Fixed Player isn't affected by current if fallen through no-current FOF

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Ezer'Arch

ArchPack 2.5 is on the way
Bug is critical. Level editing. Pushers and Water FOF.

Player isn't affected by water current if fallen through no-current water FOF and then falls into a water FOF with current.

This bug can be a serious problem if you're intending to create a cascade that ends in a river with current. Player can exploit it to scape from the river.

How to reproduce it:

  1. Build a pool with 2 sectors: both sectors is filled with water FOF with current (Linedef 544). And pick one of two sectors and set a cascade that its bottom ends at the top of 1st water FOF, as I was suggested here.
  2. Make the character fall through the waterfall until he gets into the water FOF that has current.
  3. Character is not pushed.
Workaround: none.

Sample wad: download

(BTW: rendering water FOF ceiling under a cascade is horrid :P)

EDIT: Confirmed in SRB2Trunk r7222
 
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