Okay, how will it behave in multiplayer? I mean: If you are in the bad future and some other player destroys the robot teleporter in the past will it teleport the remaining players in the bad future right into the good future without the game freaking out? And will you be able to see the broken teleporter in the present/future like in the original? Talking about time travel in multiplayer: If it realy is possible to play this multiplayer, I would suggest to make each of those signs seperate for each player or make them re-useable after a certain time has passed.
The Robot Generators are visible in the Present / Bad future as well, and the apparence of those inactive ones changes once the generator in the past is destroyed. Also unlike the original Sonic CD, all enemies from all timelines are destroyed when the Generator is destroyed.
About Time Signs, nothing for multiplayer support has been made for the momment, but I do plan on making them re-usable after some time in multiplayer. About players in the Bad future when the generator is destroyed, nothing has been made yet, but they will be directly teleported to the Good Future when this happens.
I can't really change this since SRB2 resets the mobj to what they were before when the level reloads in Single Player.I'm not completely sure about that but I think the teleporter remains destroyed after destroying it in the past and then dying and respawning. But yet again I don't know that exactly because it really never happened to me in all those playthroughs I made in Sonic CD. But if it is true this can be also implemented into the respawn code.
The problem with those is that they serve no other purposes than adding a few free animals, and I really don't feel like making sprites for this since the originals would clash badly with the in-game Metal Sonic And also because those sprites would be awfully ugly :SAnd yet another question:
Will there be a hologram of Metal Sonic torturing innocent animals that can be destroyed as well?