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Old 04-20-2018   #61
Yoshirocks90
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Well, I have a ton of them, and most of them don't go over 1 mb, so they won't be too large.
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Old 04-20-2018   #62
MK.exe
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Default Azure Paradise as a Coop map

....Soooo remember that map i made in Alternate Match maps?

Soon [tm]*
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Old 04-20-2018   #63
glaber
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I asked this on the IRC earlier, but I think it may be good to ask here. Do we have to request the range of map thing numbers we can use for custom objects for our maps this time around?
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Old 04-20-2018   #64
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Quote:
Originally Posted by QuikSilver-TH View Post
-snip-
Hopefully my Submerged Basement will be able to make it through this edition!
I like the lighting in the level. What color map did you use?
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Old 04-20-2018   #65
MK.exe
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I like the lighting in the level. What color map did you use?
Its not a colour map, he either played with the Gamma settings in GL so it looks purple, or its personal Pal :v
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Old 04-20-2018   #66
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Originally Posted by MK.exe View Post
Its not a colour map, he either played with the Gamma settings in GL so it looks purple, or its personal Pal :v
Looking at it again, you may be right. I just thought he used the one color map option to modify the fade to black along the lines of something similar like this:
Spoiler:



Either way, still looks pretty cool.
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Old 04-20-2018   #67
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Look at the HUD. It's not a colormap
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Old 04-20-2018   #68
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Quote:
Originally Posted by glaber View Post
I asked this on the IRC earlier, but I think it may be good to ask here. Do we have to request the range of map thing numbers we can use for custom objects for our maps this time around?
I didn't mention it in the rules because you are free to use whatever map thing numbers that you want this time around! It'll end up being harder for me if stuff accidentally overlaps with other maps, but I don't mind if it encourages more people to experiment with more custom stuff in their level.
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Old 04-21-2018   #69
Flare957
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Starting to get work done on the last of many alternate paths.
No seriously, there's a lot. Perhaps more than most maps...
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Old 04-21-2018   #70
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I guess, I could shut up and get on it too. Here are few screens of level I am preparing (Even trought, I don't know if I finish this in time, because min. what I set for me is 3 minutes from every route)

Bare in mind, this from assets prespective isn't all of it (I'd like to create Vannia-ish grass, special decor. flowers and more).

-WIP Screenshots-
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Old 04-21-2018   #71
RomioTheBadass
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^ My only complaint about those screenshots is the colors, I don't think cyan works very well with yellow, but overall everything else seems good :)
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Old 04-21-2018   #72
Michael12345
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This is my level that i working on for Sugoi 3.

the name of the level is sonic's city zone
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Old 04-21-2018   #73
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The walls in Micheal12345's are almost all Greenflower Zone Rock textures or glass. Or is it just the layout I assume?
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Old 04-22-2018   #74
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toaster and I are working on a map set in someone's factory/warehouse/some indoor place decorated with cardboard! Name undecided

(The idea may have formed while I was picking up the Labo variety kit :E)
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Old 04-22-2018   #75
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This is all looking fantastic! Phew! For a few pages there I was worried everyone would be too busy to submit anything. I was planning an act 2 to Abandoned Airbase but it I haven’t even started so I may have to do something quite a bit simpler. These are about getting anything finished after all!
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Old 04-22-2018   #76
Flare957
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Just curious, how would Emeralds be handled for KAWAIII? Would it be ideal to avoid placing emerald tokens in our maps?
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Old 04-22-2018   #77
Michael12345
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Quote:
Originally Posted by SSNCaleb View Post
The walls in Micheal12345's are almost all Greenflower Zone Rock textures or glass. Or is it just the layout I assume?
its the layout of the level.
i tried other layout but greenflower zone layout fit the best of this level.
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Old 04-22-2018   #78
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Figured. But I have updated my level (Hopefully for the last time) because I learnt how to make slopes, so I have added some levels so it's not crap.

Screenshots of slopes in my level & zip are below.
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Old 04-22-2018   #79
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Quote:
Originally Posted by Ice View Post
Phew! For a few pages there I was worried everyone would be too busy to submit anything.
I always brush those comments off, because I have *always* gotten them, regardless of when I start. There's just no winning on that front, unfortunately someone's always going to be left out. (Besides, I'm also in exams mode, and I've been getting everything done just fine :p)

But despite this, I've still seen amazing stuff every single time. There's even more stuff shown on the Discord, and I've been really blown away at everything I'm seeing already, even just barely a week into the project!!

Quote:
Originally Posted by Flare957 View Post
Just curious, how would Emeralds be handled for KAWAIII? Would it be ideal to avoid placing emerald tokens in our maps?
You can place Emerald Tokens, since I'm not entirely sure what I'll do with them. Probably going to replace them with Big Rings like in SUGOI, but you might as well place them if you want to!
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Old 04-22-2018   #80
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I'm not sure how this is going to turn out, but I'm gonna try to get it done.
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