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Jims' Saturn Inspired MD2 Pack-V3 (Dirk and GoalPost!) Details »»
Jims' Saturn Inspired MD2 Pack-V3 (Dirk and GoalPost!)
Version: 3.0.1, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Oct 2017

Category: Version: SRB2 Rating: (4 votes - 4.60 average)
Released: 09-07-2017 Last Update: 10-11-2017 Installs: 6
Re-Useable Content Models

V3.0! Dirk was added to group, goalpost got huge overhaul.

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.0.1 patch

-updated dirk's ice effects to avoid conflicts
-added a special version of sonic's MD2 to be used for SC_Heroesv3.wad, so he makes more sense when in fly formation. It's already setup automatically.(H_SONIC.md2)

Another Low-poly Model pack For SRB2



Background
With the recent release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 600x480 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Future Plans?
Spoiler:
As of this moment this is the "final" version of this pack. I covered what I believe are the relevant character wads of SRB2, and don't have plans to make more unless new wads get released that get used.

I think I'm going to use these models for SRB2Kart, as that game needs the lowest amount of shit on screen at all times.


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.


Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.
-For some reason the Large Score Monitor is broken even though it uses the exact same assets of the lower score monitor.(?)

Download Now

File Type: rar Jeck Jim's Saturn MD2-V3.0.rar (3.28 MB, 251 views)

Screenshots

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Comments
Old 1 Week Ago   #42
U L T R A
 
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Quote:
Originally Posted by GreenKnight9000 View Post
Can you do Hinote and Mighty?
Hinote isnt really used much so jeck is most likely to add mighty
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Old 1 Week Ago   #43
Rumia1
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I too think that Hinote would look great in this style and Mighty's basically Sonic with a smoothed out back...
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Old 6 Days Ago   #44
Jeck Jims
Oh, THAT guy...
 
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Quote:
Originally Posted by Rumia1 View Post
I have a slight issue with the emeralds in this pack, visually they look fine on their own but when you get farther away the emerald stops showing it's true color and instead reveals the layers underneath as demonstrated in the aPNG attached, this can lead to emeralds being brighter colors everywhere and being easier to spot. I don't know if this could be classified as a bug but it's certainly a thing that happens. Also, this affects checkpoints but it's less of an issue there.
This issue comes from how SRB2 itself animates some of its objects. The stand-alone emeralds use the same object as the emerald token, which just switches the displayed emerald really quickly, in order to do this with interpolation with models, I need to keep slightly shrink all emeralds other than the desired one, so the emerald token animation can play correctly. What your seeing at a distance is z-fighting from the above layer and the other emeralds hidden below it.
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Old 15 Hours Ago   #45
XleederTH
íReremy
 
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Yay! Lowpoly models that looks great!
Seriously though, I think those models very well in the game, match that much.
By the ways, I'm back at the community, my computer was broken and I had to buy the pieces again...
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Old 14 Hours Ago   #46
nightrider184
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Thanks for making this. It really seals the deal that this could've been the sonic on the Saturn we wanted!
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