MAPA1 - Sand Temple Zone by Roboegg99 - 0/10
Way to big and empty.
MAPA2 - Pirate Ship Zone by Torgo - 5/10
Arg matey. This here map be pirate themed though the mast be missing its Jolly Roger Flag.
MAPA3 - Industrial Sync Zone by Some guy - 9/10
Really good, not too big or too small. I would even say good enough to be in the next version of SRB2.
MAPA4 - Hell Angel Zone Act 2 by Sonict - 6/10
Have I seen act1 some where? Act 2 was preaty good and I can't think of much to say.
MAPA5 - Fort Eltsac Zone by Shadow Hog - 7/10
I really liked the fort on this one but I didnot like the fire shield in the water. made that shield pointless.
Capture the Flag
MAPA6 - Amber Fortress Zone by CZ64 - 7/10
Interesting way of seaprating the 2 team sides. but what was with the volcaino sounds?
MAPA7 - Concrete Stronghold Zone by Some guy - 4/10
big, BIG, BIG, when there are 2 people with the flag the game just take too long.
MAPA8 - Subterranean Caves Zone by Oogaland - 4/10
Cramped and cave like. ok nothing wrong with caves but widen things up. ok?
Circuit
MAPA9 - Generic Greens Zone by SRB2-Playah - 5/10
Tails had the advantage here near the start and sonic had afew jumps to take. can't think of much now so see rateing
MAPAA - Noxious Wood Zone by SRB2-Playah - 8/10
First, what is SRB2PCMTSBAFSPZS? Second, I thought this stage was really good regardless of weather or not it would be better suited for co-op. If there were robots placed in the right places it could of been a full race circuit (something that is frowned upon here). I did spot one read wall in the woods though.
MAPAB - Sandopolis Zone by JJames19119 - 6/10 (where I was when I though I caught my post with stop)
Another S3&k entry? Well this stage turned out better than Angel Island did and it has working starposts too.
MAPAC - Elemental Ring Zone by JJames19119 7/10
What I really liked about this stage was the fact that Tails users actually had a chance to beat Sonic on this stage.
MAPAD - Flying Battery Zone by JJames19119 - 4/10
It wad preaty decent but like you said, the air part came back to bite you.
MAPAE - Pipedream Zone by .hack - 2/10
Ugh. This level was to flat. I was able to do this stage with one hand.
MAPAF - Magma Mines Zone by SRB2-Playah - 8/10
Very nice visuals. I can tell you workd hard on this one.
MAPAG - Mario Race Zone by Sonict - 6/10
Something tells me you were doing "The Mario". Sonic suffers here as Tails gets a flying atvantage.
MAPAH - The Awesumest Race Zone by Sonict - 0/10
Don't need to play online. This stage was worse than Batle Woods act 1 dispite the fact that battle woods had robots. I just found the shortcut, but that doesn't change my vote.
MAPAI - Desert Palace Zone by JMS - 4/10
Don't know what to say about this desert. I figure the redwall sky is because of the map number you used to test and you didn't think to set the sky (or don't know how).
MAPAJ - Battle Woods Zone Act 2 by Glaber - can't vote/10
This level was made to keep my word of making act 2 if act one wasn't played through when I was on. As you saw I followed through with this. This time act 3 is being made with no prompt and this time instead of a circuit it will be a co-op level.
I wonder how mystic chooses the order of levels for each game type?
Edit reason: incompleate post
Edit again: post finished.
Way to big and empty.
MAPA2 - Pirate Ship Zone by Torgo - 5/10
Arg matey. This here map be pirate themed though the mast be missing its Jolly Roger Flag.
MAPA3 - Industrial Sync Zone by Some guy - 9/10
Really good, not too big or too small. I would even say good enough to be in the next version of SRB2.
MAPA4 - Hell Angel Zone Act 2 by Sonict - 6/10
Have I seen act1 some where? Act 2 was preaty good and I can't think of much to say.
MAPA5 - Fort Eltsac Zone by Shadow Hog - 7/10
I really liked the fort on this one but I didnot like the fire shield in the water. made that shield pointless.
Capture the Flag
MAPA6 - Amber Fortress Zone by CZ64 - 7/10
Interesting way of seaprating the 2 team sides. but what was with the volcaino sounds?
MAPA7 - Concrete Stronghold Zone by Some guy - 4/10
big, BIG, BIG, when there are 2 people with the flag the game just take too long.
MAPA8 - Subterranean Caves Zone by Oogaland - 4/10
Cramped and cave like. ok nothing wrong with caves but widen things up. ok?
Circuit
MAPA9 - Generic Greens Zone by SRB2-Playah - 5/10
Tails had the advantage here near the start and sonic had afew jumps to take. can't think of much now so see rateing
MAPAA - Noxious Wood Zone by SRB2-Playah - 8/10
First, what is SRB2PCMTSBAFSPZS? Second, I thought this stage was really good regardless of weather or not it would be better suited for co-op. If there were robots placed in the right places it could of been a full race circuit (something that is frowned upon here). I did spot one read wall in the woods though.
MAPAB - Sandopolis Zone by JJames19119 - 6/10 (where I was when I though I caught my post with stop)
Another S3&k entry? Well this stage turned out better than Angel Island did and it has working starposts too.
MAPAC - Elemental Ring Zone by JJames19119 7/10
What I really liked about this stage was the fact that Tails users actually had a chance to beat Sonic on this stage.
MAPAD - Flying Battery Zone by JJames19119 - 4/10
It wad preaty decent but like you said, the air part came back to bite you.
MAPAE - Pipedream Zone by .hack - 2/10
Ugh. This level was to flat. I was able to do this stage with one hand.
MAPAF - Magma Mines Zone by SRB2-Playah - 8/10
Very nice visuals. I can tell you workd hard on this one.
MAPAG - Mario Race Zone by Sonict - 6/10
Something tells me you were doing "The Mario". Sonic suffers here as Tails gets a flying atvantage.
MAPAH - The Awesumest Race Zone by Sonict - 0/10
Don't need to play online. This stage was worse than Batle Woods act 1 dispite the fact that battle woods had robots. I just found the shortcut, but that doesn't change my vote.
MAPAI - Desert Palace Zone by JMS - 4/10
Don't know what to say about this desert. I figure the redwall sky is because of the map number you used to test and you didn't think to set the sky (or don't know how).
MAPAJ - Battle Woods Zone Act 2 by Glaber - can't vote/10
This level was made to keep my word of making act 2 if act one wasn't played through when I was on. As you saw I followed through with this. This time act 3 is being made with no prompt and this time instead of a circuit it will be a co-op level.
I wonder how mystic chooses the order of levels for each game type?
Edit reason: incompleate post
Edit again: post finished.