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SRB2 Prograsition Pack - Demo 1.8 Act2
![]() Developer Last Online: Apr 2018
1.8 Act2 Demo Released !
![]() Spoiler: ![]() Spoiler: ![]() Spoiler: ![]() -;;SPRITING, TEXTURING;;- Me - Everything expect Fsonic sprites(Because I can't leave there 2.2's sonic peelout that I prepared), Dirk - I didn't used your sprites, but from lach site script.... MotorRoach - Fsonic sprites(Not finished version of 2.2 Sonic) -;;PALLETE;;- Me - inspired by boinpal pallete by Boinciel :D, , frozenLake - Colormap, -;;MAPPING;;- Me - Somehow everything, -;;MUSIC;;- Starpark - for Game Over, Drowing music - Not present in this build Draxelua - tip for modarchive Me - First prototypes ;-Mod Archive-; Yo Po Production - Eternal flames pt. 1&2 / FCZ1&2 - Modarchive ;-Youtube-; PokéMixr92 - Ultimate Battle DBS Recreation / Super Sonic Theme Youtube channel: https://www.youtube.com/channel/UCbE...NOkLoQu_OkbQ5w -;;SCRIPTING;;- Lach - For allowing me using your scripts (Thank you <3), Me - Everything except horizontal springs and luas. -;;PLAYTESTING;;- -Custom Discord Modding SRB2 Group- Me Hugo Starpark Kubase123 Man553 Dolan Trumpet jean_tha_n00b ----------------- ...:::;;SPECIAL THANKS: SRB2 - Sonic Team Junior - For creating this awesome game ! Mystic, MascaraSnake, Sphere, Ice, Glaber, Red, MK - For helping me with issues I had :D love you all. Sonic - Sega/Sonic Team - For creating sonic ! Monster Iestyn - For fixing typo ! ID Software - Doom Engine - For creating game called Doom and ID Tech 1 Boris Pereira, Denis "faB" Fabris - For creating source port called Doom Legacy ! -Joke previews category- Me Kubase123 Jean_tha_n00b ManiaFluff4 Man553 Davee0 Starpark NOTE: Supported is Only Software rendering mode. NOTE2: Please don't use any texture mods, pallete mods, hud mods. Download Now
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#2 |
ヒトデパンと奇妙なジャム
Developer
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Welcome to Releases!
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I'm deleting WOW + FURYHUNTER your not int his BLAPCK robo ass memes because that was a bad pun MonsterIestyn hubjim |
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#3 |
Kuba
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It's pretty fun being a tester looking at these bugs
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I like boom I like Sonic No not Sonic BOOM |
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#4 |
/H2MT<Please,just take it!>
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Thanks Boincel for release it from small submission hell!
>even if I hoped to be released with demo 2.0... ---------------------------------------------------------- Thanks everyone at playtesting team and anybody who helped me with this "small" project. Atleast I will share with you what I done for demo 2.0: -Better boss area //It will be harder, but in same time more forgiving. ![]() ![]() -I done another, but last texture overhaul //Emblems are there too ![]() ![]() And I added some touches to few areas Also Map01 ,Title screen graphics and Characters select avatar graphics are in wroks. Btw. Names will be changed too (of this pack, level names). |
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#5 |
Kuba
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Hey no prob, i actually have fun being a tester hehe
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I like boom I like Sonic No not Sonic BOOM |
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#6 |
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Just tried this out and I gotta say, I Game Over'd on the boss and didn't bother to try again. For a first boss, it's not forgiving enough, and making it harder would probably only make it worse for the player. It'd be okay as a late-game boss, but as the first boss it's awkwardly difficult after such an easy and pleasant level.
One way to fix this would be to remove the toxic goo, or at least make it take up a smaller part of the floor. Another way would be to make the crumbling rock floors just solid ground. The boss itself isn't too hard. The arena the boss is in is what makes it so cheaply tough (for a first boss, anyway) With that out of the way, I absolutely love the one map you have in here. It's wide and open, beautiful, full of fun slopes, and original for a first level (I know it's the second act; I'm assuming the first act will have a similar aesthetic) Easily one of the best maps I've played for 2.1, no lie. Some things that could improve the map even more would be to add more rings. And I'm not talkin' ring monitors, I mean actual rings. There are plenty of ring monitors. In fact, I found two of them before even getting a single ring. The player should be introduced to at least a few rings at the start of the level, and around every star post. Plus, rings can help guide the player and let them know where to go without making it too obvious. The enemy sprites are a bit too small in my opinion. They don't really stand out, making them kinda easy to run into if you're not looking hard enough. One other thing: it seems you've improved this in recent screenshots, but I really think some areas could use some more texture variation. I'm mainly talking about the cave areas. They're cool, but it can be hard to see what exactly is in there and how the land is formed since it's all just about the same grey-black texture. I know most of this reply is just me griping, but I'm not kidding when I say I love this map. I just wanna see it be as good and fun to play as it can possibly be! You've obviously spent a lot of time on this one map, and still seem to be working hard on it, so I'm excited to see what else will be in this pack when more zones get produced. Take your time, this pack has the potential to be amazing in the long run. |
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#7 |
/H2MT<Please,just take it!>
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Need to do lot stuff still, but there it is !
Edit: Also thread I will change on full demo 2.0 ------------------------------------------------ 1.8 -Almost finished FCZ ! -Removed FCZ1(placeholder) +Added FCZ1 - Coast +Redone Lot' Textures +Added 25 Emblems to collect °Time Attack, Normal Collecting, Skin-Restricted Emblems +Added New Vegetable ~Changed BIG Light Shaft sprite, BunnyBot sprites overhaul ~Changed Title card names ~Fixed lot of small crap ~Change volume of music ;;;;;;;FCZ2 Changes- +Redone Boss arena +Usage of slopes ~Skybox changed And more ! |
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