OpenGL is unsupported, k thanks bye
(Also, seriously, your obsession with multi-MD2 setups is getting really annoying.)
(Also, seriously, your obsession with multi-MD2 setups is getting really annoying.)
That's not part of CEZ, that's a separate map.Love how CEZ has a Hydrocity throwback.
Hint:I know it may be a lot of work but
That's not part of CEZ, that's a separate map.
By the way, is it possible to have more than one skybox. Like a map in a skybox in a skybox? I don't know the use for this but someone could probably use it for some clever tricks.
Surprised no one else has mentioned that the names got a font change. ...why?
With THZ and CEZ now heavily revamped and improved, I'm curious to see what will be the campaign's weakest spot in 2.1. GFZ? RVZ? Maybe even DSZ?
Nope.
It's actually much simpler than that.
It's a secondary camera object that renders what it sees in F_SKY1. The skybox is actually contained within a whole sectioned-off part of the map.
I think the same trick is done for the grow and shrink effect on characters, this explains why you can't make characters more than 255 pixels tall without horrible visual issues, but can upscale a small one ingame to be larger than an entire map and look fine.