't be performed immediately after triggered.
Sample: After 2nd hit against the boss, wait 70 tics, make slime rise. After player has stepped on a sector, wait 85 tics, door closes.
4) Enhanced SHOWSCORES
SHOWSCORES should display how many lives the player has, in Coop and in Race mode; if the player is the IT or was found, in Tag mode; the player's team, in Team match and CTF. Useful when you host a dedicated server (you need to know if players are actually playing) and when you don't bother to F12 every player in your server.
Sample:
Ezer'Arch's score is 100 and has 2 lives (or got Game Over if zero)
Ezer'Arch's score is 250 and is the IT
Ezer'Arch's score is 200 and is on red team