A-star's QQ (quick Questions)

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A-star

now Known as Player 1.1
Answered = removed

1. When I add a Character Select Picture, it SIGSEVGs when you put the cursor over it.
2. How do I make the per-sector gravity work?
5. What is the best weapon combination for a Level full of trees?

I would answer theses questions myself, if the wiki wasn't down.
 
astar said:
1. When I add a Character Select Picture, it SIGSEVGs when you put the cursor over it.
2. How do I make the per-sector gravity work?
3. My map is lagtastic. How do I fix it?
3. Sector borders. How?

I would answer theses questions myself, if the wiki wasn't down.

1. Not in the palette, or maybe it's the wrong size. It needs to be 160x100.
2. Linedef Type 64 IIRC, and set the floor height of the control sector as the per mille of normal gravity (i.e., 1000 is normal gravity; 500 is half gravity) Tag that linedef to the affected sector.
3. Do you have too many Things in one spot? (This is what made Feudal Age Rush so lagtastic.) However, chances are that it's trying to render too many FOF walls at once.
4. What?
 
SRB2WikiSonicMaster said:
astar said:
1. When I add a Character Select Picture, it SIGSEVGs when you put the cursor over it.
2. How do I make the per-sector gravity work?
3. My map is lagtastic. How do I fix it?
3. Sector borders. How?

I would answer theses questions myself, if the wiki wasn't down.

1. Not in the palette, or maybe it's the wrong size. It needs to be 160x100.
2. Linedef Type 64 IIRC, and set the floor height of the control sector as the per mille of normal gravity (i.e., 1000 is normal gravity; 500 is half gravity) Tag that linedef to the affected sector.
3. Do you have too many Things in one spot? (This is what made Feudal Age Rush so lagtastic.) However, chances are that it's trying to render too many FOF walls at once.
4. What?
1. 160x100? I though t it was 128x128. EDIT: it is 128x128!
2. Weird, I did what you said, but it doesn't work.
3. oh, there are plenty of trees. That's why.
4. how do I create Sector Borders?
 
4. Set the main texture of the linedef you want the border on to one of the sector border textures (I forget what the names are) and check the "lower unpegged" tag. Be sure to do it for the front AND back textures.

All I can help with unfortunately.
 
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