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Old 10-18-2011   #1
Simsmagic
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Default Special Stage Tokens break Mario Blocks

I was creating a Mario level and decided to place a special stage token inside a mario block for a secret. When the player hits the block, it first knocks out the blue lining around the emerald token, and then the emerald itself if it is hit again. In addition, both items fly into the air when hit but keep going up and remain collectable.

Edit: Chaos Emeralds also fly into the air but remain collectable.

Last edited by K.S.; 01-19-2012 at 12:16 AM.
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Old 10-18-2011   #2
Joey The Fox
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the blue lining and The emerald is 2 different items that is made into 1 item, Thinking that items like that cause that error to occur...

EDIT: Or you made the mario block like that, who knows...
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Last edited by Joey The Fox; 10-18-2011 at 09:49 PM.
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Old 01-05-2012   #3
Callum
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If it's not too much trouble, can you please upload a test map with the problem?
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Old 01-18-2012   #4
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What probably needs to happen is someone needs to blend the two sprites together in Photoshop and make it one sprite.
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Old 01-18-2012   #5
Shadow Hog
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I'm actually surprised that that wasn't already the case.
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Old 01-18-2012   #6
Fred
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Isn't the point of the separate sprites so that the emerald is opaque and the orb is transparent and goes over it? You can't do that with a single mobj, not with SRB2's current sprite format.
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Old 01-18-2012   #7
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Quote:
Originally Posted by Neo Chaotikal View Post
Isn't the point of the separate sprites so that the emerald is opaque and the orb is transparent and goes over it? You can't do that with a single mobj, not with SRB2's current sprite format.
Oh, durr.... right.
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Old 01-19-2012   #8
K.S.
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A workaround for this is in the latest Trunk build.
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