I'll go ahead and take this as an opportunity to talk a little bit about some things I've either only touched upon briefly or that I haven't talked about in public at all. The short answer: another SUGOI will just happen whenever I think it's been long enough since the last one. That could mean anything, from "literally a single day" to "never". Even I don't know if there will be another; SUBARASHII could indeed be the last of its kind.
If I decide I want to do another, I will not be saying so anywhere in advance; you'll be learning that there's another when I make the thread for it. I don't want people holding back their maps for when another inevitably starts, that's not the point! The point is to shut up and get on it, and get something new done! That's not to say people should be making rush maps, but working on one project for an extended period of time is more for personal projects, not SUGOI. (Slightly unrelated, but I would love to give SUGOI just slightly more time, but threads in Editing apparently aren't allowed downloads for more than a month.)
Another, relatively minor thing that determines if I want to do another is if I can come up with ideas to make the formula more interesting. SUBARASHII is more orthodox and has less explicitly hidden stuff than SUGOI 1. But in return, the progression has changed up in SP to require more emblem hunting because there's way more, there's Emerald Stages instead of Chaos Emeralds being hidden in the levels themselves, and (obviously) the sheer number of levels. This different approach means some people will likely prefer one over the other, but it makes it more interesting as well.
That said, it's a community project, so I won't feel too bad about doing a rehash. There's still an opportunity for new cool maps to shine through. But if every single SUGOI is the same thing but with the hub, finale and entries swapped out, I'm certain that will sooner or later lead to more disinterest, from both me and the regular participants.
While I'm here, I'll go ahead and clearly state this, because there's actually a lot of people that are confused about this: SUGOI has always been just fancy presentation for a bunch of one-off maps that you would normally see in Releases. The hub is just a fancy level select. The final boss just serves as a goal to work towards. I get a lot of complaints because a specific level got in, or that the finale is a little anti-climatic, or whatever, but I don't care! SUGOI isn't, and never will be, the be-all and end-all level pack.
If I decide I want to do another, I will not be saying so anywhere in advance; you'll be learning that there's another when I make the thread for it. I don't want people holding back their maps for when another inevitably starts, that's not the point! The point is to shut up and get on it, and get something new done! That's not to say people should be making rush maps, but working on one project for an extended period of time is more for personal projects, not SUGOI. (Slightly unrelated, but I would love to give SUGOI just slightly more time, but threads in Editing apparently aren't allowed downloads for more than a month.)
Another, relatively minor thing that determines if I want to do another is if I can come up with ideas to make the formula more interesting. SUBARASHII is more orthodox and has less explicitly hidden stuff than SUGOI 1. But in return, the progression has changed up in SP to require more emblem hunting because there's way more, there's Emerald Stages instead of Chaos Emeralds being hidden in the levels themselves, and (obviously) the sheer number of levels. This different approach means some people will likely prefer one over the other, but it makes it more interesting as well.
That said, it's a community project, so I won't feel too bad about doing a rehash. There's still an opportunity for new cool maps to shine through. But if every single SUGOI is the same thing but with the hub, finale and entries swapped out, I'm certain that will sooner or later lead to more disinterest, from both me and the regular participants.
While I'm here, I'll go ahead and clearly state this, because there's actually a lot of people that are confused about this: SUGOI has always been just fancy presentation for a bunch of one-off maps that you would normally see in Releases. The hub is just a fancy level select. The final boss just serves as a goal to work towards. I get a lot of complaints because a specific level got in, or that the finale is a little anti-climatic, or whatever, but I don't care! SUGOI isn't, and never will be, the be-all and end-all level pack.
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