A-star's question Topic

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My car is broken, I'm not giving it to you to look at but you have to fix it, got it?
 
Are you sure? Its a S_SKIN recolor

NEW QUESTION!

How do I make a console command happen when the level starts?



ANOTHER NEW QUESTION

When you want something to spawn with
Code:
SpawnObjectRelative

How do you tell is what to spawn?

The Wiki said:
Spawns an object of Var2, lower 16 bits type, at a location relative to the calling object. The Z offset is determined by the Var2 upper 16 bits, X offset by Var1 Upper, and Y offset by Var1 Lower. The expressions for this are Object + (Z × 65536) and Y + (X × 65536).
WTF does that mean?

ANOTHER QUESTION

I got this error:

Code:
ONe of you FOFs with a tag of 7 has a top height less that of the bottom

Usually this would be very specific but there's a problem: I don't have a Sector Tag of 7 anywhere.
 
astar said:
Are you sure? Its a S_SKIN recolor

NEW QUESTION!

How do I make a console command happen when the level starts?

Try this:

Code:
Level 1
LevelName = GREENFLOWER
Act = 1
MusicSlot = 1
NextLevel = 2
TypeOfLevel = 4099
SkyNum = 1
RUNSOC = Test [color=red]<---- here is your script in wad loader[/color]

In the test lump in a wad:

Code:
wait 90; god; wait 90; noclip; wait 90; map map03;

astar said:
ANOTHER QUESTION

I got this error:

Code:
ONe of you FOFs with a tag of 7 has a top height less that of the bottom

Usually this would be very specific but there's a problem: I don't have a Sector Tag of 7 anywhere.

Copy paste the level in another new map.

edit:

Monster Iestyn said:
SilverESP said:
Are the sprites in 256 BMP color?

If not, change it.

Why would anything SIGSEV because of that? It must be in 256 bmp colour, as it would have been converted to that when it was put in...

*sigh*

If it isn't in the srb2 color pallete of course it will crash.

They must be in 256 BMP COLOR or it will not work.

The other bmp color formats fail to work in srb2.
 
SilverESP said:
astar said:
ANOTHER QUESTION

I got this error:

Code:
ONe of you FOFs with a tag of 7 has a top height less that of the bottom

Usually this would be very specific but there's a problem: I don't have a Sector Tag of 7 anywhere.

Copy paste the level in another new map.
no can do: in a level pack already.... and I don't know which one it is (probably the last one 'cause when the finishes it SIGSEGVs)

SilverESP said:
If it isn't in the srb2 color pallete of course it will crash.

They must be in 256 BMP COLOR or it will not work.

The other bmp color formats fail to work in srb2.
Tried that: didn't work
 
SRB2WikiSonicMaster said:
Upload the WAD. If it's an error I haven't seen people make, I'll elaborate more on this on the Wiki.

I agree. Upload it and I can probably see whats wrong.
 
1: I added FOFs with 7 (I used to not have one) withe positive height: nothing.
2: The last map goes to map13, not map16.
 
Necessary Double post:

This error:
Code:
 R_InstallSpriteLump: Bad Frame Characters in lump BUS2A0

What does it mean and how do I fix it?
 
Ugh.
http://www.srb2wiki.sepwich.com/wiki/Character_WAD

Unless this doesn't help you in anyway, (ignoring links and doing on your own doesn't either) try this: Find the frame named BUS2A0. Go and try to fix it; try to set it up like your working ones.

Oh God, why's it coming to the day where something like "srb2.srb is currupted" is such an impossible thing to understand?
 
Copy Sonic.plr. Copy what frames you have into that Sonic.plr. A way so you don't have any missing sprites, and it won't glitch since you are missing frames.
 
SilverESP said:
Monster Iestyn said:
SilverESP said:
Are the sprites in 256 BMP color?

If not, change it.

Why would anything SIGSEV because of that? It must be in 256 bmp colour, as it would have been converted to that when it was put in...

*sigh*

If it isn't in the srb2 color pallete of course it will crash.

They must be in 256 BMP COLOR or it will not work.

The other bmp color formats fail to work in srb2.

I told you once, they automatically get converted to the pallete when placed in the WAD. Have you tried putting sprites that aren't in the SRB2 Pallete into a WAD?? If so, have you even tested it ingame?? If so, did it crash??? I don't see how that could happen unless there is some way I don't know that would not let it do that... *sigh*
 
A guy who always asks numerous questions and never listens to answers. Or I'm thinking of someone else...
 
*post deleted because I am afraid I'll get banned again*

EDit: I keep being told to change the "Z offset" how do I?
 
I totally forgot about this topic....

astar said:
OKay,
I'm using Linedef type 15. It h as the INtangible, invisible FOF applied, so when all the enemies are dead, my lindef type 106 doesn't work. Why? (my lengths are applied correctly)
 
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